mirror of
https://github.com/PaperMC/Paper.git
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1ab021ddca
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
565a5727 #533: Add consumed item, hand and consumeItem boolean to EntityShootBowEvent
CraftBukkit Changes:
927200a9
#718: Add consumed item, hand and consumeItem boolean to EntityShootBowEvent
29 lines
1.7 KiB
Diff
29 lines
1.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 23 Apr 2020 01:36:39 -0400
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Subject: [PATCH] Don't fire BlockFade on worldgen threads
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Caused a deadlock
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diff --git a/src/main/java/net/minecraft/server/BlockFire.java b/src/main/java/net/minecraft/server/BlockFire.java
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index acd0ec4bf30c5d559d99ec449fef166ce59076e6..5ef90510b8bdac2dcf58cabfa78ba48a30a22a97 100644
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--- a/src/main/java/net/minecraft/server/BlockFire.java
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+++ b/src/main/java/net/minecraft/server/BlockFire.java
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@@ -73,6 +73,7 @@ public class BlockFire extends BlockFireAbstract {
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@Override
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public IBlockData updateState(IBlockData iblockdata, EnumDirection enumdirection, IBlockData iblockdata1, GeneratorAccess generatoraccess, BlockPosition blockposition, BlockPosition blockposition1) {
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// CraftBukkit start
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+ if (!(generatoraccess instanceof WorldServer)) return this.canPlace(iblockdata, generatoraccess, blockposition) ? (IBlockData) this.a(generatoraccess, blockposition, (Integer) iblockdata.get(BlockFire.AGE)) : Blocks.AIR.getBlockData(); // Paper - don't fire events in world generation
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if (!this.canPlace(iblockdata, generatoraccess, blockposition)) {
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// Suppress during worldgen
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if (!(generatoraccess instanceof World)) {
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@@ -88,7 +89,7 @@ public class BlockFire extends BlockFireAbstract {
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return blockState.getHandle();
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}
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}
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- return this.a(generatoraccess, blockposition, (Integer) iblockdata.get(BlockFire.AGE));
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+ return this.a(generatoraccess, blockposition, (Integer) iblockdata.get(BlockFire.AGE)); // Paper - diff on change, see "don't fire events in world generation"
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// CraftBukkit end
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}
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