Paper/Spigot-API-Patches/0112-Expand-Explosions-API.patch
Zach Brown 70ce6ce831
Move version command update checking to the implementation
This makes it easier for downstream projects (forks) to replace the
version fetching system with their own. It is as simple as implementing
an interface and overriding the default implementation of
org.bukkit.UnsafeValues#getVersionFetcher()

It also makes it easier for us to organize things like the version
history feature.

Lastly I have updated the paper implementation to check against the site
API rather than against jenkins.
2019-05-27 04:13:41 -05:00

218 lines
9.2 KiB
Diff

From 18333843870e8b62ec99eb21aa3afb70b122d033 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Tue, 19 Dec 2017 16:24:42 -0500
Subject: [PATCH] Expand Explosions API
Add Entity as a Source capability, and add more API choices, and on Location.
diff --git a/src/main/java/org/bukkit/Location.java b/src/main/java/org/bukkit/Location.java
index 5730d5f4..b226d7e4 100644
--- a/src/main/java/org/bukkit/Location.java
+++ b/src/main/java/org/bukkit/Location.java
@@ -7,6 +7,7 @@ import java.util.HashMap;
import java.util.Map;
import org.bukkit.block.Block;
import org.bukkit.configuration.serialization.ConfigurationSerializable;
+import org.bukkit.entity.Entity; // Paper
import org.bukkit.util.NumberConversions;
import org.bukkit.util.Vector;
import org.jetbrains.annotations.NotNull;
@@ -568,6 +569,87 @@ public class Location implements Cloneable, ConfigurationSerializable {
return centerLoc;
}
+ /**
+ * Creates explosion at this location with given power
+ *
+ * Will break blocks and ignite blocks on fire.
+ *
+ * @param power The power of explosion, where 4F is TNT
+ * @return false if explosion was canceled, otherwise true
+ */
+ public boolean createExplosion(float power) {
+ return this.getWorld().createExplosion(this, power);
+ }
+
+ /**
+ * Creates explosion at this location with given power and optionally
+ * setting blocks on fire.
+ *
+ * Will break blocks.
+ *
+ * @param power The power of explosion, where 4F is TNT
+ * @param setFire Whether or not to set blocks on fire
+ * @return false if explosion was canceled, otherwise true
+ */
+ public boolean createExplosion(float power, boolean setFire) {
+ return this.getWorld().createExplosion(this, power, setFire);
+ }
+
+ /**
+ * Creates explosion at this location with given power and optionally
+ * setting blocks on fire.
+ *
+ * @param power The power of explosion, where 4F is TNT
+ * @param setFire Whether or not to set blocks on fire
+ * @param breakBlocks Whether or not to have blocks be destroyed
+ * @return false if explosion was canceled, otherwise true
+ */
+ public boolean createExplosion(float power, boolean setFire, boolean breakBlocks) {
+ return this.getWorld().createExplosion(this, power, setFire, breakBlocks);
+ }
+
+ /**
+ * Creates explosion at this location with given power, with the specified entity as the source.
+ *
+ * Will break blocks and ignite blocks on fire.
+ *
+ * @param source The source entity of the explosion
+ * @param power The power of explosion, where 4F is TNT
+ * @return false if explosion was canceled, otherwise true
+ */
+ public boolean createExplosion(@Nullable Entity source, float power) {
+ return this.getWorld().createExplosion(source, this, power, true, true);
+ }
+
+ /**
+ * Creates explosion at this location with given power and optionally
+ * setting blocks on fire, with the specified entity as the source.
+ *
+ * Will break blocks.
+ *
+ * @param source The source entity of the explosion
+ * @param power The power of explosion, where 4F is TNT
+ * @param setFire Whether or not to set blocks on fire
+ * @return false if explosion was canceled, otherwise true
+ */
+ public boolean createExplosion(@Nullable Entity source, float power, boolean setFire) {
+ return this.getWorld().createExplosion(source, this, power, setFire, true);
+ }
+
+ /**
+ * Creates explosion at this location with given power and optionally
+ * setting blocks on fire, with the specified entity as the source.
+ *
+ * @param source The source entity of the explosion
+ * @param power The power of explosion, where 4F is TNT
+ * @param setFire Whether or not to set blocks on fire
+ * @param breakBlocks Whether or not to have blocks be destroyed
+ * @return false if explosion was canceled, otherwise true
+ */
+ public boolean createExplosion(@NotNull Entity source, float power, boolean setFire, boolean breakBlocks) {
+ return this.getWorld().createExplosion(source, source.getLocation(), power, setFire, breakBlocks);
+ }
+
/**
* Returns a list of entities within a bounding box centered around a Location.
*
diff --git a/src/main/java/org/bukkit/World.java b/src/main/java/org/bukkit/World.java
index fbd61137..8f69dced 100644
--- a/src/main/java/org/bukkit/World.java
+++ b/src/main/java/org/bukkit/World.java
@@ -1201,6 +1201,102 @@ public interface World extends PluginMessageRecipient, Metadatable {
*/
public boolean createExplosion(@NotNull Location loc, float power, boolean setFire);
+ // Paper start
+ /**
+ * Creates explosion at given location with given power and optionally
+ * setting blocks on fire, with the specified entity as the source.
+ *
+ * @param source The source entity of the explosion
+ * @param loc Location to blow up
+ * @param power The power of explosion, where 4F is TNT
+ * @param setFire Whether or not to set blocks on fire
+ * @param breakBlocks Whether or not to have blocks be destroyed
+ * @return false if explosion was canceled, otherwise true
+ */
+ public boolean createExplosion(@Nullable Entity source, @NotNull Location loc, float power, boolean setFire, boolean breakBlocks);
+
+ /**
+ * Creates explosion at given location with given power and optionally
+ * setting blocks on fire, with the specified entity as the source.
+ *
+ * Will destroy other blocks
+ *
+ * @param source The source entity of the explosion
+ * @param loc Location to blow up
+ * @param power The power of explosion, where 4F is TNT
+ * @param setFire Whether or not to set blocks on fire
+ * @return false if explosion was canceled, otherwise true
+ */
+ public default boolean createExplosion(@Nullable Entity source, @NotNull Location loc, float power, boolean setFire) {
+ return createExplosion(source, loc, power, setFire, true);
+ }
+ /**
+ * Creates explosion at given location with given power, with the specified entity as the source.
+ * Will set blocks on fire and destroy blocks.
+ *
+ * @param source The source entity of the explosion
+ * @param loc Location to blow up
+ * @param power The power of explosion, where 4F is TNT
+ * @return false if explosion was canceled, otherwise true
+ */
+ public default boolean createExplosion(@Nullable Entity source, @NotNull Location loc, float power) {
+ return createExplosion(source, loc, power, true, true);
+ }
+ /**
+ * Creates explosion at given entities location with given power and optionally
+ * setting blocks on fire, with the specified entity as the source.
+ *
+ * @param source The source entity of the explosion
+ * @param power The power of explosion, where 4F is TNT
+ * @param setFire Whether or not to set blocks on fire
+ * @param breakBlocks Whether or not to have blocks be destroyed
+ * @return false if explosion was canceled, otherwise true
+ */
+ public default boolean createExplosion(@NotNull Entity source, float power, boolean setFire, boolean breakBlocks) {
+ return createExplosion(source, source.getLocation(), power, setFire, breakBlocks);
+ }
+ /**
+ * Creates explosion at given entities location with given power and optionally
+ * setting blocks on fire, with the specified entity as the source.
+ *
+ * Will destroy blocks.
+ *
+ * @param source The source entity of the explosion
+ * @param power The power of explosion, where 4F is TNT
+ * @param setFire Whether or not to set blocks on fire
+ * @return false if explosion was canceled, otherwise true
+ */
+ public default boolean createExplosion(@NotNull Entity source, float power, boolean setFire) {
+ return createExplosion(source, source.getLocation(), power, setFire, true);
+ }
+
+ /**
+ * Creates explosion at given entities location with given power and optionally
+ * setting blocks on fire, with the specified entity as the source.
+ *
+ * @param source The source entity of the explosion
+ * @param power The power of explosion, where 4F is TNT
+ * @return false if explosion was canceled, otherwise true
+ */
+ public default boolean createExplosion(@NotNull Entity source, float power) {
+ return createExplosion(source, source.getLocation(), power, true, true);
+ }
+
+ /**
+ * Creates explosion at given location with given power and optionally
+ * setting blocks on fire or breaking blocks.
+ *
+ * @param loc Location to blow up
+ * @param power The power of explosion, where 4F is TNT
+ * @param setFire Whether or not to set blocks on fire
+ * @param breakBlocks Whether or not to have blocks be destroyed
+ * @return false if explosion was canceled, otherwise true
+ */
+ public default boolean createExplosion(@NotNull Location loc, float power, boolean setFire, boolean breakBlocks) {
+ return createExplosion(loc.getX(), loc.getY(), loc.getZ(), power, setFire, breakBlocks);
+ }
+ // Paper end
+
/**
* Gets the {@link Environment} type of this world
*
--
2.21.0