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Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: d41796de SPIGOT-7071: Add Player#stopSound(SoundCategory category) 61dae5b2 SPIGOT-7011, SPIGOT-7065: Overhaul of structures CraftBukkit Changes: 991aeda12 SPIGOT-1729, SPIGOT-7090: Keep precision in teleportation between worlds 5c9a5f628 SPIGOT-7071: Add Player#stopSound(SoundCategory category) 68f888ded SPIGOT-7011, SPIGOT-7065: Overhaul of structures 0231a3746 Remove outdated build delay. Spigot Changes: 475f6008 Rebuild patches 8ce1761f Rebuild patches
30 lines
1.2 KiB
Diff
30 lines
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Sat, 18 Dec 2021 10:34:21 -0800
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Subject: [PATCH] Add GameEvent tags
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diff --git a/src/main/java/org/bukkit/Tag.java b/src/main/java/org/bukkit/Tag.java
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index 9694b862d62afbaa831735a6f6d095315bcdf37c..4749d4c01069f0e0cbe948ede1dd043baceaa97b 100644
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--- a/src/main/java/org/bukkit/Tag.java
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+++ b/src/main/java/org/bukkit/Tag.java
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@@ -848,6 +848,18 @@ public interface Tag<T extends Keyed> extends Keyed {
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*/
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@Deprecated(forRemoval = true)
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Tag<EntityType> SKELETONS = ENTITY_TYPES_SKELETONS;
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+
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+ String REGISTRY_GAME_EVENTS = "game_events";
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+
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+ /**
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+ * Tag for game events that trigger sculk sensors
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+ */
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+ Tag<GameEvent> GAME_EVENT_VIBRATIONS = Bukkit.getTag(REGISTRY_GAME_EVENTS, NamespacedKey.minecraft("vibrations"), GameEvent.class);
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+
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+ /**
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+ * Tag for game events that are ignored if the entity is sneaking
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+ */
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+ Tag<GameEvent> GAME_EVENT_IGNORE_VIBRATIONS_SNEAKING = Bukkit.getTag(REGISTRY_GAME_EVENTS, NamespacedKey.minecraft("ignore_vibrations_sneaking"), GameEvent.class);
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// Paper end
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/**
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