Paper/patches/server/0330-Pillager-patrol-spawn-settings-and-per-player-option.patch
Nassim Jahnke dd11ef8441
Updated Upstream (Bukkit/CraftBukkit/Spigot) (#11102)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
3a3bea52 SPIGOT-7829: Increase maximum outgoing plugin message size to match Vanilla intention
5cd1c8cb SPIGOT-7831: Add CreatureSpawnEvent.SpawnReason#POTION_EFFECT
a8e278f0 SPIGOT-7827: Sync EntityPortalEvent with PlayerPortalEvent since non-players can now create portals
53729d12 Remove spurious ApiStatus.Internal annotation
b9f57486 SPIGOT-7799, PR-1039: Expose explosion world interaction in EntityExplodeEvent and BlockExplodeEvent
7983b966 PR-1029: Trial changing a small number of inner enums to classes/interfaces to better support custom values

CraftBukkit Changes:
403accd56 SPIGOT-7831: Add CreatureSpawnEvent.SpawnReason#POTION_EFFECT
812761660 Increase outdated build delay
bed1e3ff6 SPIGOT-7827: Sync EntityPortalEvent with PlayerPortalEvent since non-players can now create portals
2444c8b23 SPIGOT-7823: Suspicious sand and gravel material are not marked as having gravity correctly
aceddcd0b SPIGOT-7820: Enum changes - duplicate method name
a0d2d6a84 SPIGOT-7813: Material#isInteractable() always returns false
8fd64b091 SPIGOT-7806: Handle both loot and inventory item drop behaviour in PlayerDeathEvent
a4ee40b74 SPIGOT-7799, PR-1436: Expose explosion world interaction in EntityExplodeEvent and BlockExplodeEvent
082aa51c5 PR-1424: Trial changing a small number of inner enums to classes/interfaces to better support custom values
66e78a96b SPIGOT-7815: Consider EntityDamageEvent status for Wolf armor damage

Spigot Changes:
5bbef5ad SPIGOT-7834: Modify max value for generic.max_absorption
2024-07-18 10:13:20 +02:00

97 lines
5.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Phoenix616 <mail@moep.tv>
Date: Sat, 1 Feb 2020 16:50:39 +0100
Subject: [PATCH] Pillager patrol spawn settings and per player options
This adds config options for defining the spawn chance, spawn delay and
spawn start day as well as toggles for handling the spawn delay and
start day per player. (Based on the time played statistic)
When not per player it will use the Vanilla mechanic of one delay per
world and the world age for the start day.
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index 45af5a361e939c07eb3f9316b3fd686d5c2584ba..e754500547df4ae4601e7c6f3a77eb52fda21059 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -270,6 +270,7 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player {
public boolean wonGame;
private int containerUpdateDelay; // Paper - Configurable container update tick rate
public long loginTime; // Paper - Replace OfflinePlayer#getLastPlayed
+ public int patrolSpawnDelay; // Paper - Pillager patrol spawn settings and per player options
// Paper start - cancellable death event
public boolean queueHealthUpdatePacket;
public net.minecraft.network.protocol.game.ClientboundSetHealthPacket queuedHealthUpdatePacket;
diff --git a/src/main/java/net/minecraft/world/level/levelgen/PatrolSpawner.java b/src/main/java/net/minecraft/world/level/levelgen/PatrolSpawner.java
index 7b5db53d4cf97e41175896de47303526198fb8f6..1741360aa3f2409b1a8ddf1d4602ffe57651a586 100644
--- a/src/main/java/net/minecraft/world/level/levelgen/PatrolSpawner.java
+++ b/src/main/java/net/minecraft/world/level/levelgen/PatrolSpawner.java
@@ -24,7 +24,7 @@ public class PatrolSpawner implements CustomSpawner {
@Override
public int tick(ServerLevel world, boolean spawnMonsters, boolean spawnAnimals) {
- if (world.paperConfig().entities.behavior.pillagerPatrols.disable) return 0; // Paper - Add option to disable pillager patrols
+ if (world.paperConfig().entities.behavior.pillagerPatrols.disable || world.paperConfig().entities.behavior.pillagerPatrols.spawnChance == 0) return 0; // Paper - Add option to disable pillager patrols & Pillager patrol spawn settings and per player options
if (!spawnMonsters) {
return 0;
} else if (!world.getGameRules().getBoolean(GameRules.RULE_DO_PATROL_SPAWNING)) {
@@ -32,23 +32,51 @@ public class PatrolSpawner implements CustomSpawner {
} else {
RandomSource randomsource = world.random;
- --this.nextTick;
- if (this.nextTick > 0) {
+ // Paper start - Pillager patrol spawn settings and per player options
+ // Random player selection moved up for per player spawning and configuration
+ int j = world.players().size();
+ if (j < 1) {
return 0;
+ }
+
+ net.minecraft.server.level.ServerPlayer entityhuman = world.players().get(randomsource.nextInt(j));
+ if (entityhuman.isSpectator()) {
+ return 0;
+ }
+
+ int patrolSpawnDelay;
+ if (world.paperConfig().entities.behavior.pillagerPatrols.spawnDelay.perPlayer) {
+ --entityhuman.patrolSpawnDelay;
+ patrolSpawnDelay = entityhuman.patrolSpawnDelay;
} else {
- this.nextTick += 12000 + randomsource.nextInt(1200);
- long i = world.getDayTime() / 24000L;
+ this.nextTick--;
+ patrolSpawnDelay = this.nextTick;
+ }
+
+ if (patrolSpawnDelay > 0) {
+ return 0;
+ } else {
+ long days;
+ if (world.paperConfig().entities.behavior.pillagerPatrols.start.perPlayer) {
+ days = entityhuman.getStats().getValue(net.minecraft.stats.Stats.CUSTOM.get(net.minecraft.stats.Stats.PLAY_TIME)) / 24000L; // PLAY_ONE_MINUTE is actually counting in ticks, a misnomer by Mojang
+ } else {
+ days = world.getDayTime() / 24000L;
+ }
+ if (world.paperConfig().entities.behavior.pillagerPatrols.spawnDelay.perPlayer) {
+ entityhuman.patrolSpawnDelay += world.paperConfig().entities.behavior.pillagerPatrols.spawnDelay.ticks + randomsource.nextInt(1200);
+ } else {
+ this.nextTick += world.paperConfig().entities.behavior.pillagerPatrols.spawnDelay.ticks + randomsource.nextInt(1200);
+ }
- if (i >= 5L && world.isDay()) {
- if (randomsource.nextInt(5) != 0) {
+ if (days >= world.paperConfig().entities.behavior.pillagerPatrols.start.day && world.isDay()) {
+ if (randomsource.nextDouble() >= world.paperConfig().entities.behavior.pillagerPatrols.spawnChance) {
+ // Paper end - Pillager patrol spawn settings and per player options
return 0;
} else {
- int j = world.players().size();
if (j < 1) {
return 0;
} else {
- Player entityhuman = (Player) world.players().get(randomsource.nextInt(j));
if (entityhuman.isSpectator()) {
return 0;