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https://github.com/PaperMC/Paper.git
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1ab021ddca
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
565a5727 #533: Add consumed item, hand and consumeItem boolean to EntityShootBowEvent
CraftBukkit Changes:
927200a9
#718: Add consumed item, hand and consumeItem boolean to EntityShootBowEvent
41 lines
2.0 KiB
Diff
41 lines
2.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 10 May 2020 22:12:46 -0400
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Subject: [PATCH] Ensure Entity AABB's are never invalid
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diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
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index 105fe1f32270bda3343a75b46b6eb89102174ca6..3190ed02f56587b565fe3f5b151ef44bd60401ff 100644
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--- a/src/main/java/net/minecraft/server/Entity.java
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+++ b/src/main/java/net/minecraft/server/Entity.java
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@@ -391,7 +391,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
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public void setPosition(double d0, double d1, double d2) {
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this.setPositionRaw(d0, d1, d2);
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- this.a(this.size.a(d0, d1, d2));
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+ //this.a(this.size.a(d0, d1, d2)); // Paper - move into setPositionRaw
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if (valid) ((WorldServer) world).chunkCheck(this); // CraftBukkit
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}
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@@ -2885,6 +2885,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
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return new AxisAlignedBB(vec3d, vec3d1);
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}
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+ public final void setBoundingBox(AxisAlignedBB axisalignedbb) { a(axisalignedbb); } // Paper - OBFHELPER
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public void a(AxisAlignedBB axisalignedbb) {
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// CraftBukkit start - block invalid bounding boxes
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double minX = axisalignedbb.minX,
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@@ -3323,6 +3324,12 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
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}
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public void setPositionRaw(double d0, double d1, double d2) {
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+ // Paper start - never allow AABB to become desynced from position
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+ // hanging has its own special logic
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+ if (!(this instanceof EntityHanging) && (this.loc.x != d0 || this.loc.y != d1 || this.loc.z != d2)) {
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+ this.setBoundingBox(this.size.a(d0, d1, d2));
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+ }
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+ // Paper end
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if (this.loc.x != d0 || this.loc.y != d1 || this.loc.z != d2) {
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this.loc = new Vec3D(d0, d1, d2);
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int i = MathHelper.floor(d0);
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