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0b952981e6
Vanilla now requires the use of WorldBorder#isInsideCloseToBorder to consider a border collision
21 lines
1.2 KiB
Diff
21 lines
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: SoSeDiK <mrsosedik@gmail.com>
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Date: Tue, 11 Oct 2022 23:30:32 +0300
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Subject: [PATCH] Expose pre-collision moving velocity to
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VehicleBlockCollisionEvent
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diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
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index 7da95c2c02493c8a472488d7f8e6f63fbe807c8e..00c88798099c72f8682ac3547da96af6830567b4 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
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+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -1160,7 +1160,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, S
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}
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if (!bl.getType().isAir()) {
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- VehicleBlockCollisionEvent event = new VehicleBlockCollisionEvent(vehicle, bl);
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+ VehicleBlockCollisionEvent event = new VehicleBlockCollisionEvent(vehicle, bl, org.bukkit.craftbukkit.util.CraftVector.toBukkit(moveVector)); // Paper - Expose pre-collision velocity
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this.level.getCraftServer().getPluginManager().callEvent(event);
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}
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}
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