High performance Spigot fork that aims to fix gameplay and mechanics inconsistencies
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Aikar 4ec29f51dc Add InventoryClickEvent.getClickedInventory. Adds BUKKIT-4495
Plugins currently have to do the logic themselves on the raw slot ID
in order to determine the inventory clicked. This provides the logic for plugins to
readily identify which inventory was clicked.
2013-07-08 14:59:17 +10:00
Bukkit@dd745127a2 Automatically update upstream versions. Bukkit-1.5.2-R1.0-3-gdd74512, CraftBukkit-1.5.2-R1.0-15-gc8c28f4 2013-07-03 02:22:08 -04:00
Bukkit-Patches Add InventoryClickEvent.getClickedInventory. Adds BUKKIT-4495 2013-07-08 14:59:17 +10:00
CraftBukkit@1c077814e1 Update upstream versions! 2013-07-05 12:22:01 +10:00
CraftBukkit-Patches Add 1.6 Potion Effects. Thanks @bloodsplat for pointing this out. 2013-07-08 12:37:44 +10:00
.gitmodules Initial commit - hello future of Spigot! 2013-01-15 12:23:17 +11:00
.travis.yml Implement Travis 2013-03-18 23:50:09 +05:00
applyPatches.sh Abort any existing patches when applying 2013-03-23 10:05:32 +11:00
pom.xml Inherit from OSSRH parent 2013-05-27 16:27:44 +10:00
README.md Minor semantics fix 2013-07-03 10:06:27 +05:00
rebuildPatches.sh Remove stats completely from patches. 2013-04-10 14:08:33 +10:00
upstreamMerge.sh Switch to pwd so the scripts can work more reliably on other OSs 2013-01-21 20:24:30 +11:00

Spigot Build Status

High performance Minecraft server implementation

How To

Init a Craftbukkit and Bukkit module : git submodule update --init

Apply Patches : ./applyPatches.sh

Create patch for server

cd Spigot-Server

Add your file for commit : git add <file>

Commit : git commit -m <msg>

cd ..

Create Patch ./rebuildPatches.sh

Create patch for API

cd Spigot-API

Add your file for commit : git add <file>

Commit : git commit -m <msg>

cd ..

Create Patch ./rebuildPatches.sh

Compilation

We use maven to handle our dependencies.

  • Install Maven 3
  • Clone this repo and: mvn clean install