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85 lines
2.0 KiB
Java
85 lines
2.0 KiB
Java
package org.bukkit.block;
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import java.util.UUID;
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import org.bukkit.OfflinePlayer;
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import org.bukkit.SkullType;
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/**
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* Represents a Skull
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*/
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public interface Skull extends BlockState {
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/**
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* Checks to see if the skull has an owner
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*
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* @return true if the skull has an owner
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*/
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public boolean hasOwner();
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/**
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* Gets the owner of the skull, if one exists
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*
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* @return the owner of the skull or null if the skull does not have an owner
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* @deprecated See {@link #getOwningPlayer()}.
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*/
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@Deprecated
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public String getOwner();
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/**
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* Sets the owner of the skull
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* <p>
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* Involves a potentially blocking web request to acquire the profile data for
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* the provided name.
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*
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* @param name the new owner of the skull
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* @return true if the owner was successfully set
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* @deprecated see {@link #setOwningPlayer(org.bukkit.OfflinePlayer)}.
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*/
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@Deprecated
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public boolean setOwner(String name);
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/**
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* Get the player which owns the skull. This player may appear as the
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* texture depending on skull type.
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*
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* @return owning player
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*/
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public OfflinePlayer getOwningPlayer();
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/**
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* Set the player which owns the skull. This player may appear as the
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* texture depending on skull type.
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*
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* @param player the owning player
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*/
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public void setOwningPlayer(OfflinePlayer player);
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/**
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* Gets the rotation of the skull in the world
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*
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* @return the rotation of the skull
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*/
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public BlockFace getRotation();
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/**
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* Sets the rotation of the skull in the world
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*
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* @param rotation the rotation of the skull
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*/
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public void setRotation(BlockFace rotation);
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/**
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* Gets the type of skull
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*
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* @return the type of skull
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*/
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public SkullType getSkullType();
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/**
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* Sets the type of skull
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*
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* @param skullType the type of skull
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*/
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public void setSkullType(SkullType skullType);
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}
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