Paper/patches/server/0367-Move-player-to-spawn-p...

123 lines
7.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: 2277 <38501234+2277@users.noreply.github.com>
Date: Tue, 31 Mar 2020 10:33:55 +0100
Subject: [PATCH] Move player to spawn point if spawn in unloaded world
If the playerdata contains an invalid world (missing, unloaded, invalid,
etc.), spawn the player at the spawn point of the main world.
Co-authored-by: Wyatt Childers <wchilders@nearce.com>
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
index dc6774fdc215de6a157b64678aec5a79344084e9..7750c1980ea7e211a35ad077b95ab0e206900e17 100644
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
@@ -194,7 +194,7 @@ public abstract class PlayerList {
}
CompoundTag nbttagcompound = this.load(player);
- ResourceKey resourcekey;
+ ResourceKey<Level> resourcekey = null; // Paper
// CraftBukkit start - Better rename detection
if (nbttagcompound != null && nbttagcompound.contains("bukkit")) {
CompoundTag bukkit = nbttagcompound.getCompound("bukkit");
@@ -202,15 +202,42 @@ public abstract class PlayerList {
}
// CraftBukkit end
+ // Paper start - move logic in Entity to here, to use bukkit supplied world UUID & reset to main world spawn if no valid world is found
+ boolean invalidPlayerWorld = false;
+ bukkitData: if (nbttagcompound != null) {
+ // The main way for bukkit worlds to store the world is the world UUID despite mojang adding custom worlds
+ final org.bukkit.World bWorld;
+ if (nbttagcompound.contains("WorldUUIDMost") && nbttagcompound.contains("WorldUUIDLeast")) {
+ bWorld = org.bukkit.Bukkit.getServer().getWorld(new UUID(nbttagcompound.getLong("WorldUUIDMost"), nbttagcompound.getLong("WorldUUIDLeast")));
+ } else if (nbttagcompound.contains("world", net.minecraft.nbt.Tag.TAG_STRING)) { // Paper - legacy bukkit world name
+ bWorld = org.bukkit.Bukkit.getServer().getWorld(nbttagcompound.getString("world"));
+ } else {
+ break bukkitData; // if neither of the bukkit data points exist, proceed to the vanilla migration section
+ }
+ if (bWorld != null) {
+ resourcekey = ((CraftWorld) bWorld).getHandle().dimension();
+ } else {
+ resourcekey = Level.OVERWORLD;
+ invalidPlayerWorld = true;
+ }
+ }
+ if (resourcekey == null) { // only run the vanilla logic if we haven't found a world from the bukkit data
+ // Below is the vanilla way of getting the dimension, this is for migration from vanilla servers
+ // Paper end
if (nbttagcompound != null) {
DataResult<ResourceKey<Level>> dataresult = DimensionType.parseLegacy(new Dynamic(NbtOps.INSTANCE, nbttagcompound.get("Dimension"))); // CraftBukkit - decompile error
Logger logger = PlayerList.LOGGER;
Objects.requireNonNull(logger);
- resourcekey = (ResourceKey) dataresult.resultOrPartial(logger::error).orElse(player.serverLevel().dimension()); // CraftBukkit - SPIGOT-7507: If no dimension, fall back to existing dimension loaded from "WorldUUID", which in turn defaults to World.OVERWORLD
+ // Paper start - reset to main world spawn if no valid world is found
+ final Optional<ResourceKey<Level>> result = dataresult.resultOrPartial(logger::error);
+ invalidPlayerWorld = result.isEmpty();
+ resourcekey = result.orElse(Level.OVERWORLD);
+ // Paper end
} else {
- resourcekey = player.serverLevel().dimension(); // CraftBukkit - SPIGOT-7507: If no dimension, fall back to existing dimension loaded from "WorldUUID", which in turn defaults to World.OVERWORLD
+ resourcekey = Level.OVERWORLD; // Paper - revert to vanilla default main world, this isn't an "invalid world" since no player data existed
}
+ } // Paper
ResourceKey<Level> resourcekey1 = resourcekey;
ServerLevel worldserver = this.server.getLevel(resourcekey1);
@@ -219,6 +246,7 @@ public abstract class PlayerList {
if (worldserver == null) {
PlayerList.LOGGER.warn("Unknown respawn dimension {}, defaulting to overworld", resourcekey1);
worldserver1 = this.server.overworld();
+ invalidPlayerWorld = true; // Paper - reset to main world if no world with parsed value is found
} else {
worldserver1 = worldserver;
}
@@ -226,6 +254,10 @@ public abstract class PlayerList {
// Paper start - Entity#getEntitySpawnReason
if (nbttagcompound == null) {
player.spawnReason = org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.DEFAULT; // set Player SpawnReason to DEFAULT on first login
+ // Paper start - reset to main world spawn if first spawn or invalid world
+ }
+ if (nbttagcompound == null || invalidPlayerWorld) {
+ // Paper end - reset to main world spawn if first spawn or invalid world
player.fudgeSpawnLocation(worldserver1); // Paper - Don't move existing players to world spawn
}
// Paper end - Entity#getEntitySpawnReason
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index b6b4be7f49ae756ebbda59e55dee98000aec2314..0d7dff8ca6a3d68fdcbf300fb2f65b1d08c429b2 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -2335,27 +2335,8 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, S
}
// CraftBukkit end
- // CraftBukkit start - Reset world
- if (this instanceof ServerPlayer) {
- Server server = Bukkit.getServer();
- org.bukkit.World bworld = null;
-
- // TODO: Remove World related checks, replaced with WorldUID
- String worldName = nbt.getString("world");
-
- if (nbt.contains("WorldUUIDMost") && nbt.contains("WorldUUIDLeast")) {
- UUID uid = new UUID(nbt.getLong("WorldUUIDMost"), nbt.getLong("WorldUUIDLeast"));
- bworld = server.getWorld(uid);
- } else {
- bworld = server.getWorld(worldName);
- }
-
- if (bworld == null) {
- bworld = ((org.bukkit.craftbukkit.CraftServer) server).getServer().getLevel(Level.OVERWORLD).getWorld();
- }
-
- ((ServerPlayer) this).setLevel(bworld == null ? null : ((CraftWorld) bworld).getHandle());
- }
+ // CraftBukkit start
+ // Paper - move world parsing/loading to PlayerList#placeNewPlayer
this.getBukkitEntity().readBukkitValues(nbt);
if (nbt.contains("Bukkit.invisible")) {
boolean bukkitInvisible = nbt.getBoolean("Bukkit.invisible");