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https://github.com/PaperMC/Paper.git
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a207d14a0e
Signed-off-by: Mariell Hoversholm <proximyst@proximyst.com>
33 lines
2.0 KiB
Diff
33 lines
2.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: kashike <kashike@vq.lc>
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Date: Wed, 20 Mar 2019 21:19:29 -0700
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Subject: [PATCH] Use proper max length when serialising BungeeCord text
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component
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diff --git a/src/main/java/net/minecraft/network/protocol/game/ClientboundChatPacket.java b/src/main/java/net/minecraft/network/protocol/game/ClientboundChatPacket.java
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index f13da9e7d014bc00fbabf0a495b548bba2f59468..002a6c7933f64405707d7d34d3e5c17584539623 100644
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--- a/src/main/java/net/minecraft/network/protocol/game/ClientboundChatPacket.java
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+++ b/src/main/java/net/minecraft/network/protocol/game/ClientboundChatPacket.java
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@@ -9,7 +9,7 @@ import net.minecraft.network.chat.Component;
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import net.minecraft.network.protocol.Packet;
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public class ClientboundChatPacket implements Packet<ClientGamePacketListener> {
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-
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+ private static final int MAX_LENGTH = Short.MAX_VALUE * 8 + 8; // Paper
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private Component message;
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public net.kyori.adventure.text.Component adventure$message; // Paper
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public net.md_5.bungee.api.chat.BaseComponent[] components; // Spigot
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@@ -43,9 +43,9 @@ public class ClientboundChatPacket implements Packet<ClientGamePacketListener> {
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//packetdataserializer.a(net.md_5.bungee.chat.ComponentSerializer.toString(components)); // Paper - comment, replaced with below
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// Paper start - don't nest if we don't need to so that we can preserve formatting
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if (this.components.length == 1) {
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- buf.writeByteArray(net.md_5.bungee.chat.ComponentSerializer.toString(this.components[0]));
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+ buf.writeUtf(net.md_5.bungee.chat.ComponentSerializer.toString(this.components[0]), MAX_LENGTH); // Paper - use proper max length
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} else {
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- buf.writeByteArray(net.md_5.bungee.chat.ComponentSerializer.toString(this.components));
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+ buf.writeUtf(net.md_5.bungee.chat.ComponentSerializer.toString(this.components), MAX_LENGTH); // Paper - use proper max length
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}
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// Paper end
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} else {
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