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Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing CraftBukkit Changes: 1e8c432cd #816: Prevent duplicate slash removal for console / block commands
49 lines
2.4 KiB
Diff
49 lines
2.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Callahan <mr.callahhh@gmail.com>
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Date: Wed, 8 Apr 2020 02:42:14 -0500
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Subject: [PATCH] Async command map building
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diff --git a/src/main/java/net/minecraft/commands/CommandDispatcher.java b/src/main/java/net/minecraft/commands/CommandDispatcher.java
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index 63948c78205730d4aa6a6cc418f4f9de30401beb..592b1bb2ce5cedb627f42c73ef072ade6553347e 100644
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--- a/src/main/java/net/minecraft/commands/CommandDispatcher.java
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+++ b/src/main/java/net/minecraft/commands/CommandDispatcher.java
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@@ -29,6 +29,7 @@ import net.minecraft.network.chat.ChatHoverable;
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import net.minecraft.network.chat.ChatMessage;
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import net.minecraft.network.chat.IChatMutableComponent;
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import net.minecraft.network.protocol.game.PacketPlayOutCommands;
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+import net.minecraft.server.MinecraftServer;
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import net.minecraft.server.commands.CommandAdvancement;
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import net.minecraft.server.commands.CommandAttribute;
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import net.minecraft.server.commands.CommandBan;
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@@ -328,6 +329,14 @@ public class CommandDispatcher {
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if ( org.spigotmc.SpigotConfig.tabComplete < 0 ) return; // Spigot
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// CraftBukkit start
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// Register Vanilla commands into builtRoot as before
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+ // Paper start - Async command map building
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+ java.util.concurrent.ForkJoinPool.commonPool().execute(() -> {
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+ sendAsync(entityplayer);
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+ });
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+ }
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+
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+ private void sendAsync(EntityPlayer entityplayer) {
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+ // Paper end - Async command map building
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Map<CommandNode<CommandListenerWrapper>, CommandNode<ICompletionProvider>> map = Maps.newIdentityHashMap(); // Use identity to prevent aliasing issues
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RootCommandNode vanillaRoot = new RootCommandNode();
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@@ -345,7 +354,14 @@ public class CommandDispatcher {
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for (CommandNode node : rootcommandnode.getChildren()) {
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bukkit.add(node.getName());
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}
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+ // Paper start - Async command map building
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+ MinecraftServer.getServer().execute(() -> {
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+ runSync(entityplayer, bukkit, rootcommandnode);
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+ });
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+ }
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+ private void runSync(EntityPlayer entityplayer, Collection<String> bukkit, RootCommandNode<ICompletionProvider> rootcommandnode) {
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+ // Paper end - Async command map building
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PlayerCommandSendEvent event = new PlayerCommandSendEvent(entityplayer.getBukkitEntity(), new LinkedHashSet<>(bukkit));
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event.getPlayer().getServer().getPluginManager().callEvent(event);
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