Paper/Spigot-Server-Patches/0127-Do-not-mark-chunks-as-active-for-neighbor-updates.patch
Aikar 094bb03a37
Optimize Hoppers
- Lots of itemstack cloning removed. Only clone if the item is actually moved
- Return true when a plugin cancels inventory move item event instead of false, as false causes pulls to cycle through all items.
  However, pushes do not exhibit the same behavior, so this is not something plugins could of been relying on.
- Add option (Default on) to cooldown hoppers when they fail to move an item due to full inventory
- Skip subsequent InventoryMoveItemEvents if a plugin does not use the item after first event fire for an iteration
2018-02-12 23:26:02 -05:00

49 lines
2.8 KiB
Diff

From d38e09c6e22123caab480c278a119d57883a9d0b Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 12 May 2016 01:55:17 -0400
Subject: [PATCH] Do not mark chunks as active for neighbor updates
Fixes chunk unload issues
diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
index ecc76a885..f1bcdef5b 100644
--- a/src/main/java/net/minecraft/server/Chunk.java
+++ b/src/main/java/net/minecraft/server/Chunk.java
@@ -1007,25 +1007,25 @@ public class Chunk {
// CraftBukkit end
world.timings.syncChunkLoadPostTimer.stopTiming(); // Paper
world.timings.syncChunkLoadPopulateNeighbors.startTiming(); // Paper
- Chunk chunk = ichunkprovider.getLoadedChunkAt(this.locX, this.locZ - 1);
- Chunk chunk1 = ichunkprovider.getLoadedChunkAt(this.locX + 1, this.locZ);
- Chunk chunk2 = ichunkprovider.getLoadedChunkAt(this.locX, this.locZ + 1);
- Chunk chunk3 = ichunkprovider.getLoadedChunkAt(this.locX - 1, this.locZ);
+ Chunk chunk = MCUtil.getLoadedChunkWithoutMarkingActive(ichunkprovider,this.locX, this.locZ - 1); // Paper
+ Chunk chunk1 = MCUtil.getLoadedChunkWithoutMarkingActive(ichunkprovider,this.locX + 1, this.locZ); // Paper
+ Chunk chunk2 = MCUtil.getLoadedChunkWithoutMarkingActive(ichunkprovider,this.locX, this.locZ + 1); // Paper
+ Chunk chunk3 = MCUtil.getLoadedChunkWithoutMarkingActive(ichunkprovider,this.locX - 1, this.locZ); // Paper
- if (chunk1 != null && chunk2 != null && ichunkprovider.getLoadedChunkAt(this.locX + 1, this.locZ + 1) != null) {
+ if (chunk1 != null && chunk2 != null && MCUtil.getLoadedChunkWithoutMarkingActive(ichunkprovider,this.locX + 1, this.locZ + 1) != null) { // Paper
this.a(chunkgenerator);
}
- if (chunk3 != null && chunk2 != null && ichunkprovider.getLoadedChunkAt(this.locX - 1, this.locZ + 1) != null) {
+ if (chunk3 != null && chunk2 != null && MCUtil.getLoadedChunkWithoutMarkingActive(ichunkprovider,this.locX - 1, this.locZ + 1) != null) { // Paper
chunk3.a(chunkgenerator);
}
- if (chunk != null && chunk1 != null && ichunkprovider.getLoadedChunkAt(this.locX + 1, this.locZ - 1) != null) {
+ if (chunk != null && chunk1 != null && MCUtil.getLoadedChunkWithoutMarkingActive(ichunkprovider,this.locX + 1, this.locZ - 1) != null) { // Paper
chunk.a(chunkgenerator);
}
if (chunk != null && chunk3 != null) {
- Chunk chunk4 = ichunkprovider.getLoadedChunkAt(this.locX - 1, this.locZ - 1);
+ Chunk chunk4 = MCUtil.getLoadedChunkWithoutMarkingActive(ichunkprovider,this.locX - 1, this.locZ - 1); // Paper
if (chunk4 != null) {
chunk4.a(chunkgenerator);
--
2.16.1