Paper/Spigot-Server-Patches/0029-Fix-redstone-lag-issues.patch
2016-03-24 22:04:44 -07:00

80 lines
3.7 KiB
Diff

From 170763c83dc747710baa43a11abbd20bdc44f940 Mon Sep 17 00:00:00 2001
From: Zach Brown <zach.brown@destroystokyo.com>
Date: Wed, 2 Mar 2016 00:21:24 -0600
Subject: [PATCH] Fix redstone lag issues
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 7c0e61f..facb98c 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -155,4 +155,15 @@ public class PaperWorldConfig {
netherVoidTopDamage = getBoolean( "nether-ceiling-void-damage", false );
log("Top of the nether void damage: " + netherVoidTopDamage);
}
+
+ public int tickNextTickCap;
+ public boolean tickNextTickListCapIgnoresRedstone;
+ private void tickNextTickCap() {
+ tickNextTickCap = getInt("tick-next-tick-list-cap", 1000); // Higher values will be friendlier to vanilla style mechanics (to a point) but may hurt performance
+ tickNextTickListCapIgnoresRedstone = getBoolean("tick-next-tick-list-cap-ignores-redstone", false); // Redstone TickNextTicks will always bypass the preceding cap
+ log("WorldServer TickNextTick cap set at " + tickNextTickCap);
+ log("WorldServer TickNextTickList cap always processes redstone: " + tickNextTickListCapIgnoresRedstone);
+
+ }
+
}
diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
index 10e06d6..e2a7187 100644
--- a/src/main/java/net/minecraft/server/WorldServer.java
+++ b/src/main/java/net/minecraft/server/WorldServer.java
@@ -691,6 +691,8 @@ public class WorldServer extends World implements IAsyncTaskHandler {
if (false) { // CraftBukkit
throw new IllegalStateException("TickNextTick list out of synch");
} else {
+ // Paper start - No, stop doing this, it affects things like redstone
+ /*
if (i > 1000) {
// CraftBukkit start - If the server has too much to process over time, try to alleviate that
if (i > 20 * 1000) {
@@ -700,6 +702,11 @@ public class WorldServer extends World implements IAsyncTaskHandler {
}
// CraftBukkit end
}
+ */
+ if (i > paperConfig.tickNextTickCap) {
+ i = paperConfig.tickNextTickCap;
+ }
+ // Paper end
this.methodProfiler.a("cleaning");
@@ -719,6 +726,24 @@ public class WorldServer extends World implements IAsyncTaskHandler {
}
timings.scheduledBlocksCleanup.stopTiming(); // Paper
+ // Paper start - Allow redstone ticks to bypass the tickNextTickListCap
+ if (paperConfig.tickNextTickListCapIgnoresRedstone) {
+ Iterator<NextTickListEntry> iterator = this.nextTickList.iterator();
+ while (iterator.hasNext()) {
+ NextTickListEntry next = iterator.next();
+ if (!flag && next.b > this.worldData.getTime()) {
+ break;
+ }
+
+ IBlockData data = next.a().getBlockData();
+ if (next.a().isPowerSource(data) || next.a() instanceof IInventory) {
+ iterator.remove();
+ this.U.add(next);
+ }
+ }
+ }
+ // Paper end
+
this.methodProfiler.b();
this.methodProfiler.a("ticking");
timings.scheduledBlocksTicking.startTiming(); // Paper
--
2.7.1.windows.2