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* Update patches to handle vineflower decompiler * update patches again to handle inlined simple lambdas * update vf again and re-apply/rebuild patches * update patches after removal of verify-merges flag * fix compile issue * remove maven local * fix some issues * address more issues * fix collision patch * use paperweight release * more fixes * update fineflower and fix patches again * add missing comment descriptor --------- Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
38 lines
1.9 KiB
Diff
38 lines
1.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Nassim Jahnke <nassim@njahnke.dev>
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Date: Thu, 25 Nov 2021 10:25:09 +0100
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Subject: [PATCH] Prevent excessive velocity through repeated crits
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diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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index 31eb77e4e5f07b120708edeca497ef2eef1fcf13..ed6fd20ff608e764d6b0f517f6c9c85c533f1646 100644
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--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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@@ -2697,13 +2697,26 @@ public abstract class LivingEntity extends Entity implements Attackable {
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return this.hasEffect(MobEffects.JUMP) ? 0.1F * ((float) this.getEffect(MobEffects.JUMP).getAmplifier() + 1.0F) : 0.0F;
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}
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+ protected long lastJumpTime = 0L; // Paper - Prevent excessive velocity through repeated crits
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protected void jumpFromGround() {
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Vec3 vec3d = this.getDeltaMovement();
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+ // Paper start - Prevent excessive velocity through repeated crits
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+ long time = System.nanoTime();
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+ boolean canCrit = true;
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+ if (this instanceof net.minecraft.world.entity.player.Player) {
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+ canCrit = false;
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+ if (time - this.lastJumpTime > (long)(0.250e9)) {
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+ this.lastJumpTime = time;
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+ canCrit = true;
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+ }
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+ }
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+ // Paper end - Prevent excessive velocity through repeated crits
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this.setDeltaMovement(vec3d.x, (double) this.getJumpPower(), vec3d.z);
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if (this.isSprinting()) {
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float f = this.getYRot() * 0.017453292F;
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+ if (canCrit) // Paper - Prevent excessive velocity through repeated crits
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this.setDeltaMovement(this.getDeltaMovement().add((double) (-Mth.sin(f) * 0.2F), 0.0D, (double) (Mth.cos(f) * 0.2F)));
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}
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