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39 lines
2.2 KiB
Diff
39 lines
2.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 12 Aug 2018 02:33:39 -0400
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Subject: [PATCH] Use a Queue for Queueing Commands
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Lists are bad as Queues mmmkay.
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diff --git a/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java b/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
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index 5080c8296112aa093ca5450cad1d54c447ed8214..417c8bf97c5f5b7d127ac7d496b86882d75ff354 100644
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--- a/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
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+++ b/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
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@@ -75,7 +75,7 @@ public class DedicatedServer extends MinecraftServer implements ServerInterface
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static final Logger LOGGER = LogUtils.getLogger();
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private static final int CONVERSION_RETRY_DELAY_MS = 5000;
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private static final int CONVERSION_RETRIES = 2;
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- private final List<ConsoleInput> consoleInput = Collections.synchronizedList(Lists.newArrayList());
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+ private final java.util.Queue<ConsoleInput> serverCommandQueue = new java.util.concurrent.ConcurrentLinkedQueue<>(); // Paper - Perf: use a proper queue
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@Nullable
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private QueryThreadGs4 queryThreadGs4;
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// private final RemoteControlCommandListener rconConsoleSource; // CraftBukkit - remove field
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@@ -418,12 +418,14 @@ public class DedicatedServer extends MinecraftServer implements ServerInterface
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}
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public void handleConsoleInput(String command, CommandSourceStack commandSource) {
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- this.consoleInput.add(new ConsoleInput(command, commandSource));
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+ this.serverCommandQueue.add(new ConsoleInput(command, commandSource)); // Paper - Perf: use proper queue
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}
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public void handleConsoleInputs() {
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- while (!this.consoleInput.isEmpty()) {
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- ConsoleInput servercommand = (ConsoleInput) this.consoleInput.remove(0);
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+ // Paper start - Perf: use proper queue
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+ ConsoleInput servercommand;
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+ while ((servercommand = this.serverCommandQueue.poll()) != null) {
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+ // Paper end - Perf: use proper queue
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// CraftBukkit start - ServerCommand for preprocessing
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ServerCommandEvent event = new ServerCommandEvent(this.console, servercommand.msg);
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