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https://github.com/PaperMC/Paper.git
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1ab021ddca
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
565a5727 #533: Add consumed item, hand and consumeItem boolean to EntityShootBowEvent
CraftBukkit Changes:
927200a9
#718: Add consumed item, hand and consumeItem boolean to EntityShootBowEvent
34 lines
1.8 KiB
Diff
34 lines
1.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Phoenix616 <mail@moep.tv>
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Date: Sat, 27 Apr 2019 20:00:43 +0100
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Subject: [PATCH] Fix sounds when item frames are modified (MC-123450)
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This also fixes the adding sound playing when the item frame direction is changed.
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diff --git a/src/main/java/net/minecraft/server/EntityItemFrame.java b/src/main/java/net/minecraft/server/EntityItemFrame.java
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index 0a0f06d03b01103f0bbe911b0e8c543f9ad53f8a..b61876affd09b4bcd2062fd725b8525edc68b054 100644
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--- a/src/main/java/net/minecraft/server/EntityItemFrame.java
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+++ b/src/main/java/net/minecraft/server/EntityItemFrame.java
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@@ -247,7 +247,7 @@ public class EntityItemFrame extends EntityHanging {
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}
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this.getDataWatcher().set(EntityItemFrame.ITEM, itemstack);
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- if (!itemstack.isEmpty() && playSound) { // CraftBukkit
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+ if (!itemstack.isEmpty() && flag && playSound) { // CraftBukkit // Paper - only play sound when update flag is set
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this.playSound(SoundEffects.ENTITY_ITEM_FRAME_ADD_ITEM, 1.0F, 1.0F);
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}
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftItemFrame.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftItemFrame.java
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index 072c56b8a28d850e1171149a34d6b410d5a6fa5a..d59977ab3898c5a615bd3093b3ddd6c07f5e7e58 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftItemFrame.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftItemFrame.java
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@@ -49,7 +49,7 @@ public class CraftItemFrame extends CraftHanging implements ItemFrame {
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old.die();
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EntityItemFrame frame = new EntityItemFrame(world, position, direction);
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- frame.setItem(item);
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+ frame.setItem(item, true, false); // Paper - fix itemframe sound
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world.addEntity(frame);
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this.entity = frame;
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}
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