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Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 13eb4146 SPIGOT-5217, SPIGOT-6183: Add RespawnReason to PlayerRespawnEvent CraftBukkit Changes: 5ee3419b7 SPIGOT-5217, SPIGOT-6183: Add RespawnReason to PlayerRespawnEvent Spigot Changes: 514cf03a Rebuild patches and add RespawnReason.PLUGIN to Player#respawn
73 lines
4.0 KiB
Diff
73 lines
4.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Sun, 15 Oct 2017 00:29:07 +0100
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Subject: [PATCH] revert serverside behavior of keepalives
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This patch intends to bump up the time that a client has to reply to the
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server back to 30 seconds as per pre 1.12.2, which allowed clients
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more than enough time to reply potentially allowing them to be less
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tempermental due to lag spikes on the network thread, e.g. that caused
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by plugins that are interacting with netty.
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We also add a system property to allow people to tweak how long the server
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will wait for a reply. There is a compromise here between lower and higher
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values, lower values will mean that dead connections can be closed sooner,
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whereas higher values will make this less sensitive to issues such as spikes
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from networking or during connections flood of chunk packets on slower clients,
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at the cost of dead connections being kept open for longer.
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index 65e6e0bdcb31e0f5a2d5bbd3aa2dc5666f96f441..d39eb377a2fb12308eda12435e8bc5cbea13cac1 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -258,7 +258,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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public ServerPlayer player;
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private int tickCount;
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private int ackBlockChangesUpTo = -1;
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- private long keepAliveTime;
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+ private long keepAliveTime = Util.getMillis();
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private boolean keepAlivePending;
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private long keepAliveChallenge;
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// CraftBukkit start - multithreaded fields
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@@ -296,6 +296,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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private final LastSeenMessagesValidator lastSeenMessages;
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private final MessageSignatureCache messageSignatureCache;
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private final FutureChain chatMessageChain;
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+ private static final long KEEPALIVE_LIMIT = Long.getLong("paper.playerconnection.keepalive", 30) * 1000; // Paper - provide property to set keepalive limit
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public ServerGamePacketListenerImpl(MinecraftServer server, Connection connection, ServerPlayer player) {
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this.lastChatTimeStamp = new AtomicReference(Instant.EPOCH);
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@@ -387,18 +388,25 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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}
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this.server.getProfiler().push("keepAlive");
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- long i = Util.getMillis();
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+ // Paper Start - give clients a longer time to respond to pings as per pre 1.12.2 timings
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+ // This should effectively place the keepalive handling back to "as it was" before 1.12.2
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+ long currentTime = Util.getMillis();
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+ long elapsedTime = currentTime - this.keepAliveTime;
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- if (i - this.keepAliveTime >= 25000L) { // CraftBukkit
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- if (this.keepAlivePending) {
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- this.disconnect(Component.translatable("disconnect.timeout"));
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- } else {
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+ if (this.keepAlivePending) {
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+ if (!this.processedDisconnect && elapsedTime >= KEEPALIVE_LIMIT) { // check keepalive limit, don't fire if already disconnected
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+ ServerGamePacketListenerImpl.LOGGER.warn("{} was kicked due to keepalive timeout!", this.player.getScoreboardName()); // more info
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+ this.disconnect(Component.translatable("disconnect.timeout", new Object[0]));
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+ }
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+ } else {
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+ if (elapsedTime >= 15000L) { // 15 seconds
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this.keepAlivePending = true;
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- this.keepAliveTime = i;
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- this.keepAliveChallenge = i;
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+ this.keepAliveTime = currentTime;
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+ this.keepAliveChallenge = currentTime;
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this.send(new ClientboundKeepAlivePacket(this.keepAliveChallenge));
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}
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}
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+ // Paper end
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this.server.getProfiler().pop();
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// CraftBukkit start
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