mirror of
https://github.com/PaperMC/Paper.git
synced 2024-12-22 08:57:35 +01:00
1255 lines
64 KiB
Diff
1255 lines
64 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 11 Apr 2020 03:56:07 -0400
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Subject: [PATCH] Implement Chunk Priority / Urgency System for Chunks
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Mark chunks that are blocking main thread for world generation as urgent
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Implements a general priority system so that chunks that are sorted in
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the generator queues can prioritize certain chunks over another.
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Urgent chunks will jump to the front of the line, ensuring that a
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sync chunk load on an ungenerated chunk does not lag the server for
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a long period of time if the servers generator queues are filled with
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lots of chunks already.
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This massively reduces the lag spikes from sync chunk gens.
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Then we further prioritize loading order so nearby chunks have higher
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priority than distant chunks, reducing the pressure a high no tick
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view distance holds on you.
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Chunks in front of the player have higher priority, to help with
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fast traveling players keep up with their movement.
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diff --git a/src/main/java/com/destroystokyo/paper/io/chunk/ChunkTaskManager.java b/src/main/java/com/destroystokyo/paper/io/chunk/ChunkTaskManager.java
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index af40e473521f408aa0e112953c43bdbce164a48b..68860a3b6db2aa50373d71aec9502c18d48ab8b9 100644
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--- a/src/main/java/com/destroystokyo/paper/io/chunk/ChunkTaskManager.java
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+++ b/src/main/java/com/destroystokyo/paper/io/chunk/ChunkTaskManager.java
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@@ -107,7 +107,7 @@ public final class ChunkTaskManager {
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}
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static void dumpChunkInfo(Set<ChunkHolder> seenChunks, ChunkHolder chunkHolder, int x, int z) {
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- dumpChunkInfo(seenChunks, chunkHolder, x, z, 0, 1);
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+ dumpChunkInfo(seenChunks, chunkHolder, x, z, 0, 4); // Paper - 1->4
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}
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static void dumpChunkInfo(Set<ChunkHolder> seenChunks, ChunkHolder chunkHolder, int x, int z, int indent, int maxDepth) {
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@@ -128,6 +128,31 @@ public final class ChunkTaskManager {
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PaperFileIOThread.LOGGER.error(indentStr + "Chunk Status - " + ((chunk == null) ? "null chunk" : chunk.getStatus().toString()));
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PaperFileIOThread.LOGGER.error(indentStr + "Chunk Ticket Status - " + ChunkHolder.getStatus(chunkHolder.getTicketLevel()));
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PaperFileIOThread.LOGGER.error(indentStr + "Chunk Holder Status - " + ((holderStatus == null) ? "null" : holderStatus.toString()));
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+ // Paper start
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+ PaperFileIOThread.LOGGER.error(indentStr + "Chunk Holder Priority - " + chunkHolder.queueLevel);
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+
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+ if (!chunkHolder.neighbors.isEmpty()) {
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+ if (indent >= maxDepth) {
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+ PaperFileIOThread.LOGGER.error(indentStr + "Chunk Neighbors: (Can't show, too deeply nested)");
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+ return;
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+ }
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+ PaperFileIOThread.LOGGER.error(indentStr + "Chunk Neighbors: ");
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+ for (ChunkHolder neighbor : chunkHolder.neighbors.keySet()) {
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+ ChunkStatus status = neighbor.getChunkHolderStatus();
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+ if (status != null && status.isOrAfter(ChunkHolder.getStatus(neighbor.getTicketLevel()))) {
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+ continue;
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+ }
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+ int nx = neighbor.pos.x;
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+ int nz = neighbor.pos.z;
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+ if (seenChunks.contains(neighbor)) {
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+ PaperFileIOThread.LOGGER.error(indentStr + " " + nx + "," + nz + " in " + chunkHolder.getWorld().getWorld().getName() + " (CIRCULAR)");
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+ continue;
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+ }
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+ PaperFileIOThread.LOGGER.error(indentStr + " " + nx + "," + nz + " in " + chunkHolder.getWorld().getWorld().getName() + ":");
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+ dumpChunkInfo(seenChunks, neighbor, nx, nz, indent + 1, maxDepth);
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+ }
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+ }
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+ // Paper end
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}
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}
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diff --git a/src/main/java/net/minecraft/server/ChunkSystem.java b/src/main/java/net/minecraft/server/ChunkSystem.java
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index 7f76c304f5eb3c2f27b348918588ab67b795b1ba..1b1bfd5f92f85f46ad9661a0a64a2a1b4c33a80d 100644
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--- a/src/main/java/net/minecraft/server/ChunkSystem.java
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+++ b/src/main/java/net/minecraft/server/ChunkSystem.java
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@@ -55,6 +55,19 @@ public final class ChunkSystem {
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static final TicketType<Long> CHUNK_LOAD = TicketType.create("chunk_load", Long::compareTo);
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+ // Paper start - priority
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+ private static int getPriorityBoost(final PrioritisedExecutor.Priority priority) {
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+ if (priority.isLowerOrEqualPriority(PrioritisedExecutor.Priority.NORMAL)) {
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+ return 0;
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+ }
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+
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+ int dist = PrioritisedExecutor.Priority.BLOCKING.ordinal() - PrioritisedExecutor.Priority.NORMAL.ordinal();
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+
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+
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+ return (net.minecraft.server.level.DistanceManager.URGENT_PRIORITY * (priority.ordinal() - PrioritisedExecutor.Priority.NORMAL.ordinal())) / dist;
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+ }
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+ // Paper end - priority
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+
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private static long chunkLoadCounter = 0L;
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public static void scheduleChunkLoad(final ServerLevel level, final int chunkX, final int chunkZ, final ChunkStatus toStatus,
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final boolean addTicket, final PrioritisedExecutor.Priority priority, final Consumer<ChunkAccess> onComplete) {
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@@ -68,12 +81,19 @@ public final class ChunkSystem {
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final int minLevel = 33 + ChunkStatus.getDistance(toStatus);
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final Long chunkReference = addTicket ? Long.valueOf(++chunkLoadCounter) : null;
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final ChunkPos chunkPos = new ChunkPos(chunkX, chunkZ);
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+ final int priorityBoost = getPriorityBoost(priority);
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if (addTicket) {
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level.chunkSource.addTicketAtLevel(CHUNK_LOAD, chunkPos, minLevel, chunkReference);
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}
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level.chunkSource.runDistanceManagerUpdates();
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+ if (priorityBoost == net.minecraft.server.level.DistanceManager.URGENT_PRIORITY) {
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+ level.chunkSource.markUrgent(chunkPos);
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+ } else if (priorityBoost != 0) {
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+ level.chunkSource.markHighPriority(chunkPos, priorityBoost);
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+ }
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+
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final Consumer<ChunkAccess> loadCallback = (final ChunkAccess chunk) -> {
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try {
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if (onComplete != null) {
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@@ -89,6 +109,11 @@ public final class ChunkSystem {
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level.chunkSource.addTicketAtLevel(TicketType.UNKNOWN, chunkPos, minLevel, chunkPos);
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level.chunkSource.removeTicketAtLevel(CHUNK_LOAD, chunkPos, minLevel, chunkReference);
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}
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+ if (priorityBoost == net.minecraft.server.level.DistanceManager.URGENT_PRIORITY) {
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+ level.chunkSource.clearUrgent(chunkPos);
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+ } else if (priorityBoost != 0) {
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+ level.chunkSource.clearPriorityTickets(chunkPos);
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+ }
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}
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};
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@@ -135,12 +160,17 @@ public final class ChunkSystem {
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final int radius = toStatus.ordinal() - 1;
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final Long chunkReference = addTicket ? Long.valueOf(++chunkLoadCounter) : null;
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final ChunkPos chunkPos = new ChunkPos(chunkX, chunkZ);
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+ final int priorityBoost = getPriorityBoost(priority);
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if (addTicket) {
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level.chunkSource.addTicketAtLevel(CHUNK_LOAD, chunkPos, minLevel, chunkReference);
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}
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level.chunkSource.runDistanceManagerUpdates();
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+ if (priorityBoost != 0) {
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+ level.chunkSource.markAreaHighPriority(chunkPos, priorityBoost, radius);
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+ }
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+
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final Consumer<LevelChunk> loadCallback = (final LevelChunk chunk) -> {
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try {
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if (onComplete != null) {
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@@ -156,6 +186,9 @@ public final class ChunkSystem {
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level.chunkSource.addTicketAtLevel(TicketType.UNKNOWN, chunkPos, minLevel, chunkPos);
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level.chunkSource.removeTicketAtLevel(CHUNK_LOAD, chunkPos, minLevel, chunkReference);
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}
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+ if (priorityBoost != 0) {
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+ level.chunkSource.clearAreaPriorityTickets(chunkPos, radius);
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+ }
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}
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};
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diff --git a/src/main/java/net/minecraft/server/MCUtil.java b/src/main/java/net/minecraft/server/MCUtil.java
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index 2e56c52e3ee45b0304a9e6a5eab863ef96b2aab0..5eb6ce20ee17d87db0f6c2dcee96d6d0891d6c50 100644
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--- a/src/main/java/net/minecraft/server/MCUtil.java
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+++ b/src/main/java/net/minecraft/server/MCUtil.java
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@@ -634,6 +634,7 @@ public final class MCUtil {
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chunkData.addProperty("x", playerChunk.pos.x);
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chunkData.addProperty("z", playerChunk.pos.z);
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chunkData.addProperty("ticket-level", playerChunk.getTicketLevel());
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+ chunkData.addProperty("priority", playerChunk.queueLevel); // Paper - priority
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chunkData.addProperty("state", ChunkHolder.getFullChunkStatus(playerChunk.getTicketLevel()).toString());
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chunkData.addProperty("queued-for-unload", chunkMap.toDrop.contains(playerChunk.pos.longKey));
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chunkData.addProperty("status", status == null ? "unloaded" : status.toString());
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diff --git a/src/main/java/net/minecraft/server/level/ChunkHolder.java b/src/main/java/net/minecraft/server/level/ChunkHolder.java
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index e30893d6cbe3b42338d04453d0f452babeb61d8a..a52932d665ca45a5e066d7cef0ec0313d1c3f69f 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkHolder.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkHolder.java
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@@ -60,7 +60,7 @@ public class ChunkHolder {
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private final DebugBuffer<ChunkHolder.ChunkSaveDebug> chunkToSaveHistory;
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public int oldTicketLevel;
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private int ticketLevel;
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- private int queueLevel;
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+ public volatile int queueLevel; // Paper - private->public, make volatile since this is concurrently accessed
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public final ChunkPos pos;
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private boolean hasChangedSections;
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private final ShortSet[] changedBlocksPerSection;
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@@ -73,6 +73,7 @@ public class ChunkHolder {
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private boolean resendLight;
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private CompletableFuture<Void> pendingFullStateConfirmation;
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+ public ServerLevel getWorld() { return chunkMap.level; } // Paper
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boolean isUpdateQueued = false; // Paper
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private final ChunkMap chunkMap; // Paper
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@@ -438,12 +439,18 @@ public class ChunkHolder {
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});
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}
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+ // Paper start
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+ private boolean loadCallbackScheduled = false;
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+ private boolean unloadCallbackScheduled = false;
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+ // Paper end
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+
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private void demoteFullChunk(ChunkMap playerchunkmap, ChunkHolder.FullChunkStatus playerchunk_state) {
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this.pendingFullStateConfirmation.cancel(false);
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playerchunkmap.onFullChunkStatusChange(this.pos, playerchunk_state);
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}
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protected void updateFutures(ChunkMap chunkStorage, Executor executor) {
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+ io.papermc.paper.util.TickThread.ensureTickThread("Async ticket level update"); // Paper
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ChunkStatus chunkstatus = ChunkHolder.getStatus(this.oldTicketLevel);
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ChunkStatus chunkstatus1 = ChunkHolder.getStatus(this.ticketLevel);
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boolean flag = this.oldTicketLevel <= ChunkMap.MAX_CHUNK_DISTANCE;
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@@ -454,9 +461,22 @@ public class ChunkHolder {
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// ChunkUnloadEvent: Called before the chunk is unloaded: isChunkLoaded is still true and chunk can still be modified by plugins.
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if (playerchunk_state.isOrAfter(ChunkHolder.FullChunkStatus.BORDER) && !playerchunk_state1.isOrAfter(ChunkHolder.FullChunkStatus.BORDER)) {
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this.getFutureIfPresentUnchecked(ChunkStatus.FULL).thenAccept((either) -> {
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+ io.papermc.paper.util.TickThread.ensureTickThread("Async full status chunk future completion"); // Paper
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LevelChunk chunk = (LevelChunk)either.left().orElse(null);
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- if (chunk != null) {
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+ if (chunk != null && chunk.wasLoadCallbackInvoked() && ChunkHolder.this.ticketLevel > 33) { // Paper - only invoke unload if load was called
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+ // Paper start - only schedule once, now the future is no longer completed as RIGHT if unloaded...
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+ if (ChunkHolder.this.unloadCallbackScheduled) {
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+ return;
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+ }
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+ ChunkHolder.this.unloadCallbackScheduled = true;
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+ // Paper end - only schedule once, now the future is no longer completed as RIGHT if unloaded...
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chunkStorage.callbackExecutor.execute(() -> {
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+ // Paper start - only schedule once, now the future is no longer completed as RIGHT if unloaded...
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+ ChunkHolder.this.unloadCallbackScheduled = false;
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+ if (ChunkHolder.this.ticketLevel <= 33) {
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+ return;
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+ }
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+ // Paper end - only schedule once, now the future is no longer completed as RIGHT if unloaded...
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// Minecraft will apply the chunks tick lists to the world once the chunk got loaded, and then store the tick
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// lists again inside the chunk once the chunk becomes inaccessible and set the chunk's needsSaving flag.
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// These actions may however happen deferred, so we manually set the needsSaving flag already here.
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@@ -501,11 +521,13 @@ public class ChunkHolder {
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this.scheduleFullChunkPromotion(chunkStorage, this.fullChunkFuture, executor, ChunkHolder.FullChunkStatus.BORDER);
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// Paper start - cache ticking ready status
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this.fullChunkFuture.thenAccept(either -> {
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+ io.papermc.paper.util.TickThread.ensureTickThread("Async full chunk future completion"); // Paper
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final Optional<LevelChunk> left = either.left();
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if (left.isPresent() && ChunkHolder.this.fullChunkCreateCount == expectCreateCount) {
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LevelChunk fullChunk = either.left().get();
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ChunkHolder.this.isFullChunkReady = true;
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net.minecraft.server.ChunkSystem.onChunkBorder(fullChunk, this);
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+ this.chunkMap.distanceManager.clearPriorityTickets(pos); // Paper - chunk priority
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}
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});
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this.updateChunkToSave(this.fullChunkFuture, "full");
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@@ -531,6 +553,7 @@ public class ChunkHolder {
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this.scheduleFullChunkPromotion(chunkStorage, this.tickingChunkFuture, executor, ChunkHolder.FullChunkStatus.TICKING);
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// Paper start - cache ticking ready status
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this.tickingChunkFuture.thenAccept(either -> {
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+ io.papermc.paper.util.TickThread.ensureTickThread("Async full chunk future completion"); // Paper
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either.ifLeft(chunk -> {
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// note: Here is a very good place to add callbacks to logic waiting on this.
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ChunkHolder.this.isTickingReady = true;
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@@ -563,6 +586,7 @@ public class ChunkHolder {
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this.scheduleFullChunkPromotion(chunkStorage, this.entityTickingChunkFuture, executor, ChunkHolder.FullChunkStatus.ENTITY_TICKING);
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// Paper start - cache ticking ready status
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this.entityTickingChunkFuture.thenAccept(either -> {
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+ io.papermc.paper.util.TickThread.ensureTickThread("Async full chunk future completion"); // Paper
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either.ifLeft(chunk -> {
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ChunkHolder.this.isEntityTickingReady = true;
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net.minecraft.server.ChunkSystem.onChunkEntityTicking(chunk, this);
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@@ -586,16 +610,45 @@ public class ChunkHolder {
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this.demoteFullChunk(chunkStorage, playerchunk_state1);
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}
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- this.onLevelChange.onLevelChange(this.pos, this::getQueueLevel, this.ticketLevel, this::setQueueLevel);
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+ //this.onLevelChange.onLevelChange(this.pos, this::getQueueLevel, this.ticketLevel, this::setQueueLevel);
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+ // Paper start - raise IO/load priority if priority changes, use our preferred priority
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+ priorityBoost = chunkMap.distanceManager.getChunkPriority(pos);
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+ int currRequestedPriority = this.requestedPriority;
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+ int priority = getDemandedPriority();
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+ int newRequestedPriority = this.requestedPriority = priority;
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+ if (this.queueLevel > priority) {
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+ int ioPriority = com.destroystokyo.paper.io.PrioritizedTaskQueue.NORMAL_PRIORITY;
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+ if (priority <= 10) {
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+ ioPriority = com.destroystokyo.paper.io.PrioritizedTaskQueue.HIGHEST_PRIORITY;
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+ } else if (priority <= 20) {
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+ ioPriority = com.destroystokyo.paper.io.PrioritizedTaskQueue.HIGH_PRIORITY;
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+ }
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+ chunkMap.level.asyncChunkTaskManager.raisePriority(pos.x, pos.z, ioPriority);
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+ chunkMap.level.getChunkSource().getLightEngine().queue.changePriority(pos.toLong(), this.queueLevel, priority); // Paper // Restore this in chunk priority later?
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+ }
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+ if (currRequestedPriority != newRequestedPriority) {
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+ this.onLevelChange.onLevelChange(this.pos, () -> this.queueLevel, priority, p -> this.queueLevel = p); // use preferred priority
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+ int neighborsPriority = getNeighborsPriority();
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+ this.neighbors.forEach((neighbor, neighborDesired) -> neighbor.setNeighborPriority(this, neighborsPriority));
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+ }
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+ // Paper end
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this.oldTicketLevel = this.ticketLevel;
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// CraftBukkit start
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// ChunkLoadEvent: Called after the chunk is loaded: isChunkLoaded returns true and chunk is ready to be modified by plugins.
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if (!playerchunk_state.isOrAfter(ChunkHolder.FullChunkStatus.BORDER) && playerchunk_state1.isOrAfter(ChunkHolder.FullChunkStatus.BORDER)) {
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this.getFutureIfPresentUnchecked(ChunkStatus.FULL).thenAccept((either) -> {
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+ io.papermc.paper.util.TickThread.ensureTickThread("Async full status chunk future completion"); // Paper
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LevelChunk chunk = (LevelChunk)either.left().orElse(null);
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- if (chunk != null) {
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+ if (chunk != null && ChunkHolder.this.oldTicketLevel <= 33 && !chunk.wasLoadCallbackInvoked()) { // Paper - ensure ticket level is set to loaded before calling, as now this can complete with ticket level > 33
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+ // Paper start - only schedule once, now the future is no longer completed as RIGHT if unloaded...
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+ if (ChunkHolder.this.loadCallbackScheduled) {
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+ return;
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+ }
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+ ChunkHolder.this.loadCallbackScheduled = true;
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+ // Paper end - only schedule once, now the future is no longer completed as RIGHT if unloaded...
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chunkStorage.callbackExecutor.execute(() -> {
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- chunk.loadCallback();
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+ ChunkHolder.this.loadCallbackScheduled = false; // Paper - only schedule once, now the future is no longer completed as RIGHT if unloaded...
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+ if (ChunkHolder.this.oldTicketLevel <= 33) chunk.loadCallback(); // Paper "
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});
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}
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}).exceptionally((throwable) -> {
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@@ -696,7 +749,134 @@ public class ChunkHolder {
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};
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}
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- // Paper start
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+ // Paper start - Chunk gen/load priority system
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+ volatile int neighborPriority = -1;
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+ volatile int priorityBoost = 0;
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+ public final java.util.concurrent.ConcurrentHashMap<ChunkHolder, ChunkStatus> neighbors = new java.util.concurrent.ConcurrentHashMap<>();
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+ public final it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap<Integer> neighborPriorities = new it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap<>();
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+ int requestedPriority = ChunkMap.MAX_CHUNK_DISTANCE + 1; // this priority is possible pending, but is used to ensure needless updates are not queued
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+
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+ private int getDemandedPriority() {
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+ int priority = neighborPriority; // if we have a neighbor priority, use it
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+ int myPriority = getMyPriority();
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+
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+ if (priority == -1 || (ticketLevel <= 33 && priority > myPriority)) {
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+ priority = myPriority;
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+ }
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+
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+ return Math.max(1, Math.min(Math.max(ticketLevel, ChunkMap.MAX_CHUNK_DISTANCE), priority));
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+ }
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+
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+ private int getMyPriority() {
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+ if (priorityBoost == DistanceManager.URGENT_PRIORITY) {
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+ return 2; // Urgent - ticket level isn't always 31 so 33-30 = 3, but allow 1 more tasks to go below this for dependents
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+ }
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+ return ticketLevel - priorityBoost;
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+ }
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+
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+ private int getNeighborsPriority() {
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+ return (neighborPriorities.isEmpty() ? getMyPriority() : getDemandedPriority()) + 1;
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+ }
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+
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+ public void onNeighborRequest(ChunkHolder neighbor, ChunkStatus status) {
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+ neighbor.setNeighborPriority(this, getNeighborsPriority());
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+ this.neighbors.compute(neighbor, (playerChunk, currentWantedStatus) -> {
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+ if (currentWantedStatus == null || !currentWantedStatus.isOrAfter(status)) {
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+ //System.out.println(this + " request " + neighbor + " at " + status + " currently " + currentWantedStatus);
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+ return status;
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+ } else {
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+ //System.out.println(this + " requested " + neighbor + " at " + status + " but thats lower than other wanted status " + currentWantedStatus);
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+ return currentWantedStatus;
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+ }
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+ });
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+
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+ }
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+
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+ public void onNeighborDone(ChunkHolder neighbor, ChunkStatus chunkstatus, ChunkAccess chunk) {
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+ this.neighbors.compute(neighbor, (playerChunk, wantedStatus) -> {
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+ if (wantedStatus != null && chunkstatus.isOrAfter(wantedStatus)) {
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+ //System.out.println(this + " neighbor done at " + neighbor + " for status " + chunkstatus + " wanted " + wantedStatus);
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+ neighbor.removeNeighborPriority(this);
|
|
+ return null;
|
|
+ } else {
|
|
+ //System.out.println(this + " neighbor finished our previous request at " + neighbor + " for status " + chunkstatus + " but we now want instead " + wantedStatus);
|
|
+ return wantedStatus;
|
|
+ }
|
|
+ });
|
|
+ }
|
|
+
|
|
+ private void removeNeighborPriority(ChunkHolder requester) {
|
|
+ synchronized (neighborPriorities) {
|
|
+ neighborPriorities.remove(requester.pos.toLong());
|
|
+ recalcNeighborPriority();
|
|
+ }
|
|
+ checkPriority();
|
|
+ }
|
|
+
|
|
+
|
|
+ private void setNeighborPriority(ChunkHolder requester, int priority) {
|
|
+ synchronized (neighborPriorities) {
|
|
+ if (!Integer.valueOf(priority).equals(neighborPriorities.put(requester.pos.toLong(), Integer.valueOf(priority)))) {
|
|
+ recalcNeighborPriority();
|
|
+ }
|
|
+ }
|
|
+ checkPriority();
|
|
+ }
|
|
+
|
|
+ private void recalcNeighborPriority() {
|
|
+ neighborPriority = -1;
|
|
+ if (!neighborPriorities.isEmpty()) {
|
|
+ synchronized (neighborPriorities) {
|
|
+ for (Integer neighbor : neighborPriorities.values()) {
|
|
+ if (neighbor < neighborPriority || neighborPriority == -1) {
|
|
+ neighborPriority = neighbor;
|
|
+ }
|
|
+ }
|
|
+ }
|
|
+ }
|
|
+ }
|
|
+ private void checkPriority() {
|
|
+ if (this.requestedPriority != getDemandedPriority()) this.chunkMap.queueHolderUpdate(this);
|
|
+ }
|
|
+
|
|
+ public final double getDistance(ServerPlayer player) {
|
|
+ return getDistance(player.getX(), player.getZ());
|
|
+ }
|
|
+ public final double getDistance(double blockX, double blockZ) {
|
|
+ int cx = net.minecraft.server.MCUtil.fastFloor(blockX) >> 4;
|
|
+ int cz = net.minecraft.server.MCUtil.fastFloor(blockZ) >> 4;
|
|
+ final double x = pos.x - cx;
|
|
+ final double z = pos.z - cz;
|
|
+ return (x * x) + (z * z);
|
|
+ }
|
|
+
|
|
+ public final double getDistanceFrom(BlockPos pos) {
|
|
+ return getDistance(pos.getX(), pos.getZ());
|
|
+ }
|
|
+
|
|
+ public static ChunkStatus getNextStatus(ChunkStatus status) {
|
|
+ if (status == ChunkStatus.FULL) {
|
|
+ return status;
|
|
+ }
|
|
+ return CHUNK_STATUSES.get(status.getIndex() + 1);
|
|
+ }
|
|
+ public CompletableFuture<Either<ChunkAccess, ChunkHolder.ChunkLoadingFailure>> getStatusFutureUncheckedMain(ChunkStatus chunkstatus) {
|
|
+ return ensureMain(getFutureIfPresentUnchecked(chunkstatus));
|
|
+ }
|
|
+ public <T> CompletableFuture<T> ensureMain(CompletableFuture<T> future) {
|
|
+ return future.thenApplyAsync(r -> r, chunkMap.mainInvokingExecutor);
|
|
+ }
|
|
+
|
|
+ @Override
|
|
+ public String toString() {
|
|
+ return "PlayerChunk{" +
|
|
+ "location=" + pos +
|
|
+ ", ticketLevel=" + ticketLevel + "/" + getStatus(this.ticketLevel) +
|
|
+ ", chunkHolderStatus=" + getChunkHolderStatus() +
|
|
+ ", neighborPriority=" + getNeighborsPriority() +
|
|
+ ", priority=(" + ticketLevel + " - " + priorityBoost +" vs N " + neighborPriority + ") = " + getDemandedPriority() + " A " + queueLevel +
|
|
+ '}';
|
|
+ }
|
|
public final boolean isEntityTickingReady() {
|
|
return this.isEntityTickingReady;
|
|
}
|
|
diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
|
|
index c3bbaf32373a32417f8b83f386f8cf327c6e0893..46bfaf04867d913c1782d851de101d913376c63a 100644
|
|
--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
|
|
+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
|
|
@@ -131,6 +131,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
|
|
public final ServerLevel level;
|
|
private final ThreadedLevelLightEngine lightEngine;
|
|
private final BlockableEventLoop<Runnable> mainThreadExecutor;
|
|
+ final java.util.concurrent.Executor mainInvokingExecutor; // Paper
|
|
public ChunkGenerator generator;
|
|
private RandomState randomState;
|
|
public final Supplier<DimensionDataStorage> overworldDataStorage;
|
|
@@ -267,6 +268,15 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
|
|
}
|
|
|
|
this.mainThreadExecutor = mainThreadExecutor;
|
|
+ // Paper start
|
|
+ this.mainInvokingExecutor = (run) -> {
|
|
+ if (MCUtil.isMainThread()) {
|
|
+ run.run();
|
|
+ } else {
|
|
+ mainThreadExecutor.execute(run);
|
|
+ }
|
|
+ };
|
|
+ // Paper end
|
|
ProcessorMailbox<Runnable> threadedmailbox = ProcessorMailbox.create(executor, "worldgen");
|
|
|
|
Objects.requireNonNull(mainThreadExecutor);
|
|
@@ -309,6 +319,37 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
|
|
});
|
|
}
|
|
|
|
+ // Paper start - Chunk Prioritization
|
|
+ public void queueHolderUpdate(ChunkHolder playerchunk) {
|
|
+ Runnable runnable = () -> {
|
|
+ if (isUnloading(playerchunk)) {
|
|
+ return; // unloaded
|
|
+ }
|
|
+ distanceManager.pendingChunkUpdates.add(playerchunk);
|
|
+ if (!distanceManager.pollingPendingChunkUpdates) {
|
|
+ level.getChunkSource().runDistanceManagerUpdates();
|
|
+ }
|
|
+ };
|
|
+ if (MCUtil.isMainThread()) {
|
|
+ // We can't use executor here because it will not execute tasks if its currently in the middle of executing tasks...
|
|
+ runnable.run();
|
|
+ } else {
|
|
+ mainThreadExecutor.execute(runnable);
|
|
+ }
|
|
+ }
|
|
+
|
|
+ private boolean isUnloading(ChunkHolder playerchunk) {
|
|
+ return playerchunk == null || toDrop.contains(playerchunk.pos.toLong());
|
|
+ }
|
|
+
|
|
+ private void updateChunkPriorityMap(it.unimi.dsi.fastutil.longs.Long2IntOpenHashMap map, long chunk, int level) {
|
|
+ int prev = map.getOrDefault(chunk, -1);
|
|
+ if (level > prev) {
|
|
+ map.put(chunk, level);
|
|
+ }
|
|
+ }
|
|
+ // Paper end
|
|
+
|
|
private static double euclideanDistanceSquared(ChunkPos pos, Entity entity) {
|
|
double d0 = (double) SectionPos.sectionToBlockCoord(pos.x, 8);
|
|
double d1 = (double) SectionPos.sectionToBlockCoord(pos.z, 8);
|
|
@@ -399,6 +440,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
|
|
List<ChunkHolder> list1 = new ArrayList();
|
|
int j = centerChunk.x;
|
|
int k = centerChunk.z;
|
|
+ ChunkHolder requestingNeighbor = getUpdatingChunkIfPresent(centerChunk.toLong()); // Paper
|
|
|
|
for (int l = -margin; l <= margin; ++l) {
|
|
for (int i1 = -margin; i1 <= margin; ++i1) {
|
|
@@ -417,6 +459,14 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
|
|
|
|
ChunkStatus chunkstatus = (ChunkStatus) distanceToStatus.apply(j1);
|
|
CompletableFuture<Either<ChunkAccess, ChunkHolder.ChunkLoadingFailure>> completablefuture = playerchunk.getOrScheduleFuture(chunkstatus, this);
|
|
+ // Paper start
|
|
+ if (requestingNeighbor != null && requestingNeighbor != playerchunk && !completablefuture.isDone()) {
|
|
+ requestingNeighbor.onNeighborRequest(playerchunk, chunkstatus);
|
|
+ completablefuture.thenAccept(either -> {
|
|
+ requestingNeighbor.onNeighborDone(playerchunk, chunkstatus, either.left().orElse(null));
|
|
+ });
|
|
+ }
|
|
+ // Paper end
|
|
|
|
list1.add(playerchunk);
|
|
list.add(completablefuture);
|
|
@@ -733,11 +783,19 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
|
|
if (requiredStatus == ChunkStatus.EMPTY) {
|
|
return this.scheduleChunkLoad(chunkcoordintpair);
|
|
} else {
|
|
+ // Paper start - revert 1.17 chunk system changes
|
|
+ CompletableFuture<Either<ChunkAccess, ChunkHolder.ChunkLoadingFailure>> future = holder.getOrScheduleFuture(requiredStatus.getParent(), this);
|
|
+ return future.thenComposeAsync((either) -> {
|
|
+ Optional<ChunkAccess> optional = either.left();
|
|
+ if (!optional.isPresent()) {
|
|
+ return CompletableFuture.completedFuture(either);
|
|
+ }
|
|
+ // Paper end - revert 1.17 chunk system changes
|
|
if (requiredStatus == ChunkStatus.LIGHT) {
|
|
this.distanceManager.addTicket(TicketType.LIGHT, chunkcoordintpair, 33 + ChunkStatus.getDistance(ChunkStatus.LIGHT), chunkcoordintpair);
|
|
}
|
|
|
|
- Optional<ChunkAccess> optional = ((Either) holder.getOrScheduleFuture(requiredStatus.getParent(), this).getNow(ChunkHolder.UNLOADED_CHUNK)).left();
|
|
+ // Paper - revert 1.17 chunk system changes
|
|
|
|
if (optional.isPresent() && ((ChunkAccess) optional.get()).getStatus().isOrAfter(requiredStatus)) {
|
|
CompletableFuture<Either<ChunkAccess, ChunkHolder.ChunkLoadingFailure>> completablefuture = requiredStatus.load(this.level, this.structureTemplateManager, this.lightEngine, (ichunkaccess) -> {
|
|
@@ -749,6 +807,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
|
|
} else {
|
|
return this.scheduleChunkGeneration(holder, requiredStatus);
|
|
}
|
|
+ }, this.mainThreadExecutor).thenComposeAsync(CompletableFuture::completedFuture, this.mainThreadExecutor); // Paper - revert 1.17 chunk system changes
|
|
}
|
|
}
|
|
|
|
@@ -788,14 +847,24 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
|
|
};
|
|
|
|
CompletableFuture<CompoundTag> chunkSaveFuture = this.level.asyncChunkTaskManager.getChunkSaveFuture(pos.x, pos.z);
|
|
+ // Paper start
|
|
+ ChunkHolder playerChunk = getUpdatingChunkIfPresent(pos.toLong());
|
|
+ int chunkPriority = playerChunk != null ? playerChunk.requestedPriority : 33;
|
|
+ int priority = com.destroystokyo.paper.io.PrioritizedTaskQueue.NORMAL_PRIORITY;
|
|
+
|
|
+ if (chunkPriority <= 10) {
|
|
+ priority = com.destroystokyo.paper.io.PrioritizedTaskQueue.HIGHEST_PRIORITY;
|
|
+ } else if (chunkPriority <= 20) {
|
|
+ priority = com.destroystokyo.paper.io.PrioritizedTaskQueue.HIGH_PRIORITY;
|
|
+ }
|
|
+ boolean isHighestPriority = priority == com.destroystokyo.paper.io.PrioritizedTaskQueue.HIGHEST_PRIORITY;
|
|
+ // Paper end
|
|
if (chunkSaveFuture != null) {
|
|
- this.level.asyncChunkTaskManager.scheduleChunkLoad(pos.x, pos.z,
|
|
- com.destroystokyo.paper.io.PrioritizedTaskQueue.HIGH_PRIORITY, chunkHolderConsumer, false, chunkSaveFuture);
|
|
- this.level.asyncChunkTaskManager.raisePriority(pos.x, pos.z, com.destroystokyo.paper.io.PrioritizedTaskQueue.HIGH_PRIORITY);
|
|
+ this.level.asyncChunkTaskManager.scheduleChunkLoad(pos.x, pos.z, priority, chunkHolderConsumer, isHighestPriority, chunkSaveFuture); // Paper
|
|
} else {
|
|
- this.level.asyncChunkTaskManager.scheduleChunkLoad(pos.x, pos.z,
|
|
- com.destroystokyo.paper.io.PrioritizedTaskQueue.NORMAL_PRIORITY, chunkHolderConsumer, false);
|
|
+ this.level.asyncChunkTaskManager.scheduleChunkLoad(pos.x, pos.z, priority, chunkHolderConsumer, isHighestPriority); // Paper
|
|
}
|
|
+ this.level.asyncChunkTaskManager.raisePriority(pos.x, pos.z, priority); // Paper
|
|
return ret;
|
|
// Paper end - Async chunk io
|
|
}
|
|
@@ -874,7 +943,10 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
|
|
this.releaseLightTicket(chunkcoordintpair);
|
|
return CompletableFuture.completedFuture(Either.right(playerchunk_failure));
|
|
});
|
|
- }, executor);
|
|
+ }, executor).thenComposeAsync((either) -> { // Paper start - force competion on the main thread
|
|
+ return CompletableFuture.completedFuture(either);
|
|
+ }, this.mainThreadExecutor); // use the main executor, we want to ensure only one chunk callback can be completed per runnable execute
|
|
+ // Paper end - force competion on the main thread
|
|
}
|
|
|
|
protected void releaseLightTicket(ChunkPos pos) {
|
|
@@ -957,7 +1029,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
|
|
long i = chunkHolder.getPos().toLong();
|
|
|
|
Objects.requireNonNull(chunkHolder);
|
|
- mailbox.tell(ChunkTaskPriorityQueueSorter.message(runnable, i, chunkHolder::getTicketLevel));
|
|
+ mailbox.tell(ChunkTaskPriorityQueueSorter.message(runnable, i, () -> 1)); // Paper - final loads are always urgent!
|
|
});
|
|
}
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/level/DistanceManager.java b/src/main/java/net/minecraft/server/level/DistanceManager.java
|
|
index 1d6ab658c48bb765f66624f276ec7b05cf33c1d5..b9b56068cdacd984f873cfb2a06a312e9912893d 100644
|
|
--- a/src/main/java/net/minecraft/server/level/DistanceManager.java
|
|
+++ b/src/main/java/net/minecraft/server/level/DistanceManager.java
|
|
@@ -114,6 +114,7 @@ public abstract class DistanceManager {
|
|
}
|
|
|
|
private static int getTicketLevelAt(SortedArraySet<Ticket<?>> tickets) {
|
|
+ org.spigotmc.AsyncCatcher.catchOp("ChunkMapDistance::getTicketLevelAt"); // Paper
|
|
return !tickets.isEmpty() ? ((Ticket) tickets.first()).getTicketLevel() : ChunkMap.MAX_CHUNK_DISTANCE + 1;
|
|
}
|
|
|
|
@@ -128,6 +129,7 @@ public abstract class DistanceManager {
|
|
public boolean runAllUpdates(ChunkMap chunkStorage) {
|
|
this.naturalSpawnChunkCounter.runAllUpdates();
|
|
this.tickingTicketsTracker.runAllUpdates();
|
|
+ org.spigotmc.AsyncCatcher.catchOp("DistanceManagerTick"); // Paper
|
|
this.playerTicketManager.runAllUpdates();
|
|
int i = Integer.MAX_VALUE - this.ticketTracker.runDistanceUpdates(Integer.MAX_VALUE);
|
|
boolean flag = i != 0;
|
|
@@ -138,11 +140,13 @@ public abstract class DistanceManager {
|
|
|
|
// Paper start
|
|
if (!this.pendingChunkUpdates.isEmpty()) {
|
|
+ this.pollingPendingChunkUpdates = true; try { // Paper - Chunk priority
|
|
while(!this.pendingChunkUpdates.isEmpty()) {
|
|
ChunkHolder remove = this.pendingChunkUpdates.remove();
|
|
remove.isUpdateQueued = false;
|
|
remove.updateFutures(chunkStorage, this.mainThreadExecutor);
|
|
}
|
|
+ } finally { this.pollingPendingChunkUpdates = false; } // Paper - Chunk priority
|
|
// Paper end
|
|
return true;
|
|
} else {
|
|
@@ -178,8 +182,10 @@ public abstract class DistanceManager {
|
|
return flag;
|
|
}
|
|
}
|
|
+ boolean pollingPendingChunkUpdates = false; // Paper - Chunk priority
|
|
|
|
boolean addTicket(long i, Ticket<?> ticket) { // CraftBukkit - void -> boolean
|
|
+ org.spigotmc.AsyncCatcher.catchOp("ChunkMapDistance::addTicket"); // Paper
|
|
SortedArraySet<Ticket<?>> arraysetsorted = this.getTickets(i);
|
|
int j = DistanceManager.getTicketLevelAt(arraysetsorted);
|
|
Ticket<?> ticket1 = (Ticket) arraysetsorted.addOrGet(ticket);
|
|
@@ -193,7 +199,9 @@ public abstract class DistanceManager {
|
|
}
|
|
|
|
boolean removeTicket(long i, Ticket<?> ticket) { // CraftBukkit - void -> boolean
|
|
+ org.spigotmc.AsyncCatcher.catchOp("ChunkMapDistance::removeTicket"); // Paper
|
|
SortedArraySet<Ticket<?>> arraysetsorted = this.getTickets(i);
|
|
+ int oldLevel = getTicketLevelAt(arraysetsorted); // Paper
|
|
|
|
boolean removed = false; // CraftBukkit
|
|
if (arraysetsorted.remove(ticket)) {
|
|
@@ -225,7 +233,12 @@ public abstract class DistanceManager {
|
|
this.tickets.remove(i);
|
|
}
|
|
|
|
- this.ticketTracker.update(i, DistanceManager.getTicketLevelAt(arraysetsorted), false);
|
|
+ // Paper start - Chunk priority
|
|
+ int newLevel = getTicketLevelAt(arraysetsorted);
|
|
+ if (newLevel > oldLevel) {
|
|
+ this.ticketTracker.update(i, newLevel, false);
|
|
+ }
|
|
+ // Paper end
|
|
return removed; // CraftBukkit
|
|
}
|
|
|
|
@@ -275,6 +288,112 @@ public abstract class DistanceManager {
|
|
});
|
|
}
|
|
|
|
+ // Paper start - Chunk priority
|
|
+ public static final int PRIORITY_TICKET_LEVEL = ChunkMap.MAX_CHUNK_DISTANCE;
|
|
+ public static final int URGENT_PRIORITY = 29;
|
|
+ public boolean delayDistanceManagerTick = false;
|
|
+ public boolean markUrgent(ChunkPos coords) {
|
|
+ return addPriorityTicket(coords, TicketType.URGENT, URGENT_PRIORITY);
|
|
+ }
|
|
+ public boolean markHighPriority(ChunkPos coords, int priority) {
|
|
+ priority = Math.min(URGENT_PRIORITY - 1, Math.max(1, priority));
|
|
+ return addPriorityTicket(coords, TicketType.PRIORITY, priority);
|
|
+ }
|
|
+
|
|
+ public void markAreaHighPriority(ChunkPos center, int priority, int radius) {
|
|
+ delayDistanceManagerTick = true;
|
|
+ priority = Math.min(URGENT_PRIORITY - 1, Math.max(1, priority));
|
|
+ int finalPriority = priority;
|
|
+ net.minecraft.server.MCUtil.getSpiralOutChunks(center.getWorldPosition(), radius).forEach(coords -> {
|
|
+ addPriorityTicket(coords, TicketType.PRIORITY, finalPriority);
|
|
+ });
|
|
+ delayDistanceManagerTick = false;
|
|
+ chunkMap.level.getChunkSource().runDistanceManagerUpdates();
|
|
+ }
|
|
+
|
|
+ public void clearAreaPriorityTickets(ChunkPos center, int radius) {
|
|
+ delayDistanceManagerTick = true;
|
|
+ net.minecraft.server.MCUtil.getSpiralOutChunks(center.getWorldPosition(), radius).forEach(coords -> {
|
|
+ this.removeTicket(coords.toLong(), new Ticket<ChunkPos>(TicketType.PRIORITY, PRIORITY_TICKET_LEVEL, coords));
|
|
+ });
|
|
+ delayDistanceManagerTick = false;
|
|
+ chunkMap.level.getChunkSource().runDistanceManagerUpdates();
|
|
+ }
|
|
+
|
|
+ private boolean addPriorityTicket(ChunkPos coords, TicketType<ChunkPos> ticketType, int priority) {
|
|
+ org.spigotmc.AsyncCatcher.catchOp("ChunkMapDistance::addPriorityTicket");
|
|
+ long pair = coords.toLong();
|
|
+ ChunkHolder chunk = chunkMap.getUpdatingChunkIfPresent(pair);
|
|
+ if ((chunk != null && chunk.isFullChunkReady())) {
|
|
+ return false;
|
|
+ }
|
|
+
|
|
+ boolean success;
|
|
+ if (!(success = updatePriorityTicket(coords, ticketType, priority))) {
|
|
+ Ticket<ChunkPos> ticket = new Ticket<ChunkPos>(ticketType, PRIORITY_TICKET_LEVEL, coords);
|
|
+ ticket.priority = priority;
|
|
+ success = this.addTicket(pair, ticket);
|
|
+ } else {
|
|
+ if (chunk == null) {
|
|
+ chunk = chunkMap.getUpdatingChunkIfPresent(pair);
|
|
+ }
|
|
+ chunkMap.queueHolderUpdate(chunk);
|
|
+ }
|
|
+
|
|
+ //chunkMap.world.getWorld().spawnParticle(priority <= 15 ? org.bukkit.Particle.EXPLOSION_HUGE : org.bukkit.Particle.EXPLOSION_NORMAL, chunkMap.world.getWorld().getPlayers(), null, coords.x << 4, 70, coords.z << 4, 2, 0, 0, 0, 1, null, true);
|
|
+
|
|
+ chunkMap.level.getChunkSource().runDistanceManagerUpdates();
|
|
+
|
|
+ return success;
|
|
+ }
|
|
+
|
|
+ private boolean updatePriorityTicket(ChunkPos coords, TicketType<ChunkPos> type, int priority) {
|
|
+ SortedArraySet<Ticket<?>> tickets = this.tickets.get(coords.toLong());
|
|
+ if (tickets == null) {
|
|
+ return false;
|
|
+ }
|
|
+ for (Ticket<?> ticket : tickets) {
|
|
+ if (ticket.getType() == type) {
|
|
+ // We only support increasing, not decreasing, too complicated
|
|
+ ticket.setCreatedTick(this.ticketTickCounter);
|
|
+ ticket.priority = Math.max(ticket.priority, priority);
|
|
+ return true;
|
|
+ }
|
|
+ }
|
|
+
|
|
+ return false;
|
|
+ }
|
|
+
|
|
+ public int getChunkPriority(ChunkPos coords) {
|
|
+ org.spigotmc.AsyncCatcher.catchOp("ChunkMapDistance::getChunkPriority");
|
|
+ SortedArraySet<Ticket<?>> tickets = this.tickets.get(coords.toLong());
|
|
+ if (tickets == null) {
|
|
+ return 0;
|
|
+ }
|
|
+ for (Ticket<?> ticket : tickets) {
|
|
+ if (ticket.getType() == TicketType.URGENT) {
|
|
+ return URGENT_PRIORITY;
|
|
+ }
|
|
+ }
|
|
+ for (Ticket<?> ticket : tickets) {
|
|
+ if (ticket.getType() == TicketType.PRIORITY && ticket.priority > 0) {
|
|
+ return ticket.priority;
|
|
+ }
|
|
+ }
|
|
+ return 0;
|
|
+ }
|
|
+
|
|
+ public void clearPriorityTickets(ChunkPos coords) {
|
|
+ org.spigotmc.AsyncCatcher.catchOp("ChunkMapDistance::clearPriority");
|
|
+ this.removeTicket(coords.toLong(), new Ticket<ChunkPos>(TicketType.PRIORITY, PRIORITY_TICKET_LEVEL, coords));
|
|
+ }
|
|
+
|
|
+ public void clearUrgent(ChunkPos coords) {
|
|
+ org.spigotmc.AsyncCatcher.catchOp("ChunkMapDistance::clearUrgent");
|
|
+ this.removeTicket(coords.toLong(), new Ticket<ChunkPos>(TicketType.URGENT, PRIORITY_TICKET_LEVEL, coords));
|
|
+ }
|
|
+ // Paper end
|
|
+
|
|
protected void updateChunkForced(ChunkPos pos, boolean forced) {
|
|
Ticket<ChunkPos> ticket = new Ticket<>(TicketType.FORCED, 31, pos);
|
|
long i = pos.toLong();
|
|
diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
|
|
index 07671ac54f598872dba2b22ec8f82db3dd037d7f..5057053bcd3fc205e62edd9519a9545c16ce60c7 100644
|
|
--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
|
|
+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
|
|
@@ -409,6 +409,30 @@ public class ServerChunkCache extends ChunkSource {
|
|
|
|
return ret;
|
|
}
|
|
+
|
|
+ public boolean markUrgent(ChunkPos coords) {
|
|
+ return this.distanceManager.markUrgent(coords);
|
|
+ }
|
|
+
|
|
+ public boolean markHighPriority(ChunkPos coords, int priority) {
|
|
+ return this.distanceManager.markHighPriority(coords, priority);
|
|
+ }
|
|
+
|
|
+ public void markAreaHighPriority(ChunkPos center, int priority, int radius) {
|
|
+ this.distanceManager.markAreaHighPriority(center, priority, radius);
|
|
+ }
|
|
+
|
|
+ public void clearAreaPriorityTickets(ChunkPos center, int radius) {
|
|
+ this.distanceManager.clearAreaPriorityTickets(center, radius);
|
|
+ }
|
|
+
|
|
+ public void clearPriorityTickets(ChunkPos coords) {
|
|
+ this.distanceManager.clearPriorityTickets(coords);
|
|
+ }
|
|
+
|
|
+ public void clearUrgent(ChunkPos coords) {
|
|
+ this.distanceManager.clearUrgent(coords);
|
|
+ }
|
|
// Paper end - async chunk io
|
|
|
|
@Nullable
|
|
@@ -443,6 +467,8 @@ public class ServerChunkCache extends ChunkSource {
|
|
Objects.requireNonNull(completablefuture);
|
|
if (!completablefuture.isDone()) { // Paper
|
|
// Paper start - async chunk io/loading
|
|
+ ChunkPos pair = new ChunkPos(x1, z1); // Paper - Chunk priority
|
|
+ this.distanceManager.markUrgent(pair); // Paper - Chunk priority
|
|
this.level.asyncChunkTaskManager.raisePriority(x1, z1, com.destroystokyo.paper.io.PrioritizedTaskQueue.HIGHEST_PRIORITY);
|
|
com.destroystokyo.paper.io.chunk.ChunkTaskManager.pushChunkWait(this.level, x1, z1);
|
|
// Paper end
|
|
@@ -450,6 +476,8 @@ public class ServerChunkCache extends ChunkSource {
|
|
chunkproviderserver_b.managedBlock(completablefuture::isDone);
|
|
com.destroystokyo.paper.io.chunk.ChunkTaskManager.popChunkWait(); // Paper - async chunk debug
|
|
this.level.timings.syncChunkLoad.stopTiming(); // Paper
|
|
+ this.distanceManager.clearPriorityTickets(pair); // Paper - Chunk priority
|
|
+ this.distanceManager.clearUrgent(pair); // Paper - Chunk priority
|
|
} // Paper
|
|
ichunkaccess = (ChunkAccess) ((Either) completablefuture.join()).map((ichunkaccess1) -> {
|
|
return ichunkaccess1;
|
|
@@ -555,10 +583,12 @@ public class ServerChunkCache extends ChunkSource {
|
|
if (create && !currentlyUnloading) {
|
|
// CraftBukkit end
|
|
this.distanceManager.addTicket(TicketType.UNKNOWN, chunkcoordintpair, l, chunkcoordintpair);
|
|
+ if (isUrgent) this.distanceManager.markUrgent(chunkcoordintpair); // Paper - Chunk priority
|
|
if (this.chunkAbsent(playerchunk, l)) {
|
|
ProfilerFiller gameprofilerfiller = this.level.getProfiler();
|
|
|
|
gameprofilerfiller.push("chunkLoad");
|
|
+ distanceManager.delayDistanceManagerTick = false; // Paper - Chunk priority - ensure this is never false
|
|
this.runDistanceManagerUpdates();
|
|
playerchunk = this.getVisibleChunkIfPresent(k);
|
|
gameprofilerfiller.pop();
|
|
@@ -568,7 +598,13 @@ public class ServerChunkCache extends ChunkSource {
|
|
}
|
|
}
|
|
|
|
- return this.chunkAbsent(playerchunk, l) ? ChunkHolder.UNLOADED_CHUNK_FUTURE : playerchunk.getOrScheduleFuture(leastStatus, this.chunkMap);
|
|
+ // Paper start - Chunk priority
|
|
+ CompletableFuture<Either<ChunkAccess, ChunkHolder.ChunkLoadingFailure>> future = this.chunkAbsent(playerchunk, l) ? ChunkHolder.UNLOADED_CHUNK_FUTURE : playerchunk.getOrScheduleFuture(leastStatus, this.chunkMap);
|
|
+ if (isUrgent) {
|
|
+ future.thenAccept(either -> this.distanceManager.clearUrgent(chunkcoordintpair));
|
|
+ }
|
|
+ return future;
|
|
+ // Paper end
|
|
}
|
|
|
|
private boolean chunkAbsent(@Nullable ChunkHolder holder, int maxLevel) {
|
|
@@ -620,6 +656,7 @@ public class ServerChunkCache extends ChunkSource {
|
|
}
|
|
|
|
public boolean runDistanceManagerUpdates() {
|
|
+ if (distanceManager.delayDistanceManagerTick) return false; // Paper - Chunk priority
|
|
boolean flag = this.distanceManager.runAllUpdates(this.chunkMap);
|
|
boolean flag1 = this.chunkMap.promoteChunkMap();
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
|
|
index 9ab4588e4e512176b881ad4c252e400ff6ea97bd..4adf2d503015cac85b12fbaae833b33eeeb44403 100644
|
|
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
|
|
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
|
|
@@ -191,6 +191,7 @@ public class ServerPlayer extends Player {
|
|
private int lastRecordedArmor = Integer.MIN_VALUE;
|
|
private int lastRecordedLevel = Integer.MIN_VALUE;
|
|
private int lastRecordedExperience = Integer.MIN_VALUE;
|
|
+ public boolean isRealPlayer; // Paper - chunk priority
|
|
private float lastSentHealth = -1.0E8F;
|
|
private int lastSentFood = -99999999;
|
|
private boolean lastFoodSaturationZero = true;
|
|
@@ -318,6 +319,21 @@ public class ServerPlayer extends Player {
|
|
this.bukkitPickUpLoot = true;
|
|
this.maxHealthCache = this.getMaxHealth();
|
|
}
|
|
+ // Paper start - Chunk priority
|
|
+ public BlockPos getPointInFront(double inFront) {
|
|
+ double rads = Math.toRadians(net.minecraft.server.MCUtil.normalizeYaw(this.yRot + 90)); // MC rotates yaw 90 for some odd reason
|
|
+ final double x = getX() + inFront * Math.cos(rads);
|
|
+ final double z = getZ() + inFront * Math.sin(rads);
|
|
+ return new BlockPos(x, getY(), z);
|
|
+ }
|
|
+
|
|
+ public ChunkPos getChunkInFront(double inFront) {
|
|
+ double rads = Math.toRadians(net.minecraft.server.MCUtil.normalizeYaw(this.yRot + 90)); // MC rotates yaw 90 for some odd reason
|
|
+ final double x = getX() + (inFront * 16) * Math.cos(rads);
|
|
+ final double z = getZ() + (inFront * 16) * Math.sin(rads);
|
|
+ return new ChunkPos(Mth.floor(x) >> 4, Mth.floor(z) >> 4);
|
|
+ }
|
|
+ // Paper end
|
|
|
|
// Yes, this doesn't match Vanilla, but it's the best we can do for now.
|
|
// If this is an issue, PRs are welcome
|
|
diff --git a/src/main/java/net/minecraft/server/level/ThreadedLevelLightEngine.java b/src/main/java/net/minecraft/server/level/ThreadedLevelLightEngine.java
|
|
index 5b238e41ffa3e374b52ee955cb39087571c6ffc2..5539f2a7e069cbe98997b734f3b1cd498148f09b 100644
|
|
--- a/src/main/java/net/minecraft/server/level/ThreadedLevelLightEngine.java
|
|
+++ b/src/main/java/net/minecraft/server/level/ThreadedLevelLightEngine.java
|
|
@@ -26,15 +26,140 @@ import org.slf4j.Logger;
|
|
public class ThreadedLevelLightEngine extends LevelLightEngine implements AutoCloseable {
|
|
private static final Logger LOGGER = LogUtils.getLogger();
|
|
private final ProcessorMailbox<Runnable> taskMailbox;
|
|
- private final ObjectList<Pair<ThreadedLevelLightEngine.TaskType, Runnable>> lightTasks = new ObjectArrayList<>();
|
|
- private final ChunkMap chunkMap;
|
|
+ // Paper start
|
|
+ private static final int MAX_PRIORITIES = ChunkMap.MAX_CHUNK_DISTANCE + 2;
|
|
+
|
|
+ static class ChunkLightQueue {
|
|
+ public boolean shouldFastUpdate;
|
|
+ java.util.ArrayDeque<Runnable> pre = new java.util.ArrayDeque<Runnable>();
|
|
+ java.util.ArrayDeque<Runnable> post = new java.util.ArrayDeque<Runnable>();
|
|
+
|
|
+ ChunkLightQueue(long chunk) {}
|
|
+ }
|
|
+
|
|
+ static class PendingLightTask {
|
|
+ long chunkId;
|
|
+ IntSupplier priority;
|
|
+ Runnable pre;
|
|
+ Runnable post;
|
|
+ boolean fastUpdate;
|
|
+
|
|
+ public PendingLightTask(long chunkId, IntSupplier priority, Runnable pre, Runnable post, boolean fastUpdate) {
|
|
+ this.chunkId = chunkId;
|
|
+ this.priority = priority;
|
|
+ this.pre = pre;
|
|
+ this.post = post;
|
|
+ this.fastUpdate = fastUpdate;
|
|
+ }
|
|
+ }
|
|
+
|
|
+
|
|
+ // Retain the chunks priority level for queued light tasks
|
|
+ class LightQueue {
|
|
+ private int size = 0;
|
|
+ private final it.unimi.dsi.fastutil.longs.Long2ObjectLinkedOpenHashMap<ChunkLightQueue>[] buckets = new it.unimi.dsi.fastutil.longs.Long2ObjectLinkedOpenHashMap[MAX_PRIORITIES];
|
|
+ private final java.util.concurrent.ConcurrentLinkedQueue<PendingLightTask> pendingTasks = new java.util.concurrent.ConcurrentLinkedQueue<>();
|
|
+ private final java.util.concurrent.ConcurrentLinkedQueue<Runnable> priorityChanges = new java.util.concurrent.ConcurrentLinkedQueue<>();
|
|
+
|
|
+ private LightQueue() {
|
|
+ for (int i = 0; i < buckets.length; i++) {
|
|
+ buckets[i] = new it.unimi.dsi.fastutil.longs.Long2ObjectLinkedOpenHashMap<>();
|
|
+ }
|
|
+ }
|
|
+
|
|
+ public void changePriority(long pair, int currentPriority, int priority) {
|
|
+ this.priorityChanges.add(() -> {
|
|
+ ChunkLightQueue remove = this.buckets[currentPriority].remove(pair);
|
|
+ if (remove != null) {
|
|
+ ChunkLightQueue existing = this.buckets[Math.max(1, priority)].put(pair, remove);
|
|
+ if (existing != null) {
|
|
+ remove.pre.addAll(existing.pre);
|
|
+ remove.post.addAll(existing.post);
|
|
+ }
|
|
+ }
|
|
+ });
|
|
+ }
|
|
+
|
|
+ public final void addChunk(long chunkId, IntSupplier priority, Runnable pre, Runnable post) {
|
|
+ pendingTasks.add(new PendingLightTask(chunkId, priority, pre, post, true));
|
|
+ tryScheduleUpdate();
|
|
+ }
|
|
+
|
|
+ public final void add(long chunkId, IntSupplier priority, ThreadedLevelLightEngine.TaskType type, Runnable run) {
|
|
+ pendingTasks.add(new PendingLightTask(chunkId, priority, type == TaskType.PRE_UPDATE ? run : null, type == TaskType.POST_UPDATE ? run : null, false));
|
|
+ }
|
|
+ public final void add(PendingLightTask update) {
|
|
+ int priority = update.priority.getAsInt();
|
|
+ ChunkLightQueue lightQueue = this.buckets[priority].computeIfAbsent(update.chunkId, ChunkLightQueue::new);
|
|
+
|
|
+ if (update.pre != null) {
|
|
+ this.size++;
|
|
+ lightQueue.pre.add(update.pre);
|
|
+ }
|
|
+ if (update.post != null) {
|
|
+ this.size++;
|
|
+ lightQueue.post.add(update.post);
|
|
+ }
|
|
+ if (update.fastUpdate) {
|
|
+ lightQueue.shouldFastUpdate = true;
|
|
+ }
|
|
+ }
|
|
+
|
|
+ public final boolean isEmpty() {
|
|
+ return this.size == 0 && this.pendingTasks.isEmpty();
|
|
+ }
|
|
+
|
|
+ public final int size() {
|
|
+ return this.size;
|
|
+ }
|
|
+
|
|
+ public boolean poll(java.util.List<Runnable> pre, java.util.List<Runnable> post) {
|
|
+ PendingLightTask pending;
|
|
+ while ((pending = pendingTasks.poll()) != null) {
|
|
+ add(pending);
|
|
+ }
|
|
+ Runnable run;
|
|
+ while ((run = priorityChanges.poll()) != null) {
|
|
+ run.run();
|
|
+ }
|
|
+ boolean hasWork = false;
|
|
+ it.unimi.dsi.fastutil.longs.Long2ObjectLinkedOpenHashMap<ChunkLightQueue>[] buckets = this.buckets;
|
|
+ int priority = 0;
|
|
+ while (priority < MAX_PRIORITIES && !isEmpty()) {
|
|
+ it.unimi.dsi.fastutil.longs.Long2ObjectLinkedOpenHashMap<ChunkLightQueue> bucket = buckets[priority];
|
|
+ if (bucket.isEmpty()) {
|
|
+ priority++;
|
|
+ if (hasWork) {
|
|
+ return true;
|
|
+ } else {
|
|
+ continue;
|
|
+ }
|
|
+ }
|
|
+ ChunkLightQueue queue = bucket.removeFirst();
|
|
+ this.size -= queue.pre.size() + queue.post.size();
|
|
+ pre.addAll(queue.pre);
|
|
+ post.addAll(queue.post);
|
|
+ queue.pre.clear();
|
|
+ queue.post.clear();
|
|
+ hasWork = true;
|
|
+ if (queue.shouldFastUpdate) {
|
|
+ return true;
|
|
+ }
|
|
+ }
|
|
+ return hasWork;
|
|
+ }
|
|
+ }
|
|
+
|
|
+ final LightQueue queue = new LightQueue();
|
|
+ // Paper end
|
|
+ private final ChunkMap chunkMap; private final ChunkMap playerChunkMap; // Paper
|
|
private final ProcessorHandle<ChunkTaskPriorityQueueSorter.Message<Runnable>> sorterMailbox;
|
|
private volatile int taskPerBatch = 5;
|
|
private final AtomicBoolean scheduled = new AtomicBoolean();
|
|
|
|
public ThreadedLevelLightEngine(LightChunkGetter chunkProvider, ChunkMap chunkStorage, boolean hasBlockLight, ProcessorMailbox<Runnable> processor, ProcessorHandle<ChunkTaskPriorityQueueSorter.Message<Runnable>> executor) {
|
|
super(chunkProvider, true, hasBlockLight);
|
|
- this.chunkMap = chunkStorage;
|
|
+ this.chunkMap = chunkStorage; this.playerChunkMap = chunkMap; // Paper
|
|
this.sorterMailbox = executor;
|
|
this.taskMailbox = processor;
|
|
}
|
|
@@ -120,13 +245,9 @@ public class ThreadedLevelLightEngine extends LevelLightEngine implements AutoCl
|
|
}
|
|
|
|
private void addTask(int x, int z, IntSupplier completedLevelSupplier, ThreadedLevelLightEngine.TaskType stage, Runnable task) {
|
|
- this.sorterMailbox.tell(ChunkTaskPriorityQueueSorter.message(() -> {
|
|
- this.lightTasks.add(Pair.of(stage, task));
|
|
- if (this.lightTasks.size() >= this.taskPerBatch) {
|
|
- this.runUpdate();
|
|
- }
|
|
-
|
|
- }, ChunkPos.asLong(x, z), completedLevelSupplier));
|
|
+ // Paper start - replace method
|
|
+ this.queue.add(ChunkPos.asLong(x, z), completedLevelSupplier, stage, task);
|
|
+ // Paper end
|
|
}
|
|
|
|
@Override
|
|
@@ -154,8 +275,14 @@ public class ThreadedLevelLightEngine extends LevelLightEngine implements AutoCl
|
|
|
|
public CompletableFuture<ChunkAccess> lightChunk(ChunkAccess chunk, boolean excludeBlocks) {
|
|
ChunkPos chunkPos = chunk.getPos();
|
|
- chunk.setLightCorrect(false);
|
|
- this.addTask(chunkPos.x, chunkPos.z, ThreadedLevelLightEngine.TaskType.PRE_UPDATE, Util.name(() -> {
|
|
+ // Paper start
|
|
+ //ichunkaccess.b(false); // Don't need to disable this
|
|
+ long pair = chunkPos.toLong();
|
|
+ CompletableFuture<ChunkAccess> future = new CompletableFuture<>();
|
|
+ IntSupplier prioritySupplier = playerChunkMap.getChunkQueueLevel(pair);
|
|
+ boolean[] skippedPre = {false};
|
|
+ this.queue.addChunk(pair, prioritySupplier, Util.name(() -> {
|
|
+ // Paper end
|
|
LevelChunkSection[] levelChunkSections = chunk.getSections();
|
|
|
|
for(int i = 0; i < chunk.getSectionsCount(); ++i) {
|
|
@@ -175,51 +302,45 @@ public class ThreadedLevelLightEngine extends LevelLightEngine implements AutoCl
|
|
|
|
}, () -> {
|
|
return "lightChunk " + chunkPos + " " + excludeBlocks;
|
|
- }));
|
|
- return CompletableFuture.supplyAsync(() -> {
|
|
+ // Paper start - merge the 2 together
|
|
+ }), () -> {
|
|
+ this.chunkMap.releaseLightTicket(chunkPos); // Paper - moved from below, we want to call this even when returning early
|
|
+ if (skippedPre[0]) return; // Paper - future's already complete
|
|
chunk.setLightCorrect(true);
|
|
super.retainData(chunkPos, false);
|
|
- this.chunkMap.releaseLightTicket(chunkPos);
|
|
- return chunk;
|
|
- }, (runnable) -> {
|
|
- this.addTask(chunkPos.x, chunkPos.z, ThreadedLevelLightEngine.TaskType.POST_UPDATE, runnable);
|
|
+ //this.chunkMap.releaseLightTicket(chunkPos); // Paper - moved up
|
|
+ future.complete(chunk);
|
|
});
|
|
+ return future;
|
|
+ // Paper end
|
|
}
|
|
|
|
public void tryScheduleUpdate() {
|
|
- if ((!this.lightTasks.isEmpty() || super.hasLightWork()) && this.scheduled.compareAndSet(false, true)) {
|
|
+ if ((!this.queue.isEmpty() || super.hasLightWork()) && this.scheduled.compareAndSet(false, true)) { // Paper
|
|
this.taskMailbox.tell(() -> {
|
|
this.runUpdate();
|
|
this.scheduled.set(false);
|
|
+ tryScheduleUpdate(); // Paper - if we still have work to do, do it!
|
|
});
|
|
}
|
|
|
|
}
|
|
|
|
+ // Paper start - replace impl
|
|
+ private final java.util.List<Runnable> pre = new java.util.ArrayList<>();
|
|
+ private final java.util.List<Runnable> post = new java.util.ArrayList<>();
|
|
private void runUpdate() {
|
|
- int i = Math.min(this.lightTasks.size(), this.taskPerBatch);
|
|
- ObjectListIterator<Pair<ThreadedLevelLightEngine.TaskType, Runnable>> objectListIterator = this.lightTasks.iterator();
|
|
-
|
|
- int j;
|
|
- for(j = 0; objectListIterator.hasNext() && j < i; ++j) {
|
|
- Pair<ThreadedLevelLightEngine.TaskType, Runnable> pair = objectListIterator.next();
|
|
- if (pair.getFirst() == ThreadedLevelLightEngine.TaskType.PRE_UPDATE) {
|
|
- pair.getSecond().run();
|
|
- }
|
|
+ if (queue.poll(pre, post)) {
|
|
+ pre.forEach(Runnable::run);
|
|
+ pre.clear();
|
|
+ super.runUpdates(Integer.MAX_VALUE, true, true);
|
|
+ post.forEach(Runnable::run);
|
|
+ post.clear();
|
|
+ } else {
|
|
+ // might have level updates to go still
|
|
+ super.runUpdates(Integer.MAX_VALUE, true, true);
|
|
}
|
|
-
|
|
- objectListIterator.back(j);
|
|
- super.runUpdates(Integer.MAX_VALUE, true, true);
|
|
-
|
|
- for(int var5 = 0; objectListIterator.hasNext() && var5 < i; ++var5) {
|
|
- Pair<ThreadedLevelLightEngine.TaskType, Runnable> pair2 = objectListIterator.next();
|
|
- if (pair2.getFirst() == ThreadedLevelLightEngine.TaskType.POST_UPDATE) {
|
|
- pair2.getSecond().run();
|
|
- }
|
|
-
|
|
- objectListIterator.remove();
|
|
- }
|
|
-
|
|
+ // Paper end
|
|
}
|
|
|
|
public void setTaskPerBatch(int taskBatchSize) {
|
|
diff --git a/src/main/java/net/minecraft/server/level/Ticket.java b/src/main/java/net/minecraft/server/level/Ticket.java
|
|
index f1128f0d4a9a0241ac6c9bc18dd13b431c616bb1..2b2b7851d5f68bcdb41d58bcc64740ba58bf1ef4 100644
|
|
--- a/src/main/java/net/minecraft/server/level/Ticket.java
|
|
+++ b/src/main/java/net/minecraft/server/level/Ticket.java
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@@ -8,6 +8,7 @@ public final class Ticket<T> implements Comparable<Ticket<?>> {
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public final T key;
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public long createdTick;
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public long delayUnloadBy; // Paper
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+ public int priority; // Paper - Chunk priority
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protected Ticket(TicketType<T> type, int level, T argument) {
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this.type = type;
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diff --git a/src/main/java/net/minecraft/server/level/TicketType.java b/src/main/java/net/minecraft/server/level/TicketType.java
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index 10fa6cec911950f72407ae7f45c8cf48caa9421a..478109526cff7ceb0565cea3b5e97b9a07fbf8d1 100644
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--- a/src/main/java/net/minecraft/server/level/TicketType.java
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+++ b/src/main/java/net/minecraft/server/level/TicketType.java
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@@ -9,6 +9,8 @@ import net.minecraft.world.level.ChunkPos;
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public class TicketType<T> {
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public static final TicketType<Long> FUTURE_AWAIT = create("future_await", Long::compareTo); // Paper
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public static final TicketType<Long> ASYNC_LOAD = create("async_load", Long::compareTo); // Paper
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+ public static final TicketType<ChunkPos> PRIORITY = create("priority", Comparator.comparingLong(ChunkPos::toLong), 300); // Paper
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+ public static final TicketType<ChunkPos> URGENT = create("urgent", Comparator.comparingLong(ChunkPos::toLong), 300); // Paper
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|
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private final String name;
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private final Comparator<T> comparator;
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diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
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index 5833cc3d5014dad82607afc4d643b6bed885be64..8e0f73dcef189442450b4518437fb3a1c34b9a47 100644
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--- a/src/main/java/net/minecraft/server/players/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
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@@ -177,6 +177,7 @@ public abstract class PlayerList {
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}
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public void placeNewPlayer(Connection connection, ServerPlayer player) {
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+ player.isRealPlayer = true; // Paper - Chunk priority
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GameProfile gameprofile = player.getGameProfile();
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GameProfileCache usercache = this.server.getProfileCache();
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Optional<GameProfile> optional = usercache.get(gameprofile.getId());
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diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
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index 1a44c98b69398ba5dcb4115f0e8fdcf3f62fd920..9878aded49d0049b066fa608c7eaf25a55fcf12e 100644
|
|
--- a/src/main/java/net/minecraft/world/entity/Entity.java
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+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -212,7 +212,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
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private BlockPos blockPosition;
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private ChunkPos chunkPosition;
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private Vec3 deltaMovement;
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- private float yRot;
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+ public float yRot; // Paper - private->public
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private float xRot;
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public float yRotO;
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public float xRotO;
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diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
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index 58a245b2ca6e65d491694142ad04d38236b46434..893051059df51133a127b0870e27ab67461052fa 100644
|
|
--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
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|
+++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
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@@ -134,7 +134,7 @@ public class LevelChunk extends ChunkAccess {
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return NEIGHBOUR_CACHE_RADIUS;
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}
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|
|
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- boolean loadedTicketLevel;
|
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+ boolean loadedTicketLevel; public final boolean wasLoadCallbackInvoked() { return this.loadedTicketLevel; } // Paper - public accessor
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private long neighbourChunksLoadedBitset;
|
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private final LevelChunk[] loadedNeighbourChunks = new LevelChunk[(NEIGHBOUR_CACHE_RADIUS * 2 + 1) * (NEIGHBOUR_CACHE_RADIUS * 2 + 1)];
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|
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@@ -653,6 +653,7 @@ public class LevelChunk extends ChunkAccess {
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|
|
|
// CraftBukkit start
|
|
public void loadCallback() {
|
|
+ if (this.loadedTicketLevel) { LOGGER.error("Double calling chunk load!", new Throwable()); } // Paper
|
|
// Paper start - neighbour cache
|
|
int chunkX = this.chunkPos.x;
|
|
int chunkZ = this.chunkPos.z;
|
|
@@ -707,6 +708,7 @@ public class LevelChunk extends ChunkAccess {
|
|
}
|
|
|
|
public void unloadCallback() {
|
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+ if (!this.loadedTicketLevel) { LOGGER.error("Double calling chunk unload!", new Throwable()); } // Paper
|
|
org.bukkit.Server server = this.level.getCraftServer();
|
|
org.bukkit.event.world.ChunkUnloadEvent unloadEvent = new org.bukkit.event.world.ChunkUnloadEvent(this.bukkitChunk, this.isUnsaved());
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server.getPluginManager().callEvent(unloadEvent);
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