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"It was from a different time before books were as jank as they are now. As time has gone on they've only proven to be worse and worse."
25 lines
1.1 KiB
Diff
25 lines
1.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 1 Jun 2016 23:29:17 -0400
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Subject: [PATCH] Reset Ender Crystals on Dragon Spawn
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Crystals can end up in a bad state in certain conditions which causes
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an exception on the expected number of crystals going negative.
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This ensures the crystals/pillars are in expected state when the dragon spawns.
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See #3522
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diff --git a/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java b/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java
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index 711be01abe9d47bdc9bfe8b09a2719d666b986fb..9899c70b88fc371963e33caccd7125ef8c333df4 100644
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--- a/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java
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+++ b/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java
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@@ -404,6 +404,7 @@ public class EndDragonFight {
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enderDragon.moveTo(0.0D, 128.0D, 0.0D, this.level.random.nextFloat() * 360.0F, 0.0F);
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this.level.addFreshEntity(enderDragon);
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this.dragonUUID = enderDragon.getUUID();
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+ this.resetSpikeCrystals(); // Paper
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return enderDragon;
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}
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