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https://github.com/PaperMC/Paper.git
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1e7dd72f15
The game uses 0.95d now
48 lines
2.5 KiB
Diff
48 lines
2.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 6 Feb 2019 00:20:33 -0500
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Subject: [PATCH] BlockDestroyEvent
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Adds an event for when the server is going to destroy a current block,
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potentially causing it to drop. This event can be cancelled to avoid
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the block destruction, such as preventing signs from popping when
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floating in the air.
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This can replace many uses of BlockPhysicsEvent
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diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java
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index 178509c545f2872174af501bdcec3314f703739c..d315a31f6b489ee88f81eb3d1b358c92e1e1619c 100644
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--- a/src/main/java/net/minecraft/world/level/Level.java
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+++ b/src/main/java/net/minecraft/world/level/Level.java
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@@ -31,6 +31,7 @@ import net.minecraft.nbt.CompoundTag;
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import net.minecraft.network.protocol.Packet;
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import net.minecraft.resources.ResourceKey;
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import net.minecraft.resources.ResourceLocation;
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+import io.papermc.paper.util.MCUtil;
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import net.minecraft.server.MinecraftServer;
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import net.minecraft.server.level.FullChunkStatus;
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import net.minecraft.server.level.ServerLevel;
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@@ -669,8 +670,21 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
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return false;
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} else {
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FluidState fluid = this.getFluidState(pos);
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+ // Paper start - while the above setAir method is named same and looks very similar
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+ // they are NOT used with same intent and the above should not fire this event. The above method is more of a BlockSetToAirEvent,
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+ // it doesn't imply destruction of a block that plays a sound effect / drops an item.
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+ boolean playEffect = true;
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+ if (com.destroystokyo.paper.event.block.BlockDestroyEvent.getHandlerList().getRegisteredListeners().length > 0) {
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+ com.destroystokyo.paper.event.block.BlockDestroyEvent event = new com.destroystokyo.paper.event.block.BlockDestroyEvent(MCUtil.toBukkitBlock(this, pos), fluid.createLegacyBlock().createCraftBlockData(), drop);
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+ if (!event.callEvent()) {
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+ return false;
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+ }
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+ playEffect = event.playEffect();
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+ drop = event.willDrop();
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+ }
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+ // Paper end
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- if (!(iblockdata.getBlock() instanceof BaseFireBlock)) {
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+ if (playEffect && !(iblockdata.getBlock() instanceof BaseFireBlock)) { // Paper
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this.levelEvent(2001, pos, Block.getId(iblockdata));
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}
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