Paper/patches/server/0479-Optimize-Pathfinder-Remove-Streams-Optimized-collect.patch
Jake Potrebic de04cbced5
Updated Upstream (Bukkit/CraftBukkit) (#10034)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
f29cb801 Separate checkstyle-suppressions file is not required
86f99bbe SPIGOT-7540, PR-946: Add ServerTickManager API
d4119585 SPIGOT-6903, PR-945: Add BlockData#getMapColor
b7a2ed41 SPIGOT-7530, PR-947: Add Player#removeResourcePack
9dd56255 SPIGOT-7527, PR-944: Add WindCharge#explode()
994a6163 Attempt upgrade of resolver libraries

CraftBukkit Changes:
b3b43a6ad Add Checkstyle check for unused imports
13fb3358e SPIGOT-7544: Scoreboard#getEntries() doesn't get entries but class names
3dda99c06 SPIGOT-7540, PR-1312: Add ServerTickManager API
2ab4508c0 SPIGOT-6903, PR-1311: Add BlockData#getMapColor
1dbdbbed4 PR-1238: Remove unnecessary sign ticking
659728d2a MC-264285, SPIGOT-7439, PR-1237: Fix unbreakable flint and steel is completely consumed while igniting creeper
e37e29ce0 Increase outdated build delay
c00438b39 SPIGOT-7530, PR-1313: Add Player#removeResourcePack
492dd80ce SPIGOT-7527, PR-1310: Add WindCharge#explode()
e11fbb9d7 Upgrade MySQL driver
9f3a0bd2a Attempt upgrade of resolver libraries
60d16d7ca PR-1306: Centralize Bukkit and Minecraft entity conversion

Spigot Changes:
06d602e7 Rebuild patches
2023-12-16 18:09:28 -08:00

136 lines
6.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Tue, 4 Aug 2020 22:24:15 +0200
Subject: [PATCH] Optimize Pathfinder - Remove Streams / Optimized collections
1.17 Update: Please do this k thx bb
I utilized the IDE to convert streams to non streams code, so shouldn't
be any risk of behavior change. Only did minor optimization of the
generated code set to remove unnecessary things.
I expect us to just drop this patch on next major update and re-apply
it with the IDE again and re-apply the collections optimization.
Optimize collection by creating a list instead of a set of the key and value.
This lets us get faster foreach iteration, as well as avoids map lookups on
the values when needed.
diff --git a/src/main/java/net/minecraft/world/level/pathfinder/PathFinder.java b/src/main/java/net/minecraft/world/level/pathfinder/PathFinder.java
index 8519383a9abd45434c1e9888e77548941a80c79c..d23481453717f715124156b5d83f6448f720d049 100644
--- a/src/main/java/net/minecraft/world/level/pathfinder/PathFinder.java
+++ b/src/main/java/net/minecraft/world/level/pathfinder/PathFinder.java
@@ -38,9 +38,12 @@ public class PathFinder {
if (node == null) {
return null;
} else {
- Map<Target, BlockPos> map = positions.stream().collect(Collectors.toMap((pos) -> {
- return this.nodeEvaluator.getGoal((double)pos.getX(), (double)pos.getY(), (double)pos.getZ());
- }, Function.identity()));
+ // Paper start - remove streams - and optimize collection
+ List<Map.Entry<Target, BlockPos>> map = Lists.newArrayList();
+ for (BlockPos pos : positions) {
+ map.add(new java.util.AbstractMap.SimpleEntry<>(this.nodeEvaluator.getGoal(pos.getX(), pos.getY(), pos.getZ()), pos));
+ }
+ // Paper end
Path path = this.findPath(world.getProfiler(), node, map, followRange, distance, rangeMultiplier);
this.nodeEvaluator.done();
return path;
@@ -48,18 +51,19 @@ public class PathFinder {
}
@Nullable
- private Path findPath(ProfilerFiller profiler, Node startNode, Map<Target, BlockPos> positions, float followRange, int distance, float rangeMultiplier) {
+ // Paper start - optimize collection
+ private Path findPath(ProfilerFiller profiler, Node startNode, List<Map.Entry<Target, BlockPos>> positions, float followRange, int distance, float rangeMultiplier) {
profiler.push("find_path");
profiler.markForCharting(MetricCategory.PATH_FINDING);
- Set<Target> set = positions.keySet();
+ // Set<Target> set = positions.keySet();
startNode.g = 0.0F;
- startNode.h = this.getBestH(startNode, set);
+ startNode.h = this.getBestH(startNode, positions); // Paper - optimize collection
startNode.f = startNode.h;
this.openSet.clear();
this.openSet.insert(startNode);
- Set<Node> set2 = ImmutableSet.of();
+ // Set<Node> set2 = ImmutableSet.of(); // Paper - unused - diff on change
int i = 0;
- Set<Target> set3 = Sets.newHashSetWithExpectedSize(set.size());
+ List<Map.Entry<Target, BlockPos>> entryList = Lists.newArrayListWithExpectedSize(positions.size()); // Paper - optimize collection
int j = (int)((float)this.maxVisitedNodes * rangeMultiplier);
while(!this.openSet.isEmpty()) {
@@ -71,14 +75,18 @@ public class PathFinder {
Node node = this.openSet.pop();
node.closed = true;
- for(Target target : set) {
+ // Paper start - optimize collection
+ for(int i1 = 0; i1 < positions.size(); i1++) {
+ final Map.Entry<Target, BlockPos> entry = positions.get(i1);
+ Target target = entry.getKey();
if (node.distanceManhattan(target) <= (float)distance) {
target.setReached();
- set3.add(target);
+ entryList.add(entry);
+ // Paper end
}
}
- if (!set3.isEmpty()) {
+ if (!entryList.isEmpty()) { // Paper - rename variable
break;
}
@@ -93,7 +101,7 @@ public class PathFinder {
if (node2.walkedDistance < followRange && (!node2.inOpenSet() || g < node2.g)) {
node2.cameFrom = node;
node2.g = g;
- node2.h = this.getBestH(node2, set) * 1.5F;
+ node2.h = this.getBestH(node2, positions) * 1.5F; // Paper - list instead of set
if (node2.inOpenSet()) {
this.openSet.changeCost(node2, node2.g + node2.h);
} else {
@@ -105,23 +113,31 @@ public class PathFinder {
}
}
- Optional<Path> optional = !set3.isEmpty() ? set3.stream().map((node) -> {
- return this.reconstructPath(node.getBestNode(), positions.get(node), true);
- }).min(Comparator.comparingInt(Path::getNodeCount)) : set.stream().map((target) -> {
- return this.reconstructPath(target.getBestNode(), positions.get(target), false);
- }).min(Comparator.comparingDouble(Path::getDistToTarget).thenComparingInt(Path::getNodeCount));
- profiler.pop();
- return optional.isEmpty() ? null : optional.get();
+ // Paper start - remove streams - and optimize collection
+ Path best = null;
+ boolean entryListIsEmpty = entryList.isEmpty();
+ Comparator<Path> comparator = entryListIsEmpty ? Comparator.comparingInt(Path::getNodeCount)
+ : Comparator.comparingDouble(Path::getDistToTarget).thenComparingInt(Path::getNodeCount);
+ for (Map.Entry<Target, BlockPos> entry : entryListIsEmpty ? positions : entryList) {
+ Path path = this.reconstructPath(entry.getKey().getBestNode(), entry.getValue(), !entryListIsEmpty);
+ if (best == null || comparator.compare(path, best) < 0)
+ best = path;
+ }
+ return best;
+ // Paper end
}
protected float distance(Node a, Node b) {
return a.distanceTo(b);
}
- private float getBestH(Node node, Set<Target> targets) {
+ private float getBestH(Node node, List<Map.Entry<Target, BlockPos>> targets) { // Paper - optimize collection - Set<Target> -> List<Map.Entry<Target, BlockPos>>
float f = Float.MAX_VALUE;
- for(Target target : targets) {
+ // Paper start - optimize collection
+ for (int i = 0, targetsSize = targets.size(); i < targetsSize; i++) {
+ final Target target = targets.get(i).getKey();
+ // Paper end
float g = node.distanceTo(target);
target.updateBest(g, node);
f = Math.min(g, f);