Paper/patches/server/0354-Optimise-IEntityAccess-getPlayerByUUID.patch
2021-11-30 17:31:13 -08:00

27 lines
1.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Sat, 11 Jan 2020 21:50:56 -0800
Subject: [PATCH] Optimise IEntityAccess#getPlayerByUUID
Use the world entity map instead of iterating over all players
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index 68c0f332c176030cd9adfb18a56108ce0931c332..e6408251ed836715f324b1c1e49ff2473f0963ae 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -382,6 +382,14 @@ public class ServerLevel extends Level implements WorldGenLevel {
public final com.destroystokyo.paper.io.chunk.ChunkTaskManager asyncChunkTaskManager;
// Paper end
+ // Paper start - optimise getPlayerByUUID
+ @Nullable
+ @Override
+ public Player getPlayerByUUID(UUID uuid) {
+ return this.getServer().getPlayerList().getPlayer(uuid);
+ }
+ // Paper end
+
// Add env and gen to constructor, WorldData -> WorldDataServer
public ServerLevel(MinecraftServer minecraftserver, Executor executor, LevelStorageSource.LevelStorageAccess convertable_conversionsession, ServerLevelData iworlddataserver, ResourceKey<Level> resourcekey, DimensionType dimensionmanager, ChunkProgressListener worldloadlistener, ChunkGenerator chunkgenerator, boolean flag, long i, List<CustomSpawner> list, boolean flag1, org.bukkit.World.Environment env, org.bukkit.generator.ChunkGenerator gen, org.bukkit.generator.BiomeProvider biomeProvider) {
// Objects.requireNonNull(minecraftserver); // CraftBukkit - decompile error