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0b952981e6
Vanilla now requires the use of WorldBorder#isInsideCloseToBorder to consider a border collision
46 lines
2.1 KiB
Diff
46 lines
2.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Thu, 31 Mar 2022 05:18:28 -0700
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Subject: [PATCH] Guard against invalid entity positions
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Anything not finite should be blocked and logged
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diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
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index 32d97353a5f030fa46ea637e546ef0856122b391..7179939c141d4c08e4d52ad8388625024dc8021c 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
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+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -4539,11 +4539,33 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, S
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return this.getZ((2.0D * this.random.nextDouble() - 1.0D) * widthScale);
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}
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+ // Paper start - block invalid positions
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+ public static boolean checkPosition(Entity entity, double newX, double newY, double newZ) {
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+ if (Double.isFinite(newX) && Double.isFinite(newY) && Double.isFinite(newZ)) {
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+ return true;
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+ }
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+
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+ String entityInfo = null;
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+ try {
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+ entityInfo = entity.toString();
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+ } catch (Exception ex) {
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+ entityInfo = "[Entity info unavailable] ";
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+ }
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+ LOGGER.error("New entity position is invalid! Tried to set invalid position (" + newX + "," + newY + "," + newZ + ") for entity " + entity.getClass().getName() + " located at " + entity.position + ", entity info: " + entityInfo, new Throwable());
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+ return false;
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+ }
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+ // Paper end - block invalid positions
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+
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public final void setPosRaw(double x, double y, double z) {
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// Paper start
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this.setPosRaw(x, y, z, false);
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}
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public final void setPosRaw(double x, double y, double z, boolean forceBoundingBoxUpdate) {
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+ // Paper start - block invalid positions
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+ if (!checkPosition(this, x, y, z)) {
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+ return;
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+ }
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+ // Paper end - block invalid positions
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// Paper end
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// Paper start - rewrite chunk system
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if (this.updatingSectionStatus) {
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