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d5f1ffc2e6
With the new chunk system it doesn't hurt too much to (temporarily) remove this until implemented in a safer manner
20 lines
1.3 KiB
Diff
20 lines
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: kickash32 <kickash32@gmail.com>
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Date: Fri, 8 May 2020 00:49:18 -0400
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Subject: [PATCH] Fix PotionEffect ignores icon flag
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
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index 194c6a9accc21bfb2f446b2a2c3a8a4ee7c3a479..57e839a5582d3d0219fcf670afbb3e4b36dcd19c 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
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@@ -425,7 +425,7 @@ public class CraftLivingEntity extends CraftEntity implements LivingEntity {
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@Override
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public boolean addPotionEffect(PotionEffect effect, boolean force) {
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- this.getHandle().addEffect(new MobEffectInstance(MobEffect.byId(effect.getType().getId()), effect.getDuration(), effect.getAmplifier(), effect.isAmbient(), effect.hasParticles()), EntityPotionEffectEvent.Cause.PLUGIN);
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+ this.getHandle().addEffect(new MobEffectInstance(MobEffect.byId(effect.getType().getId()), effect.getDuration(), effect.getAmplifier(), effect.isAmbient(), effect.hasParticles(), effect.hasIcon()), EntityPotionEffectEvent.Cause.PLUGIN); // Paper - Don't ignore icon
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return true;
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}
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