Paper/patches/api/0344-Dolphin-API.patch
Jake Potrebic 96d5e6ca48
Code Generation for TypedKeys (#9233)
Currently includes generated key holder classes for types
used in the Registry Modification API
2023-11-22 20:56:28 -08:00

65 lines
2.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
Date: Tue, 7 Dec 2021 19:34:11 -0500
Subject: [PATCH] Dolphin API
diff --git a/src/main/java/org/bukkit/entity/Dolphin.java b/src/main/java/org/bukkit/entity/Dolphin.java
index f00eaadcdde7ceef95def2d8ec6eb63a76c177bd..8ab329946daaff25646f3dd4582feb9e4c0685ca 100644
--- a/src/main/java/org/bukkit/entity/Dolphin.java
+++ b/src/main/java/org/bukkit/entity/Dolphin.java
@@ -1,3 +1,52 @@
package org.bukkit.entity;
-public interface Dolphin extends WaterMob { }
+import org.bukkit.Location;
+
+public interface Dolphin extends WaterMob { // Paper start - Dolphin API
+
+ /**
+ * Gets the moistness level of this dolphin
+ */
+ int getMoistness();
+
+ /**
+ * Sets the moistness of this dolphin, once this is less than 0 the dolphin will start to take damage.
+ *
+ * @param moistness moistness level
+ */
+ void setMoistness(int moistness);
+
+ /**
+ * Sets if this dolphin was fed a fish.
+ *
+ * @param hasFish has a fish
+ */
+ void setHasFish(boolean hasFish);
+
+ /**
+ * Gets if this dolphin has a fish.
+ *
+ * @return has a fish
+ */
+ boolean hasFish();
+
+ /**
+ * Gets the treasure location this dolphin tries to guide players to.
+ * <p>
+ * This value is calculated if the player has fed the dolphin a fish, and it tries to start the {@link com.destroystokyo.paper.entity.ai.VanillaGoal#DOLPHIN_SWIM_TO_TREASURE} goal.
+ *
+ * @return calculated closest treasure location
+ */
+ @org.jetbrains.annotations.NotNull
+ Location getTreasureLocation();
+
+ /**
+ * Sets the treasure location that this dolphin will try to lead the player to.
+ * This only has an effect if the dolphin is currently leading a player, as this value is recalculated next time it leads a player.
+ * <p>
+ * The world of the location does not matter, as the dolphin will always use the world it is currently in.
+ *
+ * @param location location to guide to
+ */
+ void setTreasureLocation(@org.jetbrains.annotations.NotNull Location location);
+} // Paper end - Dolphin API