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Updated Upstream (Bukkit/CraftBukkit) Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: f02baa38 PR-988: Add World#getIntersectingChunks(BoundingBox) 9321d665 Move getItemInUse up to LivingEntity 819eef73 PR-959: Add access to current item's remaining ticks c4fdadb0 SPIGOT-7601: Add AbstractArrow#getItem be8261ca Add support for Java 22 26119676 PR-979: Add more translation keys 66753362 PR-985: Correct book maximum pages and characters per page documentation c8be92fa PR-980: Improve getArmorContents() documentation f1120ee2 PR-983: Expose riptide velocity to PlayerRiptideEvent CraftBukkit Changes: dfaa89bbe PR-1369: Add World#getIntersectingChunks(BoundingBox) 51bbab2b9 Move getItemInUse up to LivingEntity 668e09602 PR-1331: Add access to current item's remaining ticks a639406d1 SPIGOT-7601: Add AbstractArrow#getItem 0398930fc SPIGOT-7602: Allow opening in-world horse and related inventories ffd15611c SPIGOT-7608: Allow empty lists to morph to any PDT list 2188dcfa9 Add support for Java 22 45d6a609f SPIGOT-7604: Revert "SPIGOT-7365: DamageCause blocked by shield should trigger invulnerableTime" 06d915943 SPIGOT-7365: DamageCause blocked by shield should trigger invulnerableTime ca3bc3707 PR-1361: Add more translation keys 366c3ca80 SPIGOT-7600: EntityChangeBlockEvent is not fired for frog eggs 06d0f9ba8 SPIGOT-7593: Fix sapling growth physics / client-side updates 45c2608e4 PR-1366: Expose riptide velocity to PlayerRiptideEvent 29b6bb79b SPIGOT-7587: Remove fixes for now-resolved MC-142590 and MC-109346
35 lines
2.8 KiB
Diff
35 lines
2.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Sat, 24 Jun 2023 09:42:53 -0700
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Subject: [PATCH] Fix possible NPE on painting creation
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntityTypes.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntityTypes.java
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index 08316493785e0cf1f93f07dda8016ca5956216f8..a97ceea235f756cbca3c82aa1965d90cf7767580 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntityTypes.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntityTypes.java
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@@ -318,8 +318,13 @@ public final class CraftEntityTypes {
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// Hanging
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register(new EntityTypeData<>(EntityType.PAINTING, Painting.class, CraftPainting::new, createHanging(Painting.class, (spawnData, hangingData) -> {
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if (spawnData.normalWorld && hangingData.randomize()) {
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- return net.minecraft.world.entity.decoration.Painting.create(spawnData.minecraftWorld(), hangingData.position(), hangingData.direction()).orElse(null);
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- } else {
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+ // Paper start - if randomizeData fails, force it
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+ final net.minecraft.world.entity.decoration.Painting entity = net.minecraft.world.entity.decoration.Painting.create(spawnData.minecraftWorld(), hangingData.position(), hangingData.direction()).orElse(null);
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+ if (entity != null) {
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+ return entity;
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+ }
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+ } /*else*/ {
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+ // Paper end - if randomizeData fails, force it
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net.minecraft.world.entity.decoration.Painting entity = new net.minecraft.world.entity.decoration.Painting(net.minecraft.world.entity.EntityType.PAINTING, spawnData.minecraftWorld());
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entity.absMoveTo(spawnData.x(), spawnData.y(), spawnData.z(), spawnData.yaw(), spawnData.pitch());
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entity.setDirection(hangingData.direction());
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@@ -457,6 +462,7 @@ public final class CraftEntityTypes {
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AABB bb = (ItemFrame.class.isAssignableFrom(clazz))
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? net.minecraft.world.entity.decoration.ItemFrame.calculateBoundingBox(null, pos, CraftBlock.blockFaceToNotch(dir).getOpposite(), width, height)
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: HangingEntity.calculateBoundingBox(null, pos, CraftBlock.blockFaceToNotch(dir).getOpposite(), width, height);
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+ if (!spawnData.world.noCollision(bb)) continue; // Paper - add collision check
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List<net.minecraft.world.entity.Entity> list = spawnData.world().getEntities(null, bb);
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for (Iterator<net.minecraft.world.entity.Entity> it = list.iterator(); !taken && it.hasNext(); ) {
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net.minecraft.world.entity.Entity e = it.next();
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