Paper/patches/server/0456-incremental-chunk-saving.patch
Jason bc127ea819
Updated Upstream (Bukkit/CraftBukkit/Spigot) (#6222)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
eec4aab0 SPIGOT-6657: Add getPlayer to SheepDyeWoolEvent
205213c6 SPIGOT-6656: CauldronLevelChangeEvent is not fired correctly when dripstone fills the cauldron

CraftBukkit Changes:
b8c522d5 SPIGOT-6657: Add getPlayer to SheepDyeWoolEvent
f04a77dc SPIGOT-6656: CauldronLevelChangeEvent is not fired correctly when dripstone fills the cauldron
d1dbcebc SPIGOT-6653: Canceling snow bucket placement removes snow from bucket
4f34a67b #891: Fix scheduler task ID overflow and duplication issues

Spigot Changes:
d03d7f12 BUILDTOOLS-604: Rebuild patches
2021-07-18 09:41:53 +02:00

334 lines
17 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Sun, 9 Jun 2019 03:53:22 +0100
Subject: [PATCH] incremental chunk saving
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 9e5810eb0085ad956f0bd1cd69fa88909d9d638a..77e90a6b7d29ad989fd961e00a6fd97c7e5ec4fe 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -44,6 +44,21 @@ public class PaperWorldConfig {
log( "Keep Spawn Loaded Range: " + (keepLoadedRange/16));
}
+ public int autoSavePeriod = -1;
+ private void autoSavePeriod() {
+ autoSavePeriod = getInt("auto-save-interval", -1);
+ if (autoSavePeriod > 0) {
+ log("Auto Save Interval: " +autoSavePeriod + " (" + (autoSavePeriod / 20) + "s)");
+ } else if (autoSavePeriod < 0) {
+ autoSavePeriod = net.minecraft.server.MinecraftServer.getServer().autosavePeriod;
+ }
+ }
+
+ public int maxAutoSaveChunksPerTick = 24;
+ private void maxAutoSaveChunksPerTick() {
+ maxAutoSaveChunksPerTick = getInt("max-auto-save-chunks-per-tick", 24);
+ }
+
private boolean getBoolean(String path, boolean def) {
config.addDefault("world-settings.default." + path, def);
return config.getBoolean("world-settings." + worldName + "." + path, config.getBoolean("world-settings.default." + path));
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index d285967a60903a73608a1f9cdc306e63066824ab..a36fa61313baf9ab260b8805860ac4bce24bc3c6 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -296,6 +296,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
public static int currentTick = 0; // Paper - Further improve tick loop
public java.util.Queue<Runnable> processQueue = new java.util.concurrent.ConcurrentLinkedQueue<Runnable>();
public int autosavePeriod;
+ public boolean serverAutoSave = false; // Paper
public Commands vanillaCommandDispatcher;
public boolean forceTicks; // Paper
// CraftBukkit end
@@ -1413,14 +1414,23 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
this.status.getPlayers().setSample(agameprofile);
}
- if (this.autosavePeriod > 0 && this.tickCount % this.autosavePeriod == 0) { // CraftBukkit
- MinecraftServer.LOGGER.debug("Autosave started");
+ // if (this.autosavePeriod > 0 && this.tickCount % this.autosavePeriod == 0) { // CraftBukkit // Paper - move down
+ // MinecraftServer.LOGGER.debug("Autosave started"); // Paper
+ serverAutoSave = (autosavePeriod > 0 && this.tickCount % autosavePeriod == 0); // Paper
this.profiler.push("save");
+ if (this.autosavePeriod > 0 && this.tickCount % this.autosavePeriod == 0) { // Paper - moved from above
this.playerList.saveAll();
- this.saveAllChunks(true, false, false);
- this.profiler.pop();
- MinecraftServer.LOGGER.debug("Autosave finished");
+ // this.saveAllChunks(true, false, false); // Paper - saved incrementally below
+ } // Paper start
+ for (ServerLevel level : this.getAllLevels()) {
+ if (level.paperConfig.autoSavePeriod > 0) {
+ level.saveIncrementally(this.serverAutoSave);
+ }
}
+ // Paper end
+ this.profiler.pop();
+ // MinecraftServer.LOGGER.debug("Autosave finished"); // Paper
+ //} // Paper
this.profiler.push("snooper");
if (((DedicatedServer) this).getProperties().snooperEnabled && !this.snooper.isStarted() && this.tickCount > 100) { // Spigot
diff --git a/src/main/java/net/minecraft/server/level/ChunkHolder.java b/src/main/java/net/minecraft/server/level/ChunkHolder.java
index e6883cad6c604673535deacc19463aeeb060199a..e26b65c3b2594ae45b68bcbd135152130663be7f 100644
--- a/src/main/java/net/minecraft/server/level/ChunkHolder.java
+++ b/src/main/java/net/minecraft/server/level/ChunkHolder.java
@@ -111,6 +111,8 @@ public class ChunkHolder {
this.playersInChunkTickRange = this.chunkMap.playerChunkTickRangeMap.getObjectsInRange(key);
}
// Paper end - optimise isOutsideOfRange
+ long lastAutoSaveTime; // Paper - incremental autosave
+ long inactiveTimeStart; // Paper - incremental autosave
public ChunkHolder(ChunkPos pos, int level, LevelHeightAccessor world, LevelLightEngine lightingProvider, ChunkHolder.LevelChangeListener levelUpdateListener, ChunkHolder.PlayerProvider playersWatchingChunkProvider) {
this.futures = new AtomicReferenceArray(ChunkHolder.CHUNK_STATUSES.size());
@@ -524,7 +526,19 @@ public class ChunkHolder {
boolean flag2 = playerchunk_state.isOrAfter(ChunkHolder.FullChunkStatus.BORDER);
boolean flag3 = playerchunk_state1.isOrAfter(ChunkHolder.FullChunkStatus.BORDER);
+ boolean prevHasBeenLoaded = this.wasAccessibleSinceLastSave; // Paper
this.wasAccessibleSinceLastSave |= flag3;
+ // Paper start - incremental autosave
+ if (this.wasAccessibleSinceLastSave & !prevHasBeenLoaded) {
+ long timeSinceAutoSave = this.inactiveTimeStart - this.lastAutoSaveTime;
+ if (timeSinceAutoSave < 0) {
+ // safest bet is to assume autosave is needed here
+ timeSinceAutoSave = this.chunkMap.level.paperConfig.autoSavePeriod;
+ }
+ this.lastAutoSaveTime = this.chunkMap.level.getGameTime() - timeSinceAutoSave;
+ this.chunkMap.autoSaveQueue.add(this);
+ }
+ // Paper end
if (!flag2 && flag3) {
int expectCreateCount = ++this.fullChunkCreateCount; // Paper
this.fullChunkFuture = chunkStorage.prepareAccessibleChunk(this);
@@ -645,9 +659,33 @@ public class ChunkHolder {
}
public void refreshAccessibility() {
+ boolean prev = this.wasAccessibleSinceLastSave; // Paper
this.wasAccessibleSinceLastSave = ChunkHolder.getFullChunkStatus(this.ticketLevel).isOrAfter(ChunkHolder.FullChunkStatus.BORDER);
+ // Paper start - incremental autosave
+ if (prev != this.wasAccessibleSinceLastSave) {
+ if (this.wasAccessibleSinceLastSave) {
+ long timeSinceAutoSave = this.inactiveTimeStart - this.lastAutoSaveTime;
+ if (timeSinceAutoSave < 0) {
+ // safest bet is to assume autosave is needed here
+ timeSinceAutoSave = this.chunkMap.level.paperConfig.autoSavePeriod;
+ }
+ this.lastAutoSaveTime = this.chunkMap.level.getGameTime() - timeSinceAutoSave;
+ this.chunkMap.autoSaveQueue.add(this);
+ } else {
+ this.inactiveTimeStart = this.chunkMap.level.getGameTime();
+ this.chunkMap.autoSaveQueue.remove(this);
+ }
+ }
+ // Paper end
}
+ // Paper start - incremental autosave
+ public boolean setHasBeenLoaded() {
+ this.wasAccessibleSinceLastSave = getFullChunkStatus(this.ticketLevel).isOrAfter(ChunkHolder.FullChunkStatus.BORDER);
+ return this.wasAccessibleSinceLastSave;
+ }
+ // Paper end
+
public void replaceProtoChunk(ImposterProtoChunk chunk) {
for (int i = 0; i < this.futures.length(); ++i) {
CompletableFuture<Either<ChunkAccess, ChunkHolder.ChunkLoadingFailure>> completablefuture = (CompletableFuture) this.futures.get(i);
diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
index a1529fef41543486d29271b1de62a6246d07d384..f518fc7a39a807bff2e141fd238ab1bfc34ce890 100644
--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
@@ -97,6 +97,7 @@ import net.minecraft.world.level.levelgen.structure.templatesystem.StructureMana
import net.minecraft.world.level.storage.DimensionDataStorage;
import net.minecraft.world.level.storage.LevelStorageSource;
import net.minecraft.world.phys.Vec3;
+import it.unimi.dsi.fastutil.objects.ObjectRBTreeSet; // Paper
import org.apache.commons.lang3.mutable.MutableBoolean;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
@@ -750,6 +751,64 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
}
+ // Paper start - incremental autosave
+ final ObjectRBTreeSet<ChunkHolder> autoSaveQueue = new ObjectRBTreeSet<>((playerchunk1, playerchunk2) -> {
+ int timeCompare = Long.compare(playerchunk1.lastAutoSaveTime, playerchunk2.lastAutoSaveTime);
+ if (timeCompare != 0) {
+ return timeCompare;
+ }
+
+ return Long.compare(MCUtil.getCoordinateKey(playerchunk1.pos), MCUtil.getCoordinateKey(playerchunk2.pos));
+ });
+
+ protected void saveIncrementally() {
+ int savedThisTick = 0;
+ // optimized since we search far less chunks to hit ones that need to be saved
+ List<ChunkHolder> reschedule = new java.util.ArrayList<>(this.level.paperConfig.maxAutoSaveChunksPerTick);
+ long currentTick = this.level.getGameTime();
+ long maxSaveTime = currentTick - this.level.paperConfig.autoSavePeriod;
+
+ for (Iterator<ChunkHolder> iterator = this.autoSaveQueue.iterator(); iterator.hasNext();) {
+ ChunkHolder playerchunk = iterator.next();
+ if (playerchunk.lastAutoSaveTime > maxSaveTime) {
+ break;
+ }
+
+ iterator.remove();
+
+ ChunkAccess ichunkaccess = playerchunk.getChunkToSave().getNow(null);
+ if (ichunkaccess instanceof LevelChunk) {
+ boolean shouldSave = ((LevelChunk)ichunkaccess).lastSaveTime <= maxSaveTime;
+
+ if (shouldSave && this.save(ichunkaccess) && this.level.entityManager.storeChunkSections(playerchunk.pos.toLong(), entity -> {})) {
+ ++savedThisTick;
+
+ if (!playerchunk.setHasBeenLoaded()) {
+ // do not fall through to reschedule logic
+ playerchunk.inactiveTimeStart = currentTick;
+ if (savedThisTick >= this.level.paperConfig.maxAutoSaveChunksPerTick) {
+ break;
+ }
+ continue;
+ }
+ }
+ }
+
+ reschedule.add(playerchunk);
+
+ if (savedThisTick >= this.level.paperConfig.maxAutoSaveChunksPerTick) {
+ break;
+ }
+ }
+
+ for (int i = 0, len = reschedule.size(); i < len; ++i) {
+ ChunkHolder playerchunk = reschedule.get(i);
+ playerchunk.lastAutoSaveTime = this.level.getGameTime();
+ this.autoSaveQueue.add(playerchunk);
+ }
+ }
+ // Paper end
+
protected void saveAllChunks(boolean flush) {
Long2ObjectLinkedOpenHashMap<ChunkHolder> visibleChunks = this.getVisibleChunks(); // Paper remove clone of visible Chunks unless saving off main thread (watchdog kill)
if (flush) {
@@ -888,6 +947,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
asyncSaveData, chunk);
chunk.setUnsaved(false);
+ chunk.setLastSaved(this.level.getGameTime()); // Paper - track last saved time
}
// Paper end
@@ -919,6 +979,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
this.level.unload(chunk);
}
+ this.autoSaveQueue.remove(holder); // Paper
this.lightEngine.updateChunkStatus(ichunkaccess.getPos());
this.lightEngine.tryScheduleUpdate();
@@ -1272,6 +1333,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
if (!chunk.isUnsaved()) {
return false;
} else {
+ chunk.setLastSaved(this.level.getGameTime()); // Paper - track save time
chunk.setUnsaved(false);
ChunkPos chunkcoordintpair = chunk.getPos();
diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
index 58b4d6a2c07a283d9077b23aaef2aeef9153dd4b..1255b1806dabf1417cfdd195ee331a35edc059c7 100644
--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
@@ -672,6 +672,15 @@ public class ServerChunkCache extends ChunkSource {
} // Paper - Timings
}
+ // Paper start - duplicate save, but call incremental
+ public void saveIncrementally() {
+ this.runDistanceManagerUpdates();
+ try (co.aikar.timings.Timing timed = level.timings.chunkSaveData.startTiming()) { // Paper - Timings
+ this.chunkMap.saveIncrementally();
+ } // Paper - Timings
+ }
+ // Paper end
+
@Override
public void close() throws IOException {
// CraftBukkit start
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index 79338bd6349b1e454f190e4daab030859d5fdf47..15d27aa11594b668ca7715ed1c465c6003d6e9bf 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -964,6 +964,37 @@ public class ServerLevel extends Level implements WorldGenLevel {
return !this.server.isUnderSpawnProtection(this, pos, player) && this.getWorldBorder().isWithinBounds(pos);
}
+ // Paper start - derived from below
+ public void saveIncrementally(boolean doFull) {
+ ServerChunkCache chunkproviderserver = this.getChunkSource();
+
+ if (doFull) {
+ org.bukkit.Bukkit.getPluginManager().callEvent(new org.bukkit.event.world.WorldSaveEvent(getWorld()));
+ }
+
+ try (co.aikar.timings.Timing ignored = this.timings.worldSave.startTiming()) {
+ if (doFull) {
+ this.saveLevelData();
+ }
+
+ this.timings.worldSaveChunks.startTiming(); // Paper
+ if (!this.noSave()) chunkproviderserver.saveIncrementally();
+ this.timings.worldSaveChunks.stopTiming(); // Paper
+
+ // Copied from save()
+ // CraftBukkit start - moved from MinecraftServer.saveChunks
+ if (doFull) { // Paper
+ ServerLevel worldserver1 = this;
+
+ this.serverLevelData.setWorldBorder(worldserver1.getWorldBorder().createSettings());
+ this.serverLevelData.setCustomBossEvents(this.server.getCustomBossEvents().save());
+ this.convertable.saveDataTag(this.server.registryHolder, this.serverLevelData, this.server.getPlayerList().getSingleplayerData());
+ }
+ // CraftBukkit end
+ }
+ }
+ // Paper end
+
public void save(@Nullable ProgressListener progressListener, boolean flush, boolean flag1) {
ServerChunkCache chunkproviderserver = this.getChunkSource();
diff --git a/src/main/java/net/minecraft/world/level/chunk/ChunkAccess.java b/src/main/java/net/minecraft/world/level/chunk/ChunkAccess.java
index 12d11a249c759e99568a76c791cc0d65adfcfe94..8393950a0b38ec7897d7643803d5accdb1f983f3 100644
--- a/src/main/java/net/minecraft/world/level/chunk/ChunkAccess.java
+++ b/src/main/java/net/minecraft/world/level/chunk/ChunkAccess.java
@@ -29,6 +29,7 @@ public interface ChunkAccess extends BlockGetter, FeatureAccess {
return GameEventDispatcher.NOOP;
}
+ default void setLastSaved(long ticks) {}
// Paper start
default boolean generateFlatBedrock() {
if (this.getLevel() != null) {
diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
index 1de1566b76c73ddfaf7e022296068db02044d5f3..a84b75a53a0324fab9aeb9b80bf74eb0a84ecd2e 100644
--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
+++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
@@ -108,6 +108,13 @@ public class LevelChunk implements ChunkAccess {
private final ShortList[] postProcessing;
private TickList<Block> blockTicks;
private TickList<Fluid> liquidTicks;
+ // Paper start - track last save time
+ public long lastSaveTime;
+ @Override
+ public void setLastSaved(long ticks) {
+ this.lastSaveTime = ticks;
+ }
+ // Paper end
private volatile boolean unsaved;
private long inhabitedTime;
@Nullable