Paper/Spigot-Server-Patches/Optimize-TileEntity-Ticking.patch
Zach Brown 4acb916956 Check property exists before playing chest close sound
There is an artificial delay added to chest close sounds (of 10 ticks)
to make them "feel" more true to vanilla. The problem is that because of
this delay it is possible for the block to be removed by the time the
sound plays.

With 1.14 in the state it is the timing necessary to encounter this
issue has increased.

The correct fix is to just return early if the property checked for in
the TileEntityChest sound method does not exist for the block at the
current location.

Fixes GH-2074
2019-05-26 23:36:37 -05:00

164 lines
6.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 8 Mar 2015 22:55:25 -0600
Subject: [PATCH] Optimize TileEntity Ticking
diff --git a/src/main/java/net/minecraft/server/TileEntityChest.java b/src/main/java/net/minecraft/server/TileEntityChest.java
index 271406f8b..85b450c05 100644
--- a/src/main/java/net/minecraft/server/TileEntityChest.java
+++ b/src/main/java/net/minecraft/server/TileEntityChest.java
@@ -0,0 +0,0 @@ import org.bukkit.craftbukkit.entity.CraftHumanEntity;
import org.bukkit.entity.HumanEntity;
// CraftBukkit end
-public class TileEntityChest extends TileEntityLootable implements ITickable {
+public class TileEntityChest extends TileEntityLootable { // Paper - Remove ITickable
private NonNullList<ItemStack> items;
protected float a;
@@ -0,0 +0,0 @@ public class TileEntityChest extends TileEntityLootable implements ITickable {
return nbttagcompound;
}
- @Override
public void tick() {
int i = this.position.getX();
int j = this.position.getY();
int k = this.position.getZ();
++this.j;
+ }
+
+ public void doOpenLogic() {
+ int i = this.position.getX();
+ int j = this.position.getY();
+ int k = this.position.getZ();
+
this.viewingCount = a(this.world, this, this.j, i, j, k, this.viewingCount);
this.b = this.a;
float f = 0.1F;
@@ -0,0 +0,0 @@ public class TileEntityChest extends TileEntityLootable implements ITickable {
if (this.viewingCount > 0 && this.a == 0.0F) {
this.a(SoundEffects.BLOCK_CHEST_OPEN);
}
+ }
- if (this.viewingCount == 0 && this.a > 0.0F || this.viewingCount > 0 && this.a < 1.0F) {
+ public void doCloseLogic() {
+ if (this.viewingCount == 0 /* && this.a > 0.0F || this.viewingCount > 0 && this.a < 1.0F */) { // Paper - disable all but player count check
+ /* // Paper - disable animation stuff
float f1 = this.a;
if (this.viewingCount > 0) {
@@ -0,0 +0,0 @@ public class TileEntityChest extends TileEntityLootable implements ITickable {
float f2 = 0.5F;
if (this.a < 0.5F && f1 >= 0.5F) {
- this.a(SoundEffects.BLOCK_CHEST_CLOSE);
- }
+ */
+ MCUtil.scheduleTask(10, () -> {
+ this.a(SoundEffects.BLOCK_CHEST_CLOSE);
+ });
+ //} // Paper end
if (this.a < 0.0F) {
this.a = 0.0F;
@@ -0,0 +0,0 @@ public class TileEntityChest extends TileEntityLootable implements ITickable {
}
private void a(SoundEffect soundeffect) {
+ if (!this.getBlock().hasProperty(BlockChest.b)) { return; } // Paper - this can be delayed, double check exists - Fixes GH-2074
BlockPropertyChestType blockpropertychesttype = (BlockPropertyChestType) this.getBlock().get(BlockChest.b);
if (blockpropertychesttype != BlockPropertyChestType.LEFT) {
@@ -0,0 +0,0 @@ public class TileEntityChest extends TileEntityLootable implements ITickable {
++this.viewingCount;
if (this.world == null) return; // CraftBukkit
+ doOpenLogic(); // Paper
// CraftBukkit start - Call redstone event
if (this.getBlock().getBlock() == Blocks.TRAPPED_CHEST) {
@@ -0,0 +0,0 @@ public class TileEntityChest extends TileEntityLootable implements ITickable {
--this.viewingCount;
// CraftBukkit start - Call redstone event
+ doCloseLogic(); // Paper
if (this.getBlock().getBlock() == Blocks.TRAPPED_CHEST) {
int newPower = Math.max(0, Math.min(15, this.viewingCount));
diff --git a/src/main/java/net/minecraft/server/TileEntityEnderChest.java b/src/main/java/net/minecraft/server/TileEntityEnderChest.java
index 6908f5003..ed5cdf177 100644
--- a/src/main/java/net/minecraft/server/TileEntityEnderChest.java
+++ b/src/main/java/net/minecraft/server/TileEntityEnderChest.java
@@ -0,0 +0,0 @@
package net.minecraft.server;
-public class TileEntityEnderChest extends TileEntity implements ITickable {
+public class TileEntityEnderChest extends TileEntity { // Paper - Remove ITickable
public float a;
public float b;
@@ -0,0 +0,0 @@ public class TileEntityEnderChest extends TileEntity implements ITickable {
super(TileEntityTypes.ENDER_CHEST);
}
- @Override
public void tick() {
if (++this.g % 20 * 4 == 0) {
this.world.playBlockAction(this.position, Blocks.ENDER_CHEST, 1, this.c);
}
this.b = this.a;
+ /* // Paper
int i = this.position.getX();
int j = this.position.getY();
int k = this.position.getZ();
float f = 0.1F;
double d0;
+ // Paper start
+ */
+ }
+
+ private void doOpenLogic() {
+ int i = this.position.getX();
+ int j = this.position.getY();
+ int k = this.position.getZ();
+ double d0;
+ // Paper end
if (this.c > 0 && this.a == 0.0F) {
double d1 = (double) i + 0.5D;
@@ -0,0 +0,0 @@ public class TileEntityEnderChest extends TileEntity implements ITickable {
d0 = (double) k + 0.5D;
this.world.a((EntityHuman) null, d1, (double) j + 0.5D, d0, SoundEffects.BLOCK_ENDER_CHEST_OPEN, SoundCategory.BLOCKS, 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
}
+ // Paper start
+ }
+ private void doCloseLogic() {
+ int i = this.position.getX();
+ int j = this.position.getY();
+ int k = this.position.getZ();
+ double d0;
+ // Paper end
if (this.c == 0 && this.a > 0.0F || this.c > 0 && this.a < 1.0F) {
float f1 = this.a;
@@ -0,0 +0,0 @@ public class TileEntityEnderChest extends TileEntity implements ITickable {
public void c() {
++this.c;
this.world.playBlockAction(this.position, Blocks.ENDER_CHEST, 1, this.c);
+ doOpenLogic(); // Paper
}
public void d() {
--this.c;
this.world.playBlockAction(this.position, Blocks.ENDER_CHEST, 1, this.c);
+ doCloseLogic(); // Paper
}
public boolean a(EntityHuman entityhuman) {
--