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dc684c60d1
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
29 lines
1.5 KiB
Diff
29 lines
1.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Badbird5907 <50347938+Badbird5907@users.noreply.github.com>
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Date: Mon, 4 Mar 2024 22:18:28 -0500
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Subject: [PATCH] Add BlockBreakProgressUpdateEvent
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diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
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index 53fdf4e104f36a2bd88fdf26d8c68cd3daf61574..10063efb983dcef6dd0a9d55ecff49c26371bbb1 100644
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--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
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+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
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@@ -1320,6 +1320,17 @@ public class ServerLevel extends Level implements WorldGenLevel {
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if (entity instanceof Player) entityhuman = (Player) entity;
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// CraftBukkit end
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+ // Paper start - Add BlockBreakProgressUpdateEvent
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+ // If a plugin is using this method to send destroy packets for a client-side only entity id, no block progress occurred on the server.
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+ // Hence, do not call the event.
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+ if (entity != null) {
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+ float progressFloat = Mth.clamp(progress, 0, 10) / 10.0f;
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+ org.bukkit.craftbukkit.block.CraftBlock bukkitBlock = org.bukkit.craftbukkit.block.CraftBlock.at(this, pos);
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+ new io.papermc.paper.event.block.BlockBreakProgressUpdateEvent(bukkitBlock, progressFloat, entity.getBukkitEntity())
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+ .callEvent();
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+ }
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+ // Paper end - Add BlockBreakProgressUpdateEvent
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+
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while (iterator.hasNext()) {
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ServerPlayer entityplayer = (ServerPlayer) iterator.next();
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