Paper/patches/server/0675-fix-player-loottables-running-when-mob-loot-gamerule.patch
2024-12-03 20:00:08 +01:00

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1.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Tue, 22 Mar 2022 09:50:40 -0700
Subject: [PATCH] fix player loottables running when mob loot gamerule is false
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index e2a8e0291a5c0c00d7d6135a0d34fb8bab7b4cd5..15158bec7e2ca90b45347ba09cf17f25e919f9cf 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -1215,12 +1215,14 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player {
}
}
}
+ if (this.shouldDropLoot() && this.serverLevel().getGameRules().getBoolean(GameRules.RULE_DOMOBLOOT)) { // Paper - fix player loottables running when mob loot gamerule is false
// SPIGOT-5071: manually add player loot tables (SPIGOT-5195 - ignores keepInventory rule)
this.dropFromLootTable(this.serverLevel(), damageSource, this.lastHurtByPlayerTime > 0);
this.dropCustomDeathLoot(this.serverLevel(), damageSource, flag);
loot.addAll(this.drops);
this.drops.clear(); // SPIGOT-5188: make sure to clear
+ } // Paper - fix player loottables running when mob loot gamerule is false
Component defaultMessage = this.getCombatTracker().getDeathMessage();