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90fe0d58a5
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 897a0a23 SPIGOT-5753: Back PotionType by a minecraft registry 255b2aa1 SPIGOT-7080: Add World#locateNearestBiome ff984826 Remove javadoc.io doc links CraftBukkit Changes: 71b0135cc SPIGOT-5753: Back PotionType by a minecraft registry a6bcb8489 SPIGOT-7080: Add World#locateNearestBiome ad0e57434 SPIGOT-7502: CraftMetaItem - cannot deserialize BlockStateTag b3efca57a SPIGOT-6400: Use Mockito instead of InvocationHandler 38c599f9d PR-1272: Only allow one entity in CraftItem instead of two f065271ac SPIGOT-7498: ChunkSnapshot.getBlockEmittedLight() gets 64 blocks upper in Overworld Spigot Changes: e0e223fe Remove javadoc.io doc links
19 lines
1.3 KiB
Diff
19 lines
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Thu, 11 Aug 2022 14:37:33 +0100
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Subject: [PATCH] Use thread safe random in ServerLoginPacketListenerImpl
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diff --git a/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
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index 78810048fde7fd6299cdc99634ba646755e0c41c..ff2dd53e9e943aa929188fd9d4c35498b78c497a 100644
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--- a/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
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@@ -50,6 +50,7 @@ public class ServerLoginPacketListenerImpl implements ServerLoginPacketListener,
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static final Logger LOGGER = LogUtils.getLogger();
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private static final int MAX_TICKS_BEFORE_LOGIN = 600;
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private static final Component DISCONNECT_UNEXPECTED_QUERY = Component.translatable("multiplayer.disconnect.unexpected_query_response");
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+ private static final RandomSource RANDOM = new org.bukkit.craftbukkit.util.RandomSourceWrapper(new java.util.Random()); // Paper - This is called across threads, make safe
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private final byte[] challenge;
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final MinecraftServer server;
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public final Connection connection;
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