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Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: da9ef3c5 #496: Add methods to get/set ItemStacks in EquipmentSlots 3abebc9f #492: Let Tameable extend Animals rather than Entity 941111a0 #495: Expose ItemStack and hand used in PlayerShearEntityEvent 4fe19cae #494: InventoryView - Add missing Brewing FUEL_TIME CraftBukkit Changes:933e9094
#664: Add methods to get/set ItemStacks in EquipmentSlots18722312
#662: Expose ItemStack and hand used in PlayerShearEntityEvent
39 lines
1.1 KiB
Diff
39 lines
1.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 15 Aug 2018 01:04:58 -0400
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Subject: [PATCH] Ability to get Tile Entities from a chunk without snapshots
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diff --git a/src/main/java/org/bukkit/Chunk.java b/src/main/java/org/bukkit/Chunk.java
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index 0bbef14a9fc2a3ec03b4db59c8d8e1eedc0ad1c1..11b691cf59b4a72493c91055fd8c46d7681b4527 100644
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--- a/src/main/java/org/bukkit/Chunk.java
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+++ b/src/main/java/org/bukkit/Chunk.java
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@@ -102,13 +102,26 @@ public interface Chunk {
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@NotNull
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Entity[] getEntities();
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+ // Paper start
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+ /**
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+ * Get a list of all tile entities in the chunk.
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+ *
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+ * @return The tile entities.
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+ */
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+ @NotNull
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+ default BlockState[] getTileEntities() {
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+ return getTileEntities(true);
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+ }
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+
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/**
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* Get a list of all tile entities in the chunk.
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*
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+ * @param useSnapshot Take snapshots or direct references
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* @return The tile entities.
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*/
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@NotNull
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- BlockState[] getTileEntities();
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+ BlockState[] getTileEntities(boolean useSnapshot);
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+ // Paper end
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/**
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* Checks if the chunk is loaded.
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