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* Update patches to handle vineflower decompiler * update patches again to handle inlined simple lambdas * update vf again and re-apply/rebuild patches * update patches after removal of verify-merges flag * fix compile issue * remove maven local * fix some issues * address more issues * fix collision patch * use paperweight release * more fixes * update fineflower and fix patches again * add missing comment descriptor --------- Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
43 lines
2.4 KiB
Diff
43 lines
2.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 31 Mar 2016 19:17:58 -0400
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Subject: [PATCH] Do not load chunks for Pathfinding
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diff --git a/src/main/java/net/minecraft/world/level/pathfinder/WalkNodeEvaluator.java b/src/main/java/net/minecraft/world/level/pathfinder/WalkNodeEvaluator.java
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index 79baaf943a01912c423823e1c153c062d5316232..9e51dcaae00967bcfd30615b1d978c333fafaa8f 100644
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--- a/src/main/java/net/minecraft/world/level/pathfinder/WalkNodeEvaluator.java
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+++ b/src/main/java/net/minecraft/world/level/pathfinder/WalkNodeEvaluator.java
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@@ -469,7 +469,12 @@ public class WalkNodeEvaluator extends NodeEvaluator {
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for (int n = -1; n <= 1; n++) {
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if (l != 0 || n != 0) {
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pos.set(i + l, j + m, k + n);
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- BlockState blockState = world.getBlockState(pos);
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+ // Paper start - Do not load chunks during pathfinding
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+ BlockState blockState = world.getBlockStateIfLoaded(pos);
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+ if (blockState == null) {
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+ return BlockPathTypes.BLOCKED;
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+ } else {
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+ // Paper end - Do not load chunks during pathfinding
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if (blockState.is(Blocks.CACTUS) || blockState.is(Blocks.SWEET_BERRY_BUSH)) {
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return BlockPathTypes.DANGER_OTHER;
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}
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@@ -485,6 +490,7 @@ public class WalkNodeEvaluator extends NodeEvaluator {
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if (blockState.is(Blocks.WITHER_ROSE) || blockState.is(Blocks.POINTED_DRIPSTONE)) {
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return BlockPathTypes.DAMAGE_CAUTIOUS;
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}
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+ } // Paper
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}
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}
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}
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@@ -494,7 +500,8 @@ public class WalkNodeEvaluator extends NodeEvaluator {
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}
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protected static BlockPathTypes getBlockPathTypeRaw(BlockGetter world, BlockPos pos) {
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- BlockState blockState = world.getBlockState(pos);
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+ BlockState blockState = world.getBlockStateIfLoaded(pos); // Paper - Do not load chunks during pathfinding
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+ if (blockState == null) return BlockPathTypes.BLOCKED; // Paper - Do not load chunks during pathfinding
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Block block = blockState.getBlock();
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if (blockState.isAir()) {
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return BlockPathTypes.OPEN;
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