Paper/patches/api/0169-Add-PlayerPostRespawnEvent.patch
Riley Park f17519338b
Expose server build information (#10729)
* Expose server build information

* squash patches

* final tweaks

---------

Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Co-authored-by: masmc05 <masmc05@gmail.com>
2024-05-15 17:06:59 -07:00

83 lines
2.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: MisterVector <whizkid3000@hotmail.com>
Date: Fri, 26 Oct 2018 21:33:13 -0700
Subject: [PATCH] Add PlayerPostRespawnEvent
diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerPostRespawnEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerPostRespawnEvent.java
new file mode 100644
index 0000000000000000000000000000000000000000..16961aac061e78fb84029f8435ab5f7c493b1362
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerPostRespawnEvent.java
@@ -0,0 +1,56 @@
+package com.destroystokyo.paper.event.player;
+
+import org.bukkit.Location;
+import org.bukkit.entity.Player;
+import org.bukkit.event.HandlerList;
+import org.bukkit.event.player.PlayerEvent;
+import org.jetbrains.annotations.ApiStatus;
+import org.jetbrains.annotations.NotNull;
+
+/**
+ * Fired after a player has respawned
+ */
+public class PlayerPostRespawnEvent extends PlayerEvent {
+
+ private final static HandlerList HANDLER_LIST = new HandlerList();
+
+ private final Location respawnedLocation;
+ private final boolean isBedSpawn;
+
+ @ApiStatus.Internal
+ public PlayerPostRespawnEvent(@NotNull final Player respawnPlayer, @NotNull final Location respawnedLocation, final boolean isBedSpawn) {
+ super(respawnPlayer);
+ this.respawnedLocation = respawnedLocation;
+ this.isBedSpawn = isBedSpawn;
+ }
+
+ /**
+ * Returns the location of the respawned player
+ *
+ * @return location of the respawned player
+ */
+ @NotNull
+ public Location getRespawnedLocation() {
+ return this.respawnedLocation.clone();
+ }
+
+ /**
+ * Checks if the player respawned to their bed
+ *
+ * @return whether the player respawned to their bed
+ */
+ public boolean isBedSpawn() {
+ return this.isBedSpawn;
+ }
+
+ @Override
+ @NotNull
+ public HandlerList getHandlers() {
+ return HANDLER_LIST;
+ }
+
+ @NotNull
+ public static HandlerList getHandlerList() {
+ return HANDLER_LIST;
+ }
+}
diff --git a/src/main/java/org/bukkit/event/player/PlayerRespawnEvent.java b/src/main/java/org/bukkit/event/player/PlayerRespawnEvent.java
index c3d9d95be50eacb212108a01b612756f772956aa..03225d2b4c91caa58c2995d9cf0e7fb4663749ab 100644
--- a/src/main/java/org/bukkit/event/player/PlayerRespawnEvent.java
+++ b/src/main/java/org/bukkit/event/player/PlayerRespawnEvent.java
@@ -8,6 +8,9 @@ import org.jetbrains.annotations.NotNull;
/**
* Called when a player respawns.
+ * <p>
+ * If changing player state, see {@link com.destroystokyo.paper.event.player.PlayerPostRespawnEvent}
+ * because the player is "reset" between this event and that event and some changes won't persist.
*/
public class PlayerRespawnEvent extends PlayerEvent {
private static final HandlerList handlers = new HandlerList();