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1e7dd72f15
The game uses 0.95d now
64 lines
2.4 KiB
Diff
64 lines
2.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: TheTuso <piotrekpasztor@gmail.com>
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Date: Thu, 2 Feb 2023 16:40:41 +0100
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Subject: [PATCH] Add Entity Body Yaw API
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
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index e2d3c81790cbbc514cc4bb045d8565c56fb75e4a..96579becd1d21a4288a6f8fc5980c04cd1934f78 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
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@@ -1139,6 +1139,31 @@ public abstract class CraftEntity implements org.bukkit.entity.Entity {
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public boolean isInPowderedSnow() {
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return getHandle().isInPowderSnow || getHandle().wasInPowderSnow; // depending on the location in the entity "tick" either could be needed.
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}
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+
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+ @Override
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+ public double getX() {
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+ return this.entity.getX();
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+ }
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+
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+ @Override
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+ public double getY() {
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+ return this.entity.getY();
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+ }
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+
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+ @Override
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+ public double getZ() {
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+ return this.entity.getZ();
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+ }
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+
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+ @Override
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+ public float getPitch() {
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+ return this.entity.getXRot();
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+ }
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+
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+ @Override
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+ public float getYaw() {
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+ return this.entity.getBukkitYaw();
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+ }
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// Paper end
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// Paper Start - Collision API
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@Override
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
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index 94f65fdc4e5657cc765bf63710621c2d24b7b27b..bd616462bc65063bd19683aa1674072a6f7da94a 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
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@@ -1076,6 +1076,16 @@ public class CraftLivingEntity extends CraftEntity implements LivingEntity {
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this.damageItemStack0(this.getHandle().getItemBySlot(nmsSlot), amount, nmsSlot);
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}
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+ @Override
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+ public float getBodyYaw() {
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+ return this.getHandle().getVisualRotationYInDegrees();
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+ }
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+
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+ @Override
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+ public void setBodyYaw(float bodyYaw) {
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+ this.getHandle().setYBodyRot(bodyYaw);
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+ }
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+
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private void damageItemStack0(net.minecraft.world.item.ItemStack nmsStack, int amount, net.minecraft.world.entity.EquipmentSlot slot) {
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nmsStack.hurtAndBreak(amount, this.getHandle(), livingEntity -> {
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if (slot != null) {
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