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43 lines
2.5 KiB
Diff
43 lines
2.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: AJMFactsheets <AJMFactsheets@gmail.com>
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Date: Fri, 17 Jan 2020 17:17:54 -0600
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Subject: [PATCH] Fix items not falling correctly
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Since 1.14, Mojang has added an optimization which skips checking if
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an item should fall every fourth tick.
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However, Spigot's entity activation range class also has an
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optimization which skips ticking active entities every fourth tick.
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This can result in a state where an item will never properly fall
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due to its move method never being called.
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This patch resolves the conflict by offsetting checking Spigot's entity
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activation range check from an item's move method.
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diff --git a/src/main/java/net/minecraft/world/entity/item/ItemEntity.java b/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
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index 75ebf09777e19645eee296a9edabac39c858ffb9..c390d8b3a706d0177b9f3105a7b9a84265688ece 100644
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--- a/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
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@@ -175,7 +175,7 @@ public class ItemEntity extends Entity implements TraceableEntity {
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}
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}
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- if (!this.onGround() || this.getDeltaMovement().horizontalDistanceSqr() > 9.999999747378752E-6D || (this.tickCount + this.getId()) % 4 == 0) {
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+ if (!this.onGround() || this.getDeltaMovement().horizontalDistanceSqr() > 9.999999747378752E-6D || (this.tickCount + this.getId()) % 4 == 0) { // Paper - Diff on change
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this.move(MoverType.SELF, this.getDeltaMovement());
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this.applyEffectsFromBlocks();
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float f = 0.98F;
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diff --git a/src/main/java/org/spigotmc/ActivationRange.java b/src/main/java/org/spigotmc/ActivationRange.java
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index 5dac9bdb23de3d143cd678e583eaf6e8095bb209..ad15c7db36bdeadaa8f2ec8f15f41d6f3395bd55 100644
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--- a/src/main/java/org/spigotmc/ActivationRange.java
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+++ b/src/main/java/org/spigotmc/ActivationRange.java
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@@ -256,7 +256,7 @@ public class ActivationRange
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isActive = true;
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}
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// Add a little performance juice to active entities. Skip 1/4 if not immune.
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- } else if ( !entity.defaultActivationState && entity.tickCount % 4 == 0 && !ActivationRange.checkEntityImmunities( entity ) )
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+ } else if ( !entity.defaultActivationState && (entity.tickCount + entity.getId()) % 4 == 0 && !ActivationRange.checkEntityImmunities( entity ) ) // Paper - Ensure checking item movement is offset from Spigot's entity activation range check
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{
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isActive = false;
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}
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