mirror of
https://github.com/PaperMC/Paper.git
synced 2024-08-27 15:09:34 +02:00
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing CraftBukkit Changes: f92c94517 SPIGOT-7310: PlayerToggleSneakEvent is not called when a player sneaks while riding an entity b5714184d SPIGOT-7316: Cancelling EntityUnmountEvent does not stop the all effects of the unmounting e237f8c88 SPIGOT-7312: Entity#setVisibleByDefault on player causes skin reset on this player client
31 lines
1.5 KiB
Diff
31 lines
1.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
|
|
Date: Sun, 18 Sep 2022 13:10:18 -0400
|
|
Subject: [PATCH] Add PrePlayerAttackEntityEvent
|
|
|
|
|
|
diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
|
|
index 4f9931ecdea8742db9e1db78143168d69ee635fb..5b772b3caeafe98aa45a01bffe215a5dd33323b6 100644
|
|
--- a/src/main/java/net/minecraft/world/entity/player/Player.java
|
|
+++ b/src/main/java/net/minecraft/world/entity/player/Player.java
|
|
@@ -1238,8 +1238,17 @@ public abstract class Player extends LivingEntity {
|
|
}
|
|
|
|
public void attack(Entity target) {
|
|
- if (target.isAttackable()) {
|
|
- if (!target.skipAttackInteraction(this)) {
|
|
+ // Paper start - PlayerAttackEntityEvent
|
|
+ boolean willAttack = target.isAttackable() && !target.skipAttackInteraction(this); // Vanilla logic
|
|
+ io.papermc.paper.event.player.PrePlayerAttackEntityEvent playerAttackEntityEvent = new io.papermc.paper.event.player.PrePlayerAttackEntityEvent(
|
|
+ (org.bukkit.entity.Player) this.getBukkitEntity(),
|
|
+ target.getBukkitEntity(),
|
|
+ willAttack
|
|
+ );
|
|
+
|
|
+ if (playerAttackEntityEvent.callEvent() && willAttack) { // Logic moved to willAttack local variable.
|
|
+ {
|
|
+ // Paper end
|
|
float f = (float) this.getAttributeValue(Attributes.ATTACK_DAMAGE);
|
|
float f1;
|
|
|