Paper/patches/api/0112-PlayerReadyArrowEvent.patch
2023-02-19 08:57:10 -06:00

108 lines
3.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 18 Jun 2018 01:09:27 -0400
Subject: [PATCH] PlayerReadyArrowEvent
Called when a player is firing a bow and the server is choosing an arrow to use.
Plugins can skip selection of certain arrows and control which is used.
diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerReadyArrowEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerReadyArrowEvent.java
new file mode 100644
index 0000000000000000000000000000000000000000..5d04a22fd6964d8d44a2aa069c9629722893b1f4
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerReadyArrowEvent.java
@@ -0,0 +1,93 @@
+/*
+ * Copyright (c) 2018 Daniel Ennis (Aikar) MIT License
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+package com.destroystokyo.paper.event.player;
+
+import org.bukkit.entity.Player;
+import org.bukkit.event.Cancellable;
+import org.bukkit.event.Event;
+import org.bukkit.event.HandlerList;
+import org.bukkit.event.player.PlayerEvent;
+import org.bukkit.inventory.ItemStack;
+import org.jetbrains.annotations.NotNull;
+
+/**
+ * Called when a player is firing a bow and the server is choosing an arrow to use.
+ */
+public class PlayerReadyArrowEvent extends PlayerEvent implements Cancellable {
+ @NotNull private final ItemStack bow;
+ @NotNull private final ItemStack arrow;
+
+ public PlayerReadyArrowEvent(@NotNull Player player, @NotNull ItemStack bow, @NotNull ItemStack arrow) {
+ super(player);
+ this.bow = bow;
+ this.arrow = arrow;
+ }
+
+ /**
+ * @return the player is using to fire the arrow
+ */
+ @NotNull
+ public ItemStack getBow() {
+ return bow;
+ }
+
+ /**
+ * @return the arrow that is attempting to be used
+ */
+ @NotNull
+ public ItemStack getArrow() {
+ return arrow;
+ }
+
+ private static final HandlerList handlers = new HandlerList();
+
+ @NotNull
+ public HandlerList getHandlers() {
+ return handlers;
+ }
+
+ @NotNull
+ public static HandlerList getHandlerList() {
+ return handlers;
+ }
+
+ private boolean cancelled = false;
+
+ /**
+ * Whether or not use of this arrow is cancelled. On cancel, the server will try the next arrow available and fire another event.
+ */
+ @Override
+ public boolean isCancelled() {
+ return cancelled;
+ }
+
+ /**
+ * Cancel use of this arrow. On cancel, the server will try the next arrow available and fire another event.
+ * @param cancel true if you wish to cancel this event
+ */
+ @Override
+ public void setCancelled(boolean cancel) {
+ cancelled = cancel;
+ }
+}