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2873869bb1
Signs no longer have a specific isEdiable state, the entire API in this regard needs updating/deprecation. The boolean field is completely gone, replaced by a uuid (which will need a new setEditingPlayer(UUID) method on the Sign interface), and the current upstream implementation of setEdiable simply flips the is_waxed state. This patch is hence not needed as it neither allows editing (which will be redone in a later patch) nor is required to copy the is_waxed boolean flag as it lives in the signs compound tag and is covered by applyTo.
26 lines
2.2 KiB
Diff
26 lines
2.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Connor Linfoot <connorlinfoot@me.com>
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Date: Wed, 12 May 2021 08:09:19 +0100
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Subject: [PATCH] Add raw address to AsyncPlayerPreLoginEvent
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diff --git a/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
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index c9f8f61c43428c519c0dac1b7416bad775e3429f..b026c003e1fc02a9ea426f3126acb788fc09a874 100644
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--- a/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
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@@ -331,12 +331,13 @@ public class ServerLoginPacketListenerImpl implements ServerLoginPacketListener,
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public void fireEvents() throws Exception {
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String playerName = ServerLoginPacketListenerImpl.this.gameProfile.getName();
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java.net.InetAddress address = ((java.net.InetSocketAddress) ServerLoginPacketListenerImpl.this.connection.getRemoteAddress()).getAddress();
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+ java.net.InetAddress rawAddress = ((java.net.InetSocketAddress) connection.channel.remoteAddress()).getAddress(); // Paper
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java.util.UUID uniqueId = ServerLoginPacketListenerImpl.this.gameProfile.getId();
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final org.bukkit.craftbukkit.CraftServer server = ServerLoginPacketListenerImpl.this.server.server;
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// Paper start
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com.destroystokyo.paper.profile.PlayerProfile profile = com.destroystokyo.paper.profile.CraftPlayerProfile.asBukkitMirror(ServerLoginPacketListenerImpl.this.gameProfile);
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- AsyncPlayerPreLoginEvent asyncEvent = new AsyncPlayerPreLoginEvent(playerName, address, uniqueId, profile);
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+ AsyncPlayerPreLoginEvent asyncEvent = new AsyncPlayerPreLoginEvent(playerName, address, rawAddress, uniqueId, profile); // Paper - add rawAddress
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server.getPluginManager().callEvent(asyncEvent);
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profile = asyncEvent.getPlayerProfile();
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profile.complete(true); // Paper - setPlayerProfileAPI
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