Paper/patches/server/0241-Allow-chests-to-be-placed-with-NBT-data.patch
Nassim Jahnke ab9a3db5ba
More work
2024-12-03 19:05:31 +01:00

32 lines
2.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: BillyGalbreath <Blake.Galbreath@GMail.com>
Date: Sat, 8 Sep 2018 18:43:31 -0500
Subject: [PATCH] Allow chests to be placed with NBT data
diff --git a/src/main/java/net/minecraft/world/item/ItemStack.java b/src/main/java/net/minecraft/world/item/ItemStack.java
index 1e16482830556cf34f3b68fc2af8216663b075e4..225206a055e2f6bf4dbb18434cb3401d02746387 100644
--- a/src/main/java/net/minecraft/world/item/ItemStack.java
+++ b/src/main/java/net/minecraft/world/item/ItemStack.java
@@ -501,6 +501,7 @@ public final class ItemStack implements DataComponentHolder {
enuminteractionresult = InteractionResult.FAIL; // cancel placement
// PAIL: Remove this when MC-99075 fixed
placeEvent.getPlayer().updateInventory();
+ world.capturedTileEntities.clear(); // Paper - Allow chests to be placed with NBT data; clear out block entities as chests and such will pop loot
// revert back all captured blocks
world.preventPoiUpdated = true; // CraftBukkit - SPIGOT-5710
for (BlockState blockstate : blocks) {
diff --git a/src/main/java/net/minecraft/world/level/block/entity/BlockEntityType.java b/src/main/java/net/minecraft/world/level/block/entity/BlockEntityType.java
index d602ab397e7deacd9cb9a43f9058cd7f7bb9dc07..63c5bc786010d96dc121ee14dbac99253b3c8168 100644
--- a/src/main/java/net/minecraft/world/level/block/entity/BlockEntityType.java
+++ b/src/main/java/net/minecraft/world/level/block/entity/BlockEntityType.java
@@ -66,7 +66,7 @@ public class BlockEntityType<T extends BlockEntity> {
public static final BlockEntityType<CrafterBlockEntity> CRAFTER = BlockEntityType.register("crafter", CrafterBlockEntity::new, Blocks.CRAFTER);
public static final BlockEntityType<TrialSpawnerBlockEntity> TRIAL_SPAWNER = BlockEntityType.register("trial_spawner", TrialSpawnerBlockEntity::new, Blocks.TRIAL_SPAWNER);
public static final BlockEntityType<VaultBlockEntity> VAULT = BlockEntityType.register("vault", VaultBlockEntity::new, Blocks.VAULT);
- private static final Set<BlockEntityType<?>> OP_ONLY_CUSTOM_DATA = Set.of(BlockEntityType.COMMAND_BLOCK, BlockEntityType.LECTERN, BlockEntityType.SIGN, BlockEntityType.HANGING_SIGN, BlockEntityType.MOB_SPAWNER, BlockEntityType.TRIAL_SPAWNER, BlockEntityType.CHEST); // CraftBukkit
+ private static final Set<BlockEntityType<?>> OP_ONLY_CUSTOM_DATA = Set.of(BlockEntityType.COMMAND_BLOCK, BlockEntityType.LECTERN, BlockEntityType.SIGN, BlockEntityType.HANGING_SIGN, BlockEntityType.MOB_SPAWNER, BlockEntityType.TRIAL_SPAWNER); // CraftBukkit // Paper - Allow chests to be placed with NBT data
private final BlockEntityType.BlockEntitySupplier<? extends T> factory;
public final Set<Block> validBlocks;
private final Holder.Reference<BlockEntityType<?>> builtInRegistryHolder;