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the first 'major' change in this PR is to cache the generated event executrs from the ASM class, by doing this we only generate a single class for every method that we need an executor for, thus reducing the number of classes that are needed, especially in cases where plugins re/unregister events all the time. The second change is to modify the generated classloader map, generated classloaders are not held against the plugin itself but the classloader that the event is declared in, the implication here is that we cannot drop generated classloaders when a plugin disable, and so we use a guava weak-key'd hashmap, downfall here is that classes won't be GC'd until guava drops the generated classloader, however the first change should deal with most of the grunt.
39 lines
1.2 KiB
Diff
39 lines
1.2 KiB
Diff
From 9eeca99eb63a2892a12da3c26bcee01f402c337e Mon Sep 17 00:00:00 2001
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From: BillyGalbreath <Blake.Galbreath@GMail.com>
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Date: Mon, 31 Jul 2017 01:49:43 -0500
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Subject: [PATCH] LivingEntity#setKiller
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diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
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index be51e389..4a51c519 100644
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--- a/src/main/java/org/bukkit/entity/LivingEntity.java
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+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
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@@ -14,6 +14,8 @@ import org.bukkit.potion.PotionEffect;
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import org.bukkit.potion.PotionEffectType;
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import org.bukkit.projectiles.ProjectileSource;
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+import javax.annotation.Nullable;
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+
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/**
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* Represents a living entity, such as a monster or player
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*/
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@@ -169,6 +171,15 @@ public interface LivingEntity extends Attributable, Entity, Damageable, Projecti
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*/
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public Player getKiller();
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+ // Paper start
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+ /**
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+ * Sets the player identified as the killer of the living entity.
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+ *
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+ * @param killer player
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+ */
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+ public void setKiller(@Nullable Player killer);
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+ // Paper end
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+
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/**
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* Adds the given {@link PotionEffect} to the living entity.
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* <p>
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--
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2.14.1
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