Paper/Spigot-Server-Patches/0427-Dead-Player-s-shouldn-t-be-able-to-move.patch
Josh Roy 4c9bdf53ac
Updated Upstream (Bukkit/CraftBukkit/Spigot) (#5299)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
9d0ad318 Fix javadoc errors in previous commits
9501daa2 #578: Add methods to modify the rate of regeneration and starvation
197d8f3d #577: Add EntityExhaustionEvent

CraftBukkit Changes:
a021e334 #795: Add methods to modify the rate of regeneration and starvation
509e523c #792: Add EntityExhaustionEvent

Spigot Changes:
db99f821 Rebuild patches
2021-03-03 14:43:45 -08:00

22 lines
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Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 2 Apr 2020 19:31:16 -0400
Subject: [PATCH] Dead Player's shouldn't be able to move
This fixes a lot of game state issues where packets were delayed for processing
due to 1.15's new queue but processed while dead.
diff --git a/src/main/java/net/minecraft/server/EntityHuman.java b/src/main/java/net/minecraft/server/EntityHuman.java
index eecf72651a1981288eddadfe9ff802cfe2b2e4b6..26f78d0acdd1d6a7914799a96346480df6c66034 100644
--- a/src/main/java/net/minecraft/server/EntityHuman.java
+++ b/src/main/java/net/minecraft/server/EntityHuman.java
@@ -952,7 +952,7 @@ public abstract class EntityHuman extends EntityLiving {
@Override
protected boolean isFrozen() {
- return super.isFrozen() || this.isSleeping();
+ return super.isFrozen() || this.isSleeping() || dead || !valid; // Paper - player's who are dead or not in a world shouldn't move...
}
@Override