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2f782a6652
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing CraftBukkit Changes:17543ecf
SPIGOT-5035: Error Using Virtual Merchant GUI0fc6922b
SPIGOT-5028: Villager#setVillagerExperience() doesn't workbdbdbe44
SPIGOT-5024: Fox error - Unknown target reason
58 lines
2.4 KiB
Diff
58 lines
2.4 KiB
Diff
From 0302a25e88ffc1631e1d28d93d98833b7d0fc483 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Mon, 11 Mar 2013 20:04:34 -0400
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Subject: [PATCH] PlayerDeathEvent#getItemsToKeep
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Exposes a mutable array on items a player should keep on death
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Example Usage: https://gist.github.com/aikar/5bb202de6057a051a950ce1f29feb0b4
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diff --git a/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java b/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
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index f0dda632d..f5c3c5e24 100644
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--- a/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
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+++ b/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
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@@ -17,6 +17,40 @@ public class PlayerDeathEvent extends EntityDeathEvent {
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private boolean keepLevel = false;
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private boolean keepInventory = false;
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+ // Paper start
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+ private List<ItemStack> itemsToKeep = new java.util.ArrayList<>();
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+
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+ /**
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+ * A mutable collection to add items that the player should retain in their inventory on death (Similar to KeepInventory game rule)
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+ *
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+ * You <b>MUST</b> remove the item from the .getDrops() collection too or it will duplicate!
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+ * <pre>{@code
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+ * {@literal @EventHandler(ignoreCancelled = true)}
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+ * public void onPlayerDeath(PlayerDeathEvent event) {
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+ * for (Iterator<ItemStack> iterator = event.getDrops().iterator(); iterator.hasNext(); ) {
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+ * ItemStack drop = iterator.next();
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+ * List<String> lore = drop.getLore();
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+ * if (lore != null && !lore.isEmpty()) {
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+ * if (lore.get(0).contains("(SOULBOUND)")) {
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+ * iterator.remove();
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+ * event.getItemsToKeep().add(drop);
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+ * }
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+ * }
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+ * }
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+ * }
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+ * }</pre>
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+ *
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+ * Adding an item to this list that the player did not previously have will give them the item on death.
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+ * An example case could be a "Note" that "You died at X/Y/Z coordinates"
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+ *
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+ * @return The list to hold items to keep
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+ */
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+ @NotNull
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+ public List<ItemStack> getItemsToKeep() {
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+ return itemsToKeep;
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+ }
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+ // Paper end
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+
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public PlayerDeathEvent(@NotNull final Player player, @NotNull final List<ItemStack> drops, final int droppedExp, @Nullable final String deathMessage) {
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this(player, drops, droppedExp, 0, deathMessage);
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}
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--
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2.21.0
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