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Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: da9ef3c5 #496: Add methods to get/set ItemStacks in EquipmentSlots 3abebc9f #492: Let Tameable extend Animals rather than Entity 941111a0 #495: Expose ItemStack and hand used in PlayerShearEntityEvent 4fe19cae #494: InventoryView - Add missing Brewing FUEL_TIME CraftBukkit Changes:933e9094
#664: Add methods to get/set ItemStacks in EquipmentSlots18722312
#662: Expose ItemStack and hand used in PlayerShearEntityEvent
276 lines
12 KiB
Diff
276 lines
12 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: BillyGalbreath <Blake.Galbreath@GMail.com>
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Date: Mon, 18 Jun 2018 00:41:46 -0500
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Subject: [PATCH] Add "getNearbyXXX" methods to Location
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diff --git a/src/main/java/org/bukkit/Location.java b/src/main/java/org/bukkit/Location.java
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index f61bf28afe99f83cdac6490bcc114509698d0aad..4cf22afc3c1f1cc19b6e5350043431215908a612 100644
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--- a/src/main/java/org/bukkit/Location.java
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+++ b/src/main/java/org/bukkit/Location.java
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@@ -12,6 +12,15 @@ import org.bukkit.util.Vector;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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+// Paper start
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+import java.util.Collection;
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+import java.util.Collections;
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+import java.util.function.Predicate;
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+import org.bukkit.entity.Entity;
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+import org.bukkit.entity.LivingEntity;
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+import org.bukkit.entity.Player;
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+// Paper end
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+
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/**
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* Represents a 3-dimensional position in a world.
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* <br>
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@@ -558,6 +567,248 @@ public class Location implements Cloneable, ConfigurationSerializable {
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centerLoc.setZ(getBlockZ() + 0.5);
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return centerLoc;
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}
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+
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+ /**
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+ * Returns a list of entities within a bounding box centered around a Location.
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+ *
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+ * Some implementations may impose artificial restrictions on the size of the search bounding box.
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+ *
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+ * @param x 1/2 the size of the box along x axis
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+ * @param y 1/2 the size of the box along y axis
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+ * @param z 1/2 the size of the box along z axis
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+ * @return the collection of entities near location. This will always be a non-null collection.
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+ */
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+ @NotNull
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+ public Collection<Entity> getNearbyEntities(double x, double y, double z) {
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+ World world = this.getWorld();
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+ if (world == null) {
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+ throw new IllegalArgumentException("Location has no world");
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+ }
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+ return world.getNearbyEntities(this, x, y, z);
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+ }
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+
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+ /**
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+ * Gets nearby players within the specified radius (bounding box)
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+ * @param radius X Radius
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+ * @return the collection of entities near location. This will always be a non-null collection.
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+ */
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+ @NotNull
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+ public Collection<LivingEntity> getNearbyLivingEntities(double radius) {
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+ return getNearbyEntitiesByType(org.bukkit.entity.LivingEntity.class, radius, radius, radius);
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+ }
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+
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+ /**
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+ * Gets nearby players within the specified radius (bounding box)
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+ * @param xzRadius X/Z Radius
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+ * @param yRadius Y Radius
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+ * @return the collection of living entities near location. This will always be a non-null collection.
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+ */
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+ @NotNull
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+ public Collection<LivingEntity> getNearbyLivingEntities(double xzRadius, double yRadius) {
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+ return getNearbyEntitiesByType(org.bukkit.entity.LivingEntity.class, xzRadius, yRadius, xzRadius);
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+ }
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+
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+ /**
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+ * Gets nearby players within the specified radius (bounding box)
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+ * @param xRadius X Radius
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+ * @param yRadius Y Radius
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+ * @param zRadius Z radius
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+ * @return the collection of living entities near location. This will always be a non-null collection.
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+ */
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+ @NotNull
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+ public Collection<LivingEntity> getNearbyLivingEntities(double xRadius, double yRadius, double zRadius) {
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+ return getNearbyEntitiesByType(org.bukkit.entity.LivingEntity.class, xRadius, yRadius, zRadius);
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+ }
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+
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+ /**
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+ * Gets nearby players within the specified radius (bounding box)
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+ * @param radius Radius
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+ * @param predicate a predicate used to filter results
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+ * @return the collection of living entities near location. This will always be a non-null collection.
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+ */
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+ @NotNull
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+ public Collection<LivingEntity> getNearbyLivingEntities(double radius, @Nullable Predicate<LivingEntity> predicate) {
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+ return getNearbyEntitiesByType(org.bukkit.entity.LivingEntity.class, radius, radius, radius, predicate);
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+ }
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+
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+ /**
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+ * Gets nearby players within the specified radius (bounding box)
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+ * @param xzRadius X/Z Radius
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+ * @param yRadius Y Radius
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+ * @param predicate a predicate used to filter results
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+ * @return the collection of living entities near location. This will always be a non-null collection.
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+ */
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+ @NotNull
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+ public Collection<LivingEntity> getNearbyLivingEntities(double xzRadius, double yRadius, @Nullable Predicate<LivingEntity> predicate) {
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+ return getNearbyEntitiesByType(org.bukkit.entity.LivingEntity.class, xzRadius, yRadius, xzRadius, predicate);
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+ }
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+
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+ /**
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+ * Gets nearby players within the specified radius (bounding box)
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+ * @param xRadius X Radius
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+ * @param yRadius Y Radius
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+ * @param zRadius Z radius
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+ * @param predicate a predicate used to filter results
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+ * @return the collection of living entities near location. This will always be a non-null collection.
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+ */
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+ @NotNull
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+ public Collection<LivingEntity> getNearbyLivingEntities(double xRadius, double yRadius, double zRadius, @Nullable Predicate<LivingEntity> predicate) {
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+ return getNearbyEntitiesByType(org.bukkit.entity.LivingEntity.class, xRadius, yRadius, zRadius, predicate);
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+ }
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+
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+ /**
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+ * Gets nearby players within the specified radius (bounding box)
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+ * @param radius X/Y/Z Radius
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+ * @return the collection of players near location. This will always be a non-null collection.
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+ */
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+ @NotNull
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+ public Collection<Player> getNearbyPlayers(double radius) {
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+ return getNearbyEntitiesByType(org.bukkit.entity.Player.class, radius, radius, radius);
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+ }
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+
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+ /**
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+ * Gets nearby players within the specified radius (bounding box)
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+ * @param xzRadius X/Z Radius
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+ * @param yRadius Y Radius
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+ * @return the collection of players near location. This will always be a non-null collection.
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+ */
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+ @NotNull
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+ public Collection<Player> getNearbyPlayers(double xzRadius, double yRadius) {
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+ return getNearbyEntitiesByType(org.bukkit.entity.Player.class, xzRadius, yRadius, xzRadius);
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+ }
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+
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+ /**
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+ * Gets nearby players within the specified radius (bounding box)
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+ * @param xRadius X Radius
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+ * @param yRadius Y Radius
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+ * @param zRadius Z Radius
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+ * @return the collection of players near location. This will always be a non-null collection.
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+ */
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+ @NotNull
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+ public Collection<Player> getNearbyPlayers(double xRadius, double yRadius, double zRadius) {
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+ return getNearbyEntitiesByType(org.bukkit.entity.Player.class, xRadius, yRadius, zRadius);
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+ }
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+
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+ /**
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+ * Gets nearby players within the specified radius (bounding box)
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+ * @param radius X/Y/Z Radius
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+ * @param predicate a predicate used to filter results
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+ * @return the collection of players near location. This will always be a non-null collection.
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+ */
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+ @NotNull
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+ public Collection<Player> getNearbyPlayers(double radius, @Nullable Predicate<Player> predicate) {
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+ return getNearbyEntitiesByType(org.bukkit.entity.Player.class, radius, radius, radius, predicate);
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+ }
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+
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+ /**
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+ * Gets nearby players within the specified radius (bounding box)
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+ * @param xzRadius X/Z Radius
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+ * @param yRadius Y Radius
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+ * @param predicate a predicate used to filter results
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+ * @return the collection of players near location. This will always be a non-null collection.
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+ */
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+ @NotNull
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+ public Collection<Player> getNearbyPlayers(double xzRadius, double yRadius, @Nullable Predicate<Player> predicate) {
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+ return getNearbyEntitiesByType(org.bukkit.entity.Player.class, xzRadius, yRadius, xzRadius, predicate);
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+ }
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+
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+ /**
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+ * Gets nearby players within the specified radius (bounding box)
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+ * @param xRadius X Radius
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+ * @param yRadius Y Radius
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+ * @param zRadius Z Radius
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+ * @param predicate a predicate used to filter results
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+ * @return the collection of players near location. This will always be a non-null collection.
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+ */
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+ @NotNull
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+ public Collection<Player> getNearbyPlayers(double xRadius, double yRadius, double zRadius, @Nullable Predicate<Player> predicate) {
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+ return getNearbyEntitiesByType(org.bukkit.entity.Player.class, xRadius, yRadius, zRadius, predicate);
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+ }
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+
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+ /**
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+ * Gets all nearby entities of the specified type, within the specified radius (bounding box)
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+ * @param clazz Type to filter by
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+ * @param radius X/Y/Z radius to search within
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+ * @param <T> the entity type
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+ * @return the collection of entities of type clazz near location. This will always be a non-null collection.
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+ */
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+ @NotNull
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+ public <T extends Entity> Collection<T> getNearbyEntitiesByType(@Nullable Class<? extends T> clazz, double radius) {
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+ return getNearbyEntitiesByType(clazz, radius, radius, radius, null);
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+ }
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+
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+ /**
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+ * Gets all nearby entities of the specified type, within the specified radius, with x and x radius matching (bounding box)
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+ * @param clazz Type to filter by
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+ * @param xzRadius X/Z radius to search within
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+ * @param yRadius Y radius to search within
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+ * @param <T> the entity type
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+ * @return the collection of entities near location. This will always be a non-null collection.
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+ */
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+ @NotNull
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+ public <T extends Entity> Collection<T> getNearbyEntitiesByType(@Nullable Class<? extends T> clazz, double xzRadius, double yRadius) {
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+ return getNearbyEntitiesByType(clazz, xzRadius, yRadius, xzRadius, null);
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+ }
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+
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+ /**
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+ * Gets all nearby entities of the specified type, within the specified radius (bounding box)
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+ * @param clazz Type to filter by
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+ * @param xRadius X Radius
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+ * @param yRadius Y Radius
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+ * @param zRadius Z Radius
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+ * @param <T> the entity type
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+ * @return the collection of entities near location. This will always be a non-null collection.
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+ */
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+ @NotNull
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+ public <T extends Entity> Collection<T> getNearbyEntitiesByType(@Nullable Class<? extends T> clazz, double xRadius, double yRadius, double zRadius) {
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+ return getNearbyEntitiesByType(clazz, xRadius, yRadius, zRadius, null);
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+ }
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+
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+ /**
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+ * Gets all nearby entities of the specified type, within the specified radius (bounding box)
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+ * @param clazz Type to filter by
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+ * @param radius X/Y/Z radius to search within
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+ * @param predicate a predicate used to filter results
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+ * @param <T> the entity type
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+ * @return the collection of entities near location. This will always be a non-null collection.
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+ */
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+ @NotNull
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+ public <T extends Entity> Collection<T> getNearbyEntitiesByType(@Nullable Class<? extends T> clazz, double radius, @Nullable Predicate<T> predicate) {
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+ return getNearbyEntitiesByType(clazz, radius, radius, radius, predicate);
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+ }
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+
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+ /**
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+ * Gets all nearby entities of the specified type, within the specified radius, with x and x radius matching (bounding box)
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+ * @param clazz Type to filter by
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+ * @param xzRadius X/Z radius to search within
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+ * @param yRadius Y radius to search within
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+ * @param predicate a predicate used to filter results
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+ * @param <T> the entity type
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+ * @return the collection of entities near location. This will always be a non-null collection.
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+ */
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+ @NotNull
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+ public <T extends Entity> Collection<T> getNearbyEntitiesByType(@Nullable Class<? extends T> clazz, double xzRadius, double yRadius, @Nullable Predicate<T> predicate) {
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+ return getNearbyEntitiesByType(clazz, xzRadius, yRadius, xzRadius, predicate);
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+ }
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+
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+ /**
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+ * Gets all nearby entities of the specified type, within the specified radius (bounding box)
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+ * @param clazz Type to filter by
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+ * @param xRadius X Radius
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+ * @param yRadius Y Radius
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+ * @param zRadius Z Radius
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+ * @param predicate a predicate used to filter results
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+ * @param <T> the entity type
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+ * @return the collection of entities near location. This will always be a non-null collection.
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+ */
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+ @NotNull
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+ public <T extends Entity> Collection<T> getNearbyEntitiesByType(@Nullable Class<? extends Entity> clazz, double xRadius, double yRadius, double zRadius, @Nullable Predicate<T> predicate) {
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+ World world = this.getWorld();
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+ if (world == null) {
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+ throw new IllegalArgumentException("Location has no world");
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+ }
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+ return world.getNearbyEntitiesByType(clazz, this, xRadius, yRadius, zRadius, predicate);
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+ }
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// Paper end
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@Override
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public boolean equals(Object obj) {
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