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0b952981e6
Vanilla now requires the use of WorldBorder#isInsideCloseToBorder to consider a border collision
20 lines
1.0 KiB
Diff
20 lines
1.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Wed, 5 Jul 2023 23:11:53 +0100
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Subject: [PATCH] Don't load chunks for supporting block checks
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diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
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index 96cfc5323cf080540c934c54ac00488e5babcea5..903fa8c1489541e141bef59239ecd645955ffca4 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
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+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -1360,7 +1360,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, S
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}
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protected BlockPos getOnPos(float offset) {
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- if (this.mainSupportingBlockPos.isPresent()) {
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+ if (this.mainSupportingBlockPos.isPresent() && this.level().getChunkIfLoadedImmediately(this.mainSupportingBlockPos.get()) != null) { // Paper - ensure no loads
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BlockPos blockposition = (BlockPos) this.mainSupportingBlockPos.get();
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if (offset <= 1.0E-5F) {
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