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Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing CraftBukkit Changes: f92c94517 SPIGOT-7310: PlayerToggleSneakEvent is not called when a player sneaks while riding an entity b5714184d SPIGOT-7316: Cancelling EntityUnmountEvent does not stop the all effects of the unmounting e237f8c88 SPIGOT-7312: Entity#setVisibleByDefault on player causes skin reset on this player client
21 lines
1.2 KiB
Diff
21 lines
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
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Date: Sat, 6 Aug 2022 18:10:14 -0400
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Subject: [PATCH] Set position before player sending on dimension change
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This causes a moment where the player entity is sent with the previous location, and the
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teleport packet which is sent shortly after is meant to correct that.
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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index ad63ba47e8d48daa80e00ca3bc26d68672cef3b3..cf80b3cc36919b1ab448d472089b98c4edc9fe4d 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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@@ -1174,6 +1174,7 @@ public class ServerPlayer extends Player {
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// CraftBukkit end
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this.setLevel(worldserver);
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+ this.moveTo(exit.getX(), exit.getY(), exit.getZ(), exit.getYaw(), exit.getPitch()); // Paper - Set the location before
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this.connection.teleport(exit); // CraftBukkit - use internal teleport without event
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this.connection.resetPosition();
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worldserver.addDuringPortalTeleport(this);
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