Paper/patches/server/0330-Don-t-move-existing-players-to-world-spawn.patch
2024-12-03 19:28:24 +01:00

49 lines
2.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 9 Apr 2020 21:20:33 -0400
Subject: [PATCH] Don't move existing players to world spawn
This can cause a nasty server lag the spawn chunks are not kept loaded
or they aren't finished loading yet, or if the world spawn radius is
larger than the keep loaded range.
By skipping this, we avoid potential for a large spike on server start.
== AT ==
public net.minecraft.server.level.ServerPlayer fudgeSpawnLocation(Lnet/minecraft/server/level/ServerLevel;)V
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index 957266d14ce2b9b99f7c97289458fc837e4d665a..21f7b26bbf2b3e231032b7a09fa6e82f8244f495 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -417,7 +417,7 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player {
this.server = server;
this.stats = server.getPlayerList().getPlayerStats(this);
this.advancements = server.getPlayerList().getPlayerAdvancements(this);
- this.moveTo(this.adjustSpawnLocation(world, world.getSharedSpawnPos()).getBottomCenter(), 0.0F, 0.0F);
+ // this.moveTo(this.adjustSpawnLocation(world, world.getSharedSpawnPos()).getBottomCenter(), 0.0F, 0.0F); // Paper - Don't move existing players to world spawn
this.updateOptions(clientOptions);
this.object = null;
@@ -854,7 +854,7 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player {
position = Vec3.atCenterOf(world.getSharedSpawnPos());
}
this.setLevel(world);
- this.setPos(position);
+ this.setPosRaw(position.x(), position.y(), position.z()); // Paper - don't register to chunks yet
}
this.gameMode.setLevel((ServerLevel) world);
}
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
index 2f48182fea64a82857cbb93dc94f7019ac55215a..e137278f9dc02eefaaf7071a3219436a94cfcfac 100644
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
@@ -226,6 +226,7 @@ public abstract class PlayerList {
// Paper start - Entity#getEntitySpawnReason
if (optional.isEmpty()) {
player.spawnReason = org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.DEFAULT; // set Player SpawnReason to DEFAULT on first login
+ player.moveTo(player.adjustSpawnLocation(worldserver1, worldserver1.getSharedSpawnPos()).getBottomCenter(), 0.0F, 0.0F);
}
// Paper end - Entity#getEntitySpawnReason
player.setServerLevel(worldserver1);