Paper/Spigot-Server-Patches/0457-Don-t-load-chunks-when-attempting-to-unload-a-chunk.patch
Aikar e5f6489602
Add Urgent API for Async Chunks API and use it for Async Teleport
This also cleans up the implementation of Async Chunks to get rid of most
Consumer callbacks and instead return futures.

This lets us propogate errors correctly up the future chain
(barring one isn't lost even deeper in the chain...)

So exceptions can now bubble to plugins using getChunkAtAsync
2020-05-10 00:57:03 -04:00

30 lines
1.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 8 Apr 2020 21:07:08 -0400
Subject: [PATCH] Don't load chunks when attempting to unload a chunk
Big Brain Logic
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
index e0e1f88bd4555c721f6faa9e39d1cb9e2680e969..3f70d99af9ed63d704cd58c1614b092b17f69408 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
@@ -474,7 +474,7 @@ public class CraftWorld implements World {
@Override
public boolean unloadChunkRequest(int x, int z) {
org.spigotmc.AsyncCatcher.catchOp("chunk unload"); // Spigot
- net.minecraft.server.IChunkAccess chunk = world.getChunkProvider().getChunkAt(x, z, ChunkStatus.FULL, false);
+ net.minecraft.server.IChunkAccess chunk = world.getChunkProvider().getChunkAtIfLoadedImmediately(x, z); // Paper
if (chunk != null) {
world.getChunkProvider().removeTicket(TicketType.PLUGIN, chunk.getPos(), 1, Unit.INSTANCE);
}
@@ -484,7 +484,7 @@ public class CraftWorld implements World {
private boolean unloadChunk0(int x, int z, boolean save) {
org.spigotmc.AsyncCatcher.catchOp("chunk unload"); // Spigot
- net.minecraft.server.Chunk chunk = (net.minecraft.server.Chunk) world.getChunkProvider().getChunkAt(x, z, ChunkStatus.FULL, false);
+ net.minecraft.server.Chunk chunk = world.getChunkProvider().getChunkAtIfLoadedImmediately(x, z); // Paper
if (chunk == null) {
return true;
}