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Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
d208733e
SPIGOT-5509: Sleeping player does not eject bed when teleported
70 lines
3.3 KiB
Diff
70 lines
3.3 KiB
Diff
From 2646229263480c46475d417cebec9228690dfe5a Mon Sep 17 00:00:00 2001
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From: Isaac Moore <rmsy@me.com>
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Date: Tue, 19 Apr 2016 14:09:31 -0500
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Subject: [PATCH] Implement PlayerLocaleChangeEvent
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diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
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index db89bdf90f..51fb7aeced 100644
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--- a/src/main/java/net/minecraft/server/EntityPlayer.java
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+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
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@@ -37,7 +37,7 @@ import org.bukkit.inventory.MainHand;
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public class EntityPlayer extends EntityHuman implements ICrafting {
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private static final Logger LOGGER = LogManager.getLogger();
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- public String locale = "en_us"; // CraftBukkit - lowercase
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+ public String locale = null; // CraftBukkit - lowercase // Paper - default to null
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public PlayerConnection playerConnection;
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public final MinecraftServer server;
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public final PlayerInteractManager playerInteractManager;
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@@ -1433,13 +1433,20 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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PlayerChangedMainHandEvent event = new PlayerChangedMainHandEvent(getBukkitEntity(), getMainHand() == EnumMainHand.LEFT ? MainHand.LEFT : MainHand.RIGHT);
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this.server.server.getPluginManager().callEvent(event);
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}
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- if (!this.locale.equals(packetplayinsettings.b())) {
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+ if (this.locale == null || !this.locale.equals(packetplayinsettings.b())) { // Paper - check for null
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PlayerLocaleChangeEvent event = new PlayerLocaleChangeEvent(getBukkitEntity(), packetplayinsettings.b());
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this.server.server.getPluginManager().callEvent(event);
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}
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this.clientViewDistance = packetplayinsettings.viewDistance;
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// CraftBukkit end
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+ // Paper start - add PlayerLocaleChangeEvent
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+ // Since the field is initialized to null, this event should always fire the first time the packet is received
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+ String oldLocale = this.locale;
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this.locale = packetplayinsettings.b();
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+ if (!this.locale.equals(oldLocale)) {
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+ new com.destroystokyo.paper.event.player.PlayerLocaleChangeEvent(this.getBukkitEntity(), oldLocale, this.locale).callEvent();
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+ }
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+ // Paper end
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this.ch = packetplayinsettings.d();
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this.ci = packetplayinsettings.e();
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this.getDataWatcher().set(EntityPlayer.bq, (byte) packetplayinsettings.f());
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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index 74a0ceba64..fe26ce3af8 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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@@ -1747,8 +1747,10 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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@Override
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public String getLocale() {
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- return getHandle().locale;
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-
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+ // Paper start - Locale change event
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+ final String locale = getHandle().locale;
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+ return locale != null ? locale : "en_us";
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+ // Paper end
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}
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// Paper start
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@@ -1835,7 +1837,6 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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}
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}
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- @Override
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public Set<Player> getHiddenPlayers()
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{
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Set<Player> ret = new HashSet<Player>();
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--
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2.24.1
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