Paper/patches/server/0123-Cap-Entity-Collisions....

45 lines
2.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 22 Jan 2017 18:07:56 -0500
Subject: [PATCH] Cap Entity Collisions
Limit a single entity to colliding a max of configurable times per tick.
This will alleviate issues where living entities are hoarded in 1x1 pens
This is not tied to the maxEntityCramming rule. Cramming will still apply
just as it does in Vanilla, but entity pushing logic will be capped.
You can set this to 0 to disable collisions.
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index a6a97dca29c900278885b5ab1741229fcfaf7b36..6d31ced629fabef4de2ef9a26586cea0cffa155c 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -394,6 +394,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, S
public long activatedTick = Integer.MIN_VALUE;
public void inactiveTick() { }
// Spigot end
+ protected int numCollisions = 0; // Paper - Cap entity collisions
// Paper start - Entity origin API
@javax.annotation.Nullable
private org.bukkit.util.Vector origin;
diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
index a49d20bab5c49721fb41e2429c7fb721ef3c2f98..589fba7264d8041e6f766779fe8e3d5071398fed 100644
--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
@@ -3369,10 +3369,12 @@ public abstract class LivingEntity extends Entity implements Attackable {
}
Iterator iterator1 = list.iterator();
+ this.numCollisions = Math.max(0, this.numCollisions - this.level().paperConfig().collisions.maxEntityCollisions); // Paper - Cap entity collisions
- while (iterator1.hasNext()) {
+ while (iterator1.hasNext() && this.numCollisions < this.level().paperConfig().collisions.maxEntityCollisions) { // Paper - Cap entity collisions
Entity entity1 = (Entity) iterator1.next();
-
+ entity1.numCollisions++; // Paper - Cap entity collisions
+ this.numCollisions++; // Paper - Cap entity collisions
this.doPush(entity1);
}
}